
Explore the wilds of the African Safari and discover all the wild beasts of the savannah. From elephants to monkeys, you'll encounter a host of creatures who will try to stop you. It's a fun game for the whole family - so come on, join the adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99 | 52reviews | 85% | — | $668 |
| $0.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3] 在非洲大草原使用大砲發射自己 [/h3] 能夠控制大砲的角度、射數 途中會遇到各式各樣的野生動物(不過動物都是一樣的排序,並非隨機) 有的碰到會加速玩家(毒蛇、豪豬、鱷魚...等等) 有的碰到會減速玩家(猴子、禿鷲、水牛...等等) 當玩家不小心掉進大象屁股或者糞便堆時 會引來鬣狗的一陣嘲笑
대포에 사람이 탑승한채로 발사해서 기록 세우는 게임 (떨어지다가 동물에게 부딪힐시 바운스로 멀리가짐) 업적난이도는 쉬움 총 6개 1. 게임시작후 MORE 에서 다른게임 시리즈보기 +1 2. 똥에 10번 착지 +1 (1번착지했는데 여러번 카운트됨) 3. 3번의 기회로 2500M 이상 가기 +1 4. 독수리에게 바운스한번 +1 (발사전에 독수리 등장할때 있는데 조준하고 쏘면됨) 5. 뱀에게 착륙 +1 6. 코끼리 뒤에 부딪혀서 착지 +1 (코끼리가 초반부분에 볼수있고 멀리가면 안보임 , 거의 고정적으로 앞에 뜨니깐 게이지 조절 잘해서 여러번 시도하면 따짐)
spiegazzata
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gasa
Best game ever, better than slots machine
Che dire, un classico d'altri tempi. Ottimo gioco passatempo
porcospino
I've been the first in the world since....A LOT and i really love this game
Safari Cannon is a cheerful, no-frills indie title that embraces simplicity and whimsy as its defining traits. Developed and published by Lighthouse Games Studio, the game positions itself as a casual, arcade-inspired experience built around playful physics and a bright safari theme. From the moment it begins, it’s clear that the goal is not to overwhelm players with systems or difficulty, but to invite them into a lighthearted world where experimentation, timing, and a bit of slapstick unpredictability drive the fun. The central mechanic revolves around launching your character using a cannon and guiding their trajectory across stylized environments filled with animals, obstacles, and terrain features. Movement and progression are governed largely by physics, which gives each launch a sense of anticipation as you watch momentum carry you forward in sometimes unexpected ways. Rather than demanding precise platforming, the game encourages players to enjoy the chaos—bouncing off surfaces, colliding with wildlife, and adjusting angles to see what happens next. This approach makes Safari Cannon immediately approachable, even for players who don’t typically gravitate toward action or platforming games. Visually, the game leans heavily into a colorful, cartoon-like presentation that reinforces its playful tone. The safari setting is depicted with exaggerated shapes and vibrant colors, and the animals you encounter are more comedic than realistic, acting as moving hazards or interactive elements rather than threats. This exaggerated style helps maintain a friendly, almost toy-like atmosphere that feels welcoming to players of all ages. The animations and effects are simple but expressive enough to sell the game’s sense of motion and humor without distracting from the core mechanics. Sound design supports this easygoing mood with upbeat music and light sound effects that punctuate launches, collisions, and successful maneuvers. The audio never dominates the experience, instead acting as a gentle backdrop that keeps the pacing lively without becoming repetitive or intrusive. This restraint fits well with the game’s design philosophy, allowing players to relax and enjoy short play sessions without sensory overload. In terms of structure, Safari Cannon favors bite-sized progression over long-term depth. Levels or segments introduce slight variations in layout and obstacle placement, but the underlying mechanics remain consistent throughout. This consistency helps players quickly settle into a rhythm, though it also means the experience can begin to feel repetitive if played for extended periods. The game shines brightest when enjoyed in short bursts, where its novelty and charm are fresh and its simplicity feels intentional rather than limiting. There is little in the way of narrative or complex progression systems, which may disappoint players looking for a sense of story or long-term goals. Instead, motivation comes from mastering launches, clearing stages efficiently, and earning achievements along the way. The challenge level remains fairly forgiving, emphasizing enjoyment and experimentation over mastery, which aligns well with the game’s casual identity but may leave more competitive players wanting a steeper difficulty curve. Overall, Safari Cannon succeeds by clearly understanding its audience and scope. It delivers a light, friendly experience centered on playful physics and visual charm rather than depth or innovation. While it may not offer enough variety or challenge to sustain long play sessions, it works well as a low-stress diversion that can be picked up and enjoyed without commitment. For players seeking a colorful, humorous indie game to unwind with, Safari Cannon provides exactly the kind of relaxed entertainment it promises. Rating: 6/10
Gioco goated
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $397.1K | 905 | 85% | $19.99 | |
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| $677 | 52 | 31% | $0.99 |