
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.71/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.5Kreviews | 86% | — | $3.2M |
| $24.99 | 4.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
✅ [b]Recommended pour son calme et sa chillance[/b] 🎮 [i]18 heures au moment de la rédaction[/i] [h2] 🏜️ Sable – Un désert à contempler [/h2] Sable est plus qu’un jeu d’exploration : c’est une parenthèse de calme dans un monde de sable et de roches, un carnet de voyage où chaque page semble dessinée à la main. On y suit une jeune nomade dans son Gliding, une quête initiatique qui l’amène à parcourir un monde vaste, silencieux, mais plein d’histoires et de mystères. Dès les premières minutes, la palette de couleurs m’a frappé : des couchers de soleil dorés, des teintes pastel qui caressent l’horizon, et des contrastes saisissants entre les régions. La direction artistique respire la sérénité, avec des traits fins et détaillés qui donnent vie aux décors et aux personnages. Chaque village, chaque ruine, chaque roche semble avoir été posé avec soin. La physique est parfaitement calibrée : flotter avec le planeur donne une sensation de liberté totale, gravir une falaise est fluide, et piloter l’aérocycle procure un plaisir simple et constant. D’ailleurs, même si la téléportation est possible, je me suis surpris à préférer traverser les étendues à mon rythme sur mon aérocycle, juste pour savourer le voyage. Les puzzles, bien que jamais très longs, sont pensés pour surprendre et récompenser la curiosité. Sur le chemin, les quêtes deviennent rapidement addictives : on part pour une simple mission et on finit dans un temple isolé à la recherche d’un masque rare ou encore a enchainé pleins de quêtes secondaires. Quant aux collectibles, ils sont éparpillés avec soin : assez nombreux pour donner envie de chercher, mais pas au point de fatiguer. Chaque découverte, qu’elle soit un artefact, un masque ou une pièce d’amélioration, apporte une petite satisfaction supplémentaire. [h3] ✅ Points positifs [/h3] [b]🎨 Couleurs sublimes et variées :[/b] du sable chaud aux bleus profonds du crépuscule, chaque zone raconte sa propre histoire visuelle. [b]🏜️ Direction artistique reposante et travaillée :[/b] traits précis, ombres douces, personnages expressifs et décors dessinés comme une fresque vivante. [b]⚙️ Physique maîtrisée :[/b] sensations naturelles en escalade, en vol ou en conduite. [b]🧩 Puzzles courts mais gratifiants :[/b] bien intégrés, variés et toujours accompagnés d’une petite récompense sur le chemin (oeuf, ferraille, argent) [b]📜Achievements et quêtes entraînantes :[/b] la curiosité nous pousse à enchaîner les objectifs sans voir le temps passer. Diverses récompenses sympathiques. Le hunting des achievements c'est fait de manière assez facile et pas trop time-consuming. [b]🌟 Collectibles bien pensés :[/b] dispersés intelligemment pour encourager l’exploration, en grande quantité pour ne pas frustrer si on ne les a pas tous pour un des achievements. [b]🌬️ Ambiance sonore discrète mais immersive :[/b] chaque environnement a son souffle et ses échos propres. La musique est discrète mais cela correspond avec le calme ambiant. [b]🏍️ Liberté de déplacement totale :[/b] possibilité de se téléporter, mais l’envie de simplement voyager sur son aérocycle prend souvent le dessus, juste pour profiter du paysage. [h3]❌ Points négatifs[/h3] [b]📋 Tutos envahissants :[/b] voir encore “ne pas abandonner son aérocycle” à la fin du jeu casse l’immersion. [b]🧗 Collisions d’escalade parfois instables :[/b] certaines surfaces font glisser ou bloquent sans raison. Quelques accrocs pas biens méchants mais coupant un peu dans l'immersion. [b]🐢 Quelques ralentissements/lags :[/b] rares mais perceptibles dans des zones riches en détails. [b]⌨️ Mapping des touches peu intuitif :[/b] j’ai dû tout remapper pour jouer confortablement, je voulais joué clavier mais au final j'ai quand même opté pour la manette que j'ai quand même remappée. [h3]❤️ Message aux devs[/h3] Vous avez façonné un univers qui invite à ralentir et contempler, tout en offrant une liberté d’exploration rare. Même avec quelques accrocs techniques, Sable reste une œuvre poétique et dépaysante qui donne envie de se perdre dans ses étendues. Merci pour cette odyssée douce et marquante. 🙏
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
| $24.99 |
| 2.6Kratings |
| 66% |
| — |
| not modelled |
| $24.99 | 139ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
스토리는 얼추 번역된 한글 패치입니다. 게임이 안맞아서 전부 다 해보진 못했습니다. https://blog.naver.com/shake_luna/224261746034
Okay, this was fantastic. Were their flaws? Sure, but it's perfect *to me*.
