
Explore the wilds of the African Safari and discover all the wild beasts of the savannah. From elephants to monkeys, you'll encounter a host of creatures who will try to stop you. It's a fun game for the whole family - so come on, join the adventure!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
Un tuffo nel passato perchè prende spunto dal grande yetisports flamingo drive. Per 50 centesimi ci sta.
대포에 사람이 탑승한채로 발사해서 기록 세우는 게임 (떨어지다가 동물에게 부딪힐시 바운스로 멀리가짐) 업적난이도는 쉬움 총 6개 1. 게임시작후 MORE 에서 다른게임 시리즈보기 +1 2. 똥에 10번 착지 +1 (1번착지했는데 여러번 카운트됨) 3. 3번의 기회로 2500M 이상 가기 +1 4. 독수리에게 바운스한번 +1 (발사전에 독수리 등장할때 있는데 조준하고 쏘면됨) 5. 뱀에게 착륙 +1 6. 코끼리 뒤에 부딪혀서 착지 +1 (코끼리가 초반부분에 볼수있고 멀리가면 안보임 , 거의 고정적으로 앞에 뜨니깐 게이지 조절 잘해서 여러번 시도하면 따짐)
spiegazzata
penso il gioco più bello su steam gasa un botto
Gioco goated
CANNONE SAFARIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
gasa
porcospino
Safari Cannon is a cheerful, no-frills indie title that embraces simplicity and whimsy as its defining traits. Developed and published by Lighthouse Games Studio, the game positions itself as a casual, arcade-inspired experience built around playful physics and a bright safari theme. From the moment it begins, it’s clear that the goal is not to overwhelm players with systems or difficulty, but to invite them into a lighthearted world where experimentation, timing, and a bit of slapstick unpredictability drive the fun. The central mechanic revolves around launching your character using a cannon and guiding their trajectory across stylized environments filled with animals, obstacles, and terrain features. Movement and progression are governed largely by physics, which gives each launch a sense of anticipation as you watch momentum carry you forward in sometimes unexpected ways. Rather than demanding precise platforming, the game encourages players to enjoy the chaos—bouncing off surfaces, colliding with wildlife, and adjusting angles to see what happens next. This approach makes Safari Cannon immediately approachable, even for players who don’t typically gravitate toward action or platforming games. Visually, the game leans heavily into a colorful, cartoon-like presentation that reinforces its playful tone. The safari setting is depicted with exaggerated shapes and vibrant colors, and the animals you encounter are more comedic than realistic, acting as moving hazards or interactive elements rather than threats. This exaggerated style helps maintain a friendly, almost toy-like atmosphere that feels welcoming to players of all ages. The animations and effects are simple but expressive enough to sell the game’s sense of motion and humor without distracting from the core mechanics. Sound design supports this easygoing mood with upbeat music and light sound effects that punctuate launches, collisions, and successful maneuvers. The audio never dominates the experience, instead acting as a gentle backdrop that keeps the pacing lively without becoming repetitive or intrusive. This restraint fits well with the game’s design philosophy, allowing players to relax and enjoy short play sessions without sensory overload. In terms of structure, Safari Cannon favors bite-sized progression over long-term depth. Levels or segments introduce slight variations in layout and obstacle placement, but the underlying mechanics remain consistent throughout. This consistency helps players quickly settle into a rhythm, though it also means the experience can begin to feel repetitive if played for extended periods. The game shines brightest when enjoyed in short bursts, where its novelty and charm are fresh and its simplicity feels intentional rather than limiting. There is little in the way of narrative or complex progression systems, which may disappoint players looking for a sense of story or long-term goals. Instead, motivation comes from mastering launches, clearing stages efficiently, and earning achievements along the way. The challenge level remains fairly forgiving, emphasizing enjoyment and experimentation over mastery, which aligns well with the game’s casual identity but may leave more competitive players wanting a steeper difficulty curve. Overall, Safari Cannon succeeds by clearly understanding its audience and scope. It delivers a light, friendly experience centered on playful physics and visual charm rather than depth or innovation. While it may not offer enough variety or challenge to sustain long play sessions, it works well as a low-stress diversion that can be picked up and enjoyed without commitment. For players seeking a colorful, humorous indie game to unwind with, Safari Cannon provides exactly the kind of relaxed entertainment it promises. Rating: 6/10
This game was released on the Xbox 360 back in March 19, 2010. instead of your Xbox 360 avatar, you play as a Mario looking fellow in safari getup. you have 1 button to press, and that's to set the power and angle of the cannon, and then flapping about mid-air to get some extra distance. and that's it. no clue why it took them 11 years to re-release this, but whatever. got a dollar and want to see what Xbox 360 players enjoyed on the indie section back in the day? here you go. while you're at it, definitely check out the developer's games. as they are all also originally from the Xbox 360 era when there was that indie section and every title was $1 or "80 Microsoft Points" yeah remember those??
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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