
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.71/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.5Kreviews | 86% | — | $3.2M |
| $24.99 | 4.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sable is offensively underrated. The world is rich, the characters are charming, progress is balanced, and very little of the game is unfair. Sometimes the movement can be frustrating, but never enough to seriously impede gameplay. The setting is pleasant and varied, and exploring does not feel like a chore. An all-around pleasant open-world game.
对不上电波 至少这头一个小时没有让我感受到任何的乐趣,那为什么要玩呢 玩之前的期待过高了 完全没印象的音乐 灰蒙蒙但是又很亮不太好分辨又有些空荡的地图 奇怪又有些僵硬还动不动体力见底的动作 对于和没有脸很难分辨的多边形npc进行点对话框的对话和开手感不甚理想的小摩托漫无目的的探索也没激起我太多兴趣
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
| $24.99 |
| 2.6Kratings |
| 66% |
| — |
| not modelled |
| $24.99 | 139ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
IMO, grab it on sale. Its a good game, If I had to sum it up in a few words it'd be "Breath of the Mild" The one thing holding this game back is (1) lack of any real challenge and (2) buggy movement both on and off of the bike. Otherwise, the atmosphere is on point. The world is interesting enough to encourage exploration. Completing objectives feels good. That first couple of hours is a bit of a slog, but it picks up after that. With a bit more challenge and polish I think this could have been a must play for those looking to scratch the BotW itch. Otherwise it is a 7/10.
It is really good exploration chill game ( u just cant die, only stuck in wall/door) with good story and world building, but there is lot of riding and climbing desert after desert after desert. World is kinda empty (it is corect feeling to feel with traveling across desert). It is probably bc colour design (monotone if u dont cross region) and u dont meet any animals/travelers/merchants between cities (for 1/4 of game i hoped i will met wild wyrms [i know about grey great unmoving dildo which only move its guts] or camel). At least my favorite BUG (not beetles): 3 time standing mid air (it saved me one time while climbing), 2 times stuck in wall (one time i started climbing in door frame of atomatic door and it pushed me out of bound), 1 anoing feature - in quest with racing rings i got 6 rings and then went to put them on 6 pedestals but u can put only one at the time so i needed to reload location 4-5 times, after about 3-4 hours of play sometimes my bike didnt want to come to papa but after reloding game it come back like good boy (i tell myself that Simoon just was upset on me or was playing with me) Music was phenomenal. I wish i could hear it more when i was riding between dunes. Humming of bike is nice too but when u first time go for ride with music...
Um jogo simples. Sable não é o jogo com a gameplay mais épica do mundo, nem mesmo o jogo com a história mais insana do mundo, o estilo de arte é bonitinho, mas para por aí. é um jogo simples, você faz tarefas simples para os npcs e eles dão prêmios simples para você. acho que a única coisa meio incomum é a liberdade que o jogo te dá, com exceção do início do jogo, você é livre para ir onde bem quiser e fazer qualquer tarefa que quiser na ordem que quiser. tudo isso é para dizer que sable é um jogo calminho de exploração, excelente para relaxar depois daquele dia puxado; Sério, você nem pode morrer no jogo. Eu joguei o jogo em português e acho que a única coisa que acabou me incomodando foi o uso extensivo do pronome neutro durante toda gameplay. sem politicagem aqui, e eu entendo o motivo desses tipos de pronomes acontecerem no jogo, e em teoria fica mais "fiel" ao jogo em inglês (they/them). O problema é que dificulta significativamente a leitura de vários diálogos e descrições em geral. pensei que ia ser algo que me acustumando ia parar de ser um problema, mas até o fim do jogo esse detalhe ficou me incomodando e me "tirando" da imersão do jogo, pois eu acabava tendo que ficar lendo umas 3 vezes para entender um diálogo que deveria ser simples. Dito isso, Sable é um bom jogo se você estiver afim de só relaxar e quiser ter algo ocupando sua cabeça enquanto faz isso. Recomendo.