对不上电波 至少这头一个小时没有让我感受到任何的乐趣,那为什么要玩呢 玩之前的期待过高了 完全没印象的音乐 灰蒙蒙但是又很亮不太好分辨又有些空荡的地图 奇怪又有些僵硬还动不动体力见底的动作 对于和没有脸很难分辨的多边形npc进行点对话框的对话和开手感不甚理想的小摩托漫无目的的探索也没激起我太多兴趣
Lindo, reconfortante, sensível, introspectivo, contemplativo, intimista. A direção de arte desse jogo é um verdadeiro primor. Poucas vezes vi algo tão singular e com tanta identidade, não apenas no que diz respeito a jogos, mas com relação às mídias áudio-visuais no geral. A trilha sonora também vale elogios, embora ela seja bastante pontual, mas de certa forma essa pontualidade conversa muito bem com a proposta mais introspectiva e contemplativa de uma jornada na solitude dos desertos. O mundo é belamente construído, dialogando o tempo todo com essa proposta e com a história de fundo, de modo que você não apenas se conecta emocionalmente com a personagem e sua jornada, mas também com o próprio mundo, de uma forma tão natural e intrínseca que você sente intimamente que faz parte desse mundo e esse mundo é parte inseparável de quem você é e da sua jornada interior. Há alguns jogos que te proporcionam experiências tão significativas que você não consegue se imaginar sem elas. Sable é uma dessas experiências.
Sable é uma experiência única e relaxante, um jogo que te solta em um mundo vasto e belíssimo para você explorar no seu próprio ritmo, sem pressa e sem uma ordem fixa de objetivos. É sobre amadurecimento, descobertas e contemplação, com cenários deslumbrantes que te convidam a simplesmente subir na moto e aproveitar a vibe tranquila do mapa. A trilha sonora é maravilhosa e casa perfeitamente com a proposta, enquanto os puzzles são simples, mas bem feitos o suficiente para manter a exploração interessante. Se há algo a criticar, seriam os problemas de desempenho em regiões maiores, como cidades e florestas, onde mesmo com tudo no mínimo o jogo ainda apresenta alguns gargalos, além da ausência de combate ou tensão em certos momentos de exploração — algo que poderia enriquecer ainda mais a jornada. Ainda assim, Sable é um jogo que vale demais a experiência, especialmente para quem busca algo contemplativo e diferente.
Sable is among my favorite games--lovely music, sweet storytelling, super fun mechanics of customization and locomotion. Great to play more seriously solo, or casually while chatting with friends. As many others will point out, it can be buggy at times, but I find that the game is good enough to justify playing through the bugs! Absolutely recommend.
Naja Also das ist kein unspielbarer Titel, aber gut? Nicht wirklich. Die Steuerung mit dem Gamepad ist katastrophal, hauptsächlich weil die Kamera nicht folgt. Auf dem Motorrad ist die Kamera immer hinten, zu Fuß bleibt sie aber stehen und zeigt immer in die selbe Himmelsrichtung auch wenn ich mich von Vorne sehe. Aber auch wer mir Maus spielt und dieses Problem nicht hat, immer wieder bleibt die Kamera in Ecken hängen und zeigt nur noch die Wand. Das hat Mario 64 vor über 20 Jahren besser hinbekommen. Die Grafik ist zwar irgendwie neu, aber schnell langweilig, unpraktisch und irgendwie werde ich das Gefühl nicht los dass sie unfertig ist. Musik gibt es auch praktisch keine und die Soundeffekte... siehe Grafik. Die Story ist absolut belanglos und wie sie erzählt wird geradezu beleidigend. Ich wähle eine Dialogoption, z.B. "Danke sagen" und dann erklärt mit ein 5-Zeiliger Dialog dass ich gerade Danke gesagt habe. Hallo?! Die Rätsel sind bisher auch eher dümmlich und damit fliegt das Teil wieder von der Platte. Schaden nehmen oder gar sterben kann man übrigens in diesem Spiel gar nicht und auch Kämpfe gibt es keine. Nur Dialoge, Rätsel und viel, viel Langeweile. Nicht meins.
The game is amazing, a coming of age story when a person stands at the precipice of the boundary separating childhood and adulthood, where one goes out into the world, see new places, experience new sensations and in doing so learn more about oneself, about your motivation, your ambition and think towards one's future. Sable is a rare gem, an open world game with a unique tone artistic style, which does what many open world could not, generate a believable fantasy world, with its unique culture and form, yet never bland due to its many areas to visit, bioms and mysteries. It allows you to explore with tantalizing sights just beyond the horizon luring you to head there and see for yourself. There is never a dull moment, instead many discoveries, and in the end you chose based on these experiences you yourself experience in choosing your own mask, a symbolism of your desire and future, you decide for yourself. I wish it didn't end so fast yet it ended just right and i hardly have a gripe for the game, rare for any game nowadays.
It is really good exploration chill game ( u just cant die, only stuck in wall/door) with good story and world building, but there is lot of riding and climbing desert after desert after desert. World is kinda empty (it is corect feeling to feel with traveling across desert). It is probably bc colour design (monotone if u dont cross region) and u dont meet any animals/travelers/merchants between cities (for 1/4 of game i hoped i will met wild wyrms [i know about grey great unmoving dildo which only move its guts] or camel). At least my favorite BUG (not beetles): 3 time standing mid air (it saved me one time while climbing), 2 times stuck in wall (one time i started climbing in door frame of atomatic door and it pushed me out of bound), 1 anoing feature - in quest with racing rings i got 6 rings and then went to put them on 6 pedestals but u can put only one at the time so i needed to reload location 4-5 times, after about 3-4 hours of play sometimes my bike didnt want to come to papa but after reloding game it come back like good boy (i tell myself that Simoon just was upset on me or was playing with me) Music was phenomenal. I wish i could hear it more when i was riding between dunes. Humming of bike is nice too but when u first time go for ride with music...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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