
A short story about how grandpa went to the store for bread.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Alright. [i]Bread around bread around bread around bread[/i] is done and dusted. I think we have here our very first [i]milk inside[/i]-like. Except this one is far more horror-centric. And it does something I don't believe I've seen in a game before. https://steamcommunity.com/sharedfiles/filedetails/?id=3397397304 This is presented in choose your own adventure-lite fashion. Which is to say the game follows a dialogue chain, with impact moments where you will have two dialogue options to choose from. The first time you play, it's going probably going to end the same way for everybody, and once the game is concluded, it automatically closes on its own. When you start the game again, the beginning is altered slightly, but you will probably still end up getting the same ending again, only this time it introduces a new gameplay mechanic that is baked into the dialogue as well. Technically, it's introduced in your first run, but it doesn't become a factor until now. The third time you start the game, the beginning is altered significantly, and the game starts to give you suggestions as to the proper dialogue tree to follow. And after all that resolves itself, I want to say there was a fourth playthrough necessary to finalize the story, although after you complete the story, the game asks you if you want to delete...well...something I won't disclose here and then lets you start again from the beginning to try to clean up missing achievements. And that is why I don't exactly remember if the third or fourth playthrough concluded the story, as I played it a couple more times immediately afterwards. https://steamcommunity.com/sharedfiles/filedetails/?id=3397397215 I said that this game does something unique. You remember [i]way back[/i] in the last paragraph how I mentioned the new gameplay mechanic beginning in your second (well, really in your first) playthrough and it being a significant part of the third playthrough? The game uses achievements as part of the dialogue. For example, you might get an achievement saying, "bottom choice". That is specifically what the game is telling you to do if you want to advance the story beyond a certain point. There is also one other gameplay mechanic added to this game that I think most people will catch onto, but via the achievements, it tells you to remember a certain letter on your keyboard. Hitting that letter at a specific moment will allow you to see the true ending. I thought this was a very imaginative and cool way to add some new wrinkles to what is otherwise a pretty well explored genre in gaming. With all that in mind, I can easily say this is actually an innovative visual novel that really likes to break the fourth wall to interact with the player. Which is uncommon. Paranormasight did this with some of its gameplay mechanics, but they are different than what was explored in this game. Visually, this is a minimalist and yet striking game. It definitely has that hand drawn vibe and presents evocative imagery. I can't say I really found the audio to be noteworthy, however. Now, it's not all sunshine and roses. The English translation is not very good. It is good enough, and you do know exactly what they're trying to say, but it is still a bad translation, especially with regards to proper sentence structure. And there are typos as well. https://steamcommunity.com/sharedfiles/filedetails/?id=3397397321 The story itself dives into a bit of trans dimensionality and is definitely more focused on horror despite not being scary. More like disturbing. I thought the game was pretty cool overall and I really enjoyed the new gameplay mechanic quite a bit. It only costs a buck when not on sale and will take about a half hour to complete the entire story arc. I think it was well worth that buck. And something people should consider taking a look at. [code]If you found this review helpful and would be interested in supporting my Curator group, [url=https://store.steampowered.com/curator/32549618/]Robilar's Reviews[/url], it would be appreciated. Cheers.[/code] [code]Also follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] for more reviews like this one.[/code]
Во первых - у автора все игры через нейронку сделанны, во вторых - копия milk outside a bag или milk inside a bag
形式大于内容的mate小游戏,半小时通关,其实我也没搞明白通关没有,因为游戏崩溃了,而这崩溃也好像mate的一部分……根据指南的引导我认为我已经玩完了全部内容,那就算通关了吧 很显然游戏从名字到美术都在向牛奶袋中袋致敬,不过mate形式走出了自己的路线,成就一个个跳出来的时候我还挺惊奇,令人想到斯丹利的寓言 当然游戏体量很小,文本不多,故事几乎没啥内容,可以说是相当简陋,属于实验性质的小小游戏,期待后续作品吧
какой же всё-таки bread я прочла
если бы молоко и рефлексия захотели детей это был бы их сын
yes it's super cheap, but this should have been free. i see the vision, but this was way too short and and all over the place. it really is the washed-temu version of milk inside a bag of milk inside a bag of milk
实验性质的小游戏,通过成就对话玩家的形式让人眼前一亮,有点像弹出的steam聊天提示,但粗糙的文字与叙事风格并没有学到milk的内核
очень странное сочетание рисовки (очень качественно нарисована вся игра в пиксельном стиле, но как только появляется женщина... это такая резкая картинка еще и в другой рисовке, -атмосфера.) ну, скример с дедом меня испугал, это да. там еще какая-то странная отсылка на имгры с милкчан, т.к белая женщина упоминает молоко (хз к чему она сказала эту бесполезную инфу) женщина руина, возвращаю деньги
боже, она такая крутая, ломает 4 стену
i absolutely CANNOT recommend this game enouGH! it is so fun to play through and the usage of achievements is like no other game i've played ;) definitely worth checking out for the price too.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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