It's a bit hard for me to recommend the game; filled with bugs and more than a little unwieldy, and a smidgen of an unfinished feeling. It however, manages to evoke the feelings of those liminal stages of life where nothing seems decided and you are free, both for good and bad, and does it very convincingly. The world is interesting enough, the ambience is perfect, the writing is most adequate to its purpose. This game is not the best game, but even though it shares a lot with many others (breath of the wild is the most comparable on the gameplay front) what it offers, is distinct enough to truly be the best at what it does. A personal grudge, I'd have liked there to be a source of risk, of any kind, in the game. Not necessarily combat or survival elements, but any kind of acute pressure somewhere. I do understand that the experience conveyed is that of quiet self reflection and exploration, but, even if rare, moments of the opposite would, in my opinion, accentuate the rest of the game, and help in making the parts where it becomes a bit tedious disappear. To reiterate, the game bit a bit more than it could chew, so some that don't strongly appreciate the theme or need very polished products will find things to complain, but my criteria for recommending is wether I regret the time spent on the game, and the answer here is no, I'm quite happy to have not just played it but completed it.
It's peak
What a marvellous game. I am in love!
This game is a bit janky when you have to climb, jump and hold onto walls, while drive the hoverbike can be pretty goofy due to how it jumpswhen you bump on something, but i got used to it due to the art style and exploration. The game is quite empty, and most of the time i was just driving through the deserts and ocasionally climbing something or entering some structures across the map. The quests are weird, most are simple fetch quests, which didn't bother me most of the time. While the plot is basically non-existent. Then there's the performance, which is something weird. It runs good 95% of the time, but there is a lot of stutter, even playing on a ssd and, for some reason, even the audio stutter. This audio stutter thing works like this: You have a hoverbike, the faster you upgrade it to be, the more the engine will sound like when you fastforward a psp/ps1/ps2 emulation, for the lack of a better explanation. So you either don't upgrade the engine of the hoverbike and drive at a turtle's pace, or learn how to handle that horrible sound to drive faster. Also, Sweet Baby Inc is involved with this game Not recommended because the game is empty, and what's there to fill this world is either boring or repetitive, with a few sprinkles of interesting places or challenges and creativeness.
Un jeu d'exploration très calme ou vous êtes seul avec vous-même. Le jeu vous offre un monde ouvert à explorer ; que ce soit ses ruines taillées à même le grès, des vaisseaux échoués ou les quelques colonies humaines qui peuplent le désert. Pour ça, vous pouvez marcher, grimper, voler en bulle magique et [i]faire de la moto[/i]. Et la hoverbike fait un son de moteur plutôt sympa. La musique, par contre, à part dans quelques points d'intérêt où elle pose le ton, elle est surtout ambiante. Pas de point de TP ; d'un côté c'est immersif, de l'autre ça peut devenir chiant quand vous faites des quêtes. D'ailleurs la carte à l'air grande mais c'est surtout beaucoup de vide. Donner une sensation d'immensité est une chose, mais j'ai pas l'impression d'explorer grand-chose : ça rend la découverte de points d'intérêt réellement marquante, mais ça n'aide pas vraiment à apprécier les environnements. Graphiquement, c'est [i]totalement[/i] la pate de [url=https://fr.wikipedia.org/wiki/Jean_Giraud]Jean Giraud, aka. Moebius[/url]. Sinon, peut-être que le dessin vous rappellera la série [u]Scavengers Reign[/u]. Les animations sont très marrantes aussi ; ils ont fait en sorte qu'elles soit en 12fps (c'est-à-dire comme dans les anime). Le résultat est très organique, ça marche super bien. Mais je ne suis pas 100% sûr de recommander le jeu à tout le monde : À cause des étendues vides [i]trop vides[/i] ; De l'écriture française qui a été faite par un fils de * qui a cru que l'écriture inclusive plaisait à tout le monde ou à minima ajoutait une plus-value au jeu (ça fait ni l'un ni l'autre, j'ai préféré jouer en anglais) ; À cause des environnements bugés et buissons en tout genre qui s'affichent 3 mètres au-dessus du sol, ou bien des cristaux [i]dans une certaine zone[/i] qui ont tous une rotation par défaut qui ne s'emboîte pas avec le terrain -- ce que à quoi j'aimerais rappeler que c'est un jeu d'exploration. ALLO ?! On pourrait croire que j'ai joué que 3h, mais j'avais déjà terminé le jeu sur une autre plateforme (27h) ; je l'ai racheté sur Steam pour mon propre confort. J'ai d'ailleurs été surpris de commencer le jeu sur ma propre partie que j'avais finie en 2022. Les deux versions utilisent le même répertoire AppData\LocalLow\Shedworks\Sable\SaveData. Faites-vous votre avis, pour ma part je ne sais pas si je le recommanderais ou pas, parce que même s'il a des tonnes de problèmes ce jeu, ben je trouve quand même ça marrant de faire [i]vroum vroum[/i] dans le désert et de grimper partout quand j'ai un peu de temps libre.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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