
Sharpen your axe, string your bow, brew your potions! Ancaria needs heroes like you. Grab your friends to join the resistance!The once peaceful land of Ancaria is in grave danger. The evil Ashen empire has enslaved its population and is using the orc-like Grimmoc to wipe out the Seraphim, who swore to protect it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ultra langweilig, hab es zwar durchgespielt ist aber quasi nur ein stupides durchlaufen.
有成就 没中文 神圣堡垒 磨利战斧,挽起长弓,调配药剂!安卡利亚大陆正等待英雄挺身而出,召集伙伴一同加入反抗大军! 昔日安宁祥和的安卡利亚已然身陷险境,邪恶灰烬帝国奴役民众,驱使兽人族群格里莫克大肆屠戮守护这片土地的炽天使一族。想要推翻暴政,你必须历练成长,驾驭威猛坐骑,习得毁天灭地的强大招式,搜集神兵利器与珍稀宝物,携手挚友并肩奋起反抗。 游戏特色 支持最多三人联机组队并肩作战 四大特色职业随心选择,各有专属独门技能 畅游广袤辽阔的安卡利亚大世界 驰骋霸气坐骑,操控威力十足的战争机具 海量装备宝物自由拾取 自由搭配各式武器,打造专属战斗流派
This is a bad game, like all Sacred games; not a lot of thought was invested in making it even remotely good. The only saving grace (same as in Sacred 3) is the multiplayer which, brainless mechanics notwithstanding, can be fun if you're playing with a friend.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Polish*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sacred Citadel, developed by Southend Interactive and published by THQ Nordic, is a curious offshoot of the Sacred series that trades the sprawling, loot-driven action RPG structure for a far more contained side-scrolling brawler format. Set in the familiar world of Ancaria, the game attempts to ground its story within the larger Sacred lore by presenting a conflict against the Ashen Empire, but the narrative mostly functions as a backdrop rather than a driving force. The real focus here is on moment-to-moment combat and cooperative play, with the game clearly leaning into the traditions of classic arcade beat ’em ups rather than the deeper systems fans of the franchise might expect. The gameplay is built around a linear progression through stages, each populated with waves of enemies that must be defeated before moving forward. Players can choose from a small selection of characters, each representing a different class archetype with their own strengths and abilities. Combat revolves around chaining together light and heavy attacks, mixing in blocks, dodges, and occasional special moves. The controls are responsive enough to make the action feel fluid, but the system itself remains fairly simple. There is a certain satisfaction in knocking enemies across the screen or juggling them with repeated hits, yet the lack of deeper mechanics means that encounters tend to play out in predictable ways after the initial novelty wears off. To add some sense of progression, the game introduces light RPG elements such as leveling up and allocating stat points. As players advance, they gain access to better equipment dropped by enemies, which can slightly alter their effectiveness in battle. However, these systems feel more like surface-level additions than fully developed mechanics. Equipment upgrades are frequent but rarely transformative, and the limited inventory structure reduces the impact of loot choices. While these features provide a sense of forward movement, they do little to significantly change how the game is played, reinforcing the feeling that the experience is rooted more in repetition than evolution. One area where Sacred Citadel manages to stand out is its cooperative multiplayer. Designed with group play in mind, the game becomes noticeably more enjoyable when tackled with friends. The different character classes complement each other to a degree, encouraging some coordination and teamwork during combat. Encounters that might feel monotonous in solo play gain a bit more energy when shared with others, and the simplicity of the mechanics makes it easy for multiple players to jump in without a steep learning curve. This cooperative aspect feels like the game’s strongest feature, as it aligns well with the straightforward, arcade-inspired design. Visually, the game adopts a stylized, somewhat cartoon-like aesthetic that sets it apart from the darker tone of other Sacred titles. The environments are colorful and varied enough to keep the journey visually engaging, even if the level design itself remains fairly linear. Character animations can feel slightly weightless at times, lacking the impact that would make combat more satisfying, but the overall presentation is cohesive and functional. The audio design is similarly serviceable, with a soundtrack and sound effects that support the action without drawing much attention to themselves. Despite these strengths, Sacred Citadel struggles with maintaining long-term engagement. The core gameplay loop, while accessible, does not evolve significantly as the game progresses. Enemy types change, but their behaviors rarely force players to rethink their approach, leading to a sense of repetition that becomes more noticeable over time. The difficulty level also tends to remain on the easier side, which reduces the sense of challenge and can make later stages feel less rewarding than they should. Combined with a story that never fully takes center stage, the experience can feel somewhat shallow when compared to more robust entries in either the beat ’em up or RPG genres. What ultimately defines Sacred Citadel is its attempt to merge two distinct styles without fully committing to either. It borrows the setting and progression ideas from its RPG roots while embracing the simplicity of side-scrolling brawlers, but the result feels like a compromise rather than a synthesis. There is enjoyment to be found, particularly in short sessions or cooperative play, but the game lacks the depth and variety needed to leave a strong, lasting impression. In the end, Sacred Citadel is a competent but unremarkable experiment within a well-known franchise. It offers a straightforward, easy-to-pick-up experience that works best when shared with others, yet it falls short of delivering the complexity or excitement that could elevate it beyond a casual diversion. For players looking for a light cooperative brawler, it provides some entertainment, but it is unlikely to stand out in a crowded field of similar titles. Rating: 6/10
Despite the fact literally nobody seems to be online anymore, this is a very good game. Since I haven't anyone to play with, I haven't gotten the DLC, but I plan on doing so later because overall the game is very fun to play.
Eu tenho historia com esse jogo, eu jogava MUITO a demo dele no Xbox 360, sozinho e com meu irmão, e nunca compramos o jogo. Mas hoje em dia, eu comprei e chamei um amigo pra jogar comigo, com o objetivo de platinar. E foi divertido, tivemos boas conversas e momentos legais jogando, o sistema de armas é legal, os 4 personagens tem diferenças entre si, existe uma boa variedade de combos. Mas o jogo também tem problemas, ele não reconhece controle de Playstation, e é ruim de se controlar no teclado, hitboxes que não fazem sentido seja pro bem ou pro mau, game design fraco, inimigos teletransportando no online, etc. Mas no final das contas ele vale a pena numa promoção, mesmo com problemas ele ainda é divertido
Fun little game with nice and clean animation. More fun with friends, but solo play is worthwhile.
Nice little beat 'em up
Sehr schwer zu sagen, ob ich das Spiel empfehle oder eher nicht. Ich gehe mit "Ja", weil ich es damals auf der Xbox 360 vor vielen Jahren echt viel und gerne gespielt habe. Zwar hatte ich es dann vor wenigen Jahren nochmal angefangen und empfand es als langweilig, aber ich habe durchaus positive Erinnerungen an das Spiel, und allzu teuer ist es fairerweise auch nicht.
Game breaking bug in act 4 that shows up everytime in the same spot
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Players by region
Where this game's players are, estimated from review languages.
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