Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
An exploration/horror/adventure game about the codependent, love-hate relationship between two men. The main characters Haru Akinashi and Shion Tatsunami are both 26 years old and work in the same company. Since Haru joined the company two months earlier, Shion calls him "Senpai." They are complete opposites: Shion is cheerful and adept at everything, while Haru is a slow worker who lacks confidence. Feeling inferior, and even a little envious, Haru starts to distance himself from Shion. But a twist of fate brings both of them to Saihate Station, where they make a promise to work together and return home. Their interactions are awkward at first, given the estrangement, but with each problem they overcome together, Haru recalls their former friendship, and their bond grows stronger than before. Then, the whole truth of Saihate Station is revealed. What will become of their feelings? And what are their destinations? Production Tools:RPG Maker MZ ©Gotcha Gotcha Games Inc./YOJI OJIMA 2020 Authors:Viv Publishers:NukadukeParipiMan
Saihate Station has grossed an estimated approximately $11.2K on Google Play.
About approximately $11.2K gross, estimated range approximately $2.8K to approximately $44.8K — roughly approximately $8.2K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Estimated range $2.8K – $44.8K. Not checked against reported figures. How we estimate →
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $11.2K | 55 | 67% | Free | |
| approximately $11.2K | 68 | 84% | Free | |
| approximately $11.1K | 392 | 90% | Free | |
| approximately $11.3K | 169 | 94% | Free | |
| approximately $11.3K | 61 | 93% | $9.99 | |
| approximately $11.3K | 89 | 94% | Free |