
Super Clown is Back! Fight against enemy Golem and his evil army and try find hidden red diamonds
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yeah, it's cheap, but also broken. - Pressing ESC throws you back at the main menu, no questions asked. Entire progress ruined. The pause button is actually on key P. - Water doesn’t behave like water in all levels. Sometimes you and enemies can walk under it like on solid ground. [b]Update[/b]: Swimming works fine and there's also an oxygen bar. The problem is that the main character enters the swimming animation only when he's completely submerged. If the top of his hat sticks out of the water, he will walk normally. - Levels are RPG-epic huge sandboxes without any obvious direction. The goal in each is to defeat the golem that guards the red gem, but that doesn’t matter at all because all levels are already unlocked and can be selected from the main hub. - Half of a coin or gem can sometimes clip into the environment. - The protagonist's size does not fit the levels with small objects. - Brightness in some levels is all-white that makes them unplayable and causes eye strain. - Enemies are defeated by jumping on them. However, you can’t jump on them twice in a row because they become invincible for a few seconds. [b]Update[/b]: This is a design choice. But I would still like some visual clue on the enemy when its invincibility is gone. - The main character can climb anything. If there’s an obstacle in front of you, simply climb on top of it. - If you’re an achievement hunter: each level has three blue gems that give you an achievement, but their location can be on the top of the highest tower without any hint that it’s actually up there.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's like Super Mario 64 but from Wish.com.
Pretty boring game...where you have to just avoid enemies and try to destroy them by jumping but yeah better try avoid and collect some coins and find a diamond and also some levels are so bright that you can't play it..it hurt your eyes..while this looks like a mario style ..well it ain't is just a cheap copy if you can call it that but still no..anyway is a great game if you just wanna do boring stuff and get some achievements which seems pretty easy and you also need a lot of patiens cause if you die ..you kind of lost all your progress...so have fun if you can !
I have now 100% completed Super Clown: Lost Diamonds. The movement is surprisingly fluid and fun, but the level design is atrocious. Poor signposting and terrible conveyance of objectives really drags down the experience. Also it just kinda looks ugly, which might not bother me, but it's really really gross still.
I gotta say I really din't like this one. It's not terrible by any means just so spread out. If they condensed things a bit with more focus that would have helped a lot. The price though is pretty good. That does give it more points. But in the end I can't recommend.
Super Clown: Lost Diamonds - to platformowa giereczka 3d w której grając klaunem przechodzimy plansze. Jest 22 różnych leveli, małych, dużych, na platformach, na wyspach. Jest kilka rodzai przeciwników i leci sobie skoczna muzyka. Możemy zbierać pieniądze lub serca ale one nie przydają się zbytnio. Na każdej mapie są 3 diamenty przy czym każdy daje nam osiągnięcie. Da się zdobyć wszystkie osiągnięcia. ✅ Mi się podobała, polecam 👍😎
I expected more. Did you see water in this game?!
Quite an addicting indie game. The essence of the game is to collect coins, the game has enough levels, beautiful graphics, the game for such an amount is simply the best you can while away the time. UPD: Sometimes the water in the game looks very strange...
Nice 3D-Platformer. It take some time to learn jump-physic, but after that, pretty easy. Nice graphic. I think this is more for kids. - No options. - Resolution? Easy, but time consuming, Achievements, 100% / 4½h. Surely it can be done much faster, if you know all targets! :D
[quote]并非只有太阳和白羽能与天空相伴 关注:[url=https://store.steampowered.com/curator/41411728/]白羽夜鉴赏[/url] ,吾辈同道一起探索游戏大千世界 加入:[url=https://steamcommunity.com/groups/WhiteFeatherNight]白羽夜茶会[/url] ,四海皆友共同领略游戏无限风光 [/quote] 《Super Clown Lost Diamonds》,一款3D平台休闲游戏,初步游戏,难以言表,好坏参半。 体验如下: 1.该作核心玩法是击败怪物,搜集金币(每搜集十枚金币自动兑换一条命)、钻石(解锁成就),以及找到一颗火焰钻石完成通关的3D平台休闲游戏,游戏玩法很简单。 2.游戏的操作体验一般。人物的移动只有奔跑模式,奔跑的手感还算可以,没有太大的违和感,但是其他的操作就乏善可陈。该作的跳跃手感极差,非常不好掌控距离,在关卡中遇见需要“跳格子”类地形设计时,非常容易判断失误,导致跳过头和没跳到位情形时有发生。此外,游戏击败敌人方式有且只有超级玛丽式踩头击杀,因游戏的跳跃手感差导致跳跃经常突脸怪物掉血暂且不说,对于一些高个子建模怪物,只能想办法从高处跳下踩头,想要同一平台跳跃踩头,难。游戏中还有下蹲的操作,但是下蹲除了被怪物攻击,不知道有什么意义(抱头蹲防不掉血?)。 3.作为一款打上“步行模拟”标签的游戏,游戏内的3D建模中规中矩,谈不上精致,但也不算粗制滥造之作。游戏内不同的关卡画面质量残次不齐,部分关卡建模体验感还可以,但还有部分关卡建模不行,尤其是初始选关页面,超级简陋。其次,一些关卡为了强调特定环境氛围,游戏内的光线视觉效果过强,尤其是开始进入关卡时候,眼睛受到强烈刺激无法适应,看不清游戏内容。 4.游戏关卡有20关左右,每个关卡的场景主题丰富,没有重复,布局巧妙。在这这一方面,制作组应该是下了不少功夫,算是这款游戏最大的亮点。 5.游戏关卡没有难度循序渐进式推进,随便选随便玩,有一个类似新手教程关卡,关卡内有几块模板可以阅读游戏基本操作。但是选关页面,既不在你角色面前,也不会提示你本关卡有新手教程。只能你在数十个关卡中慢慢寻找,等玩家找到那几块小木板上的几句新手教程时,估计都玩明白了,完全不需要看了。 6.游戏无中文,无伤大雅,游戏无任何剧情需要你去阅读翻译,游戏中出现的词汇和语句也很简单,不影响游戏体验。 7.游戏过程中无暂停、无任何存档点和进度节点,按ESC直接退到游戏主页面,角色死亡后也是直接从关卡初始点重新开始游戏。 [h1]总结[/h1] 这款游戏属于慈善包喜加一类型的小游戏,可以玩,但没必要特意体验。中评,不推荐也不反对,看玩家个人意愿。 [h1]黄油后的贤者时刻和手冲后内心空虚的玩家,可以一试。[/h1]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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