
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.71/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.5Kreviews | 86% | — | $3.2M |
| $24.99 | 4.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一个探索世界寻找自我的游戏,线条画风感觉既是优点又是缺点,优点是风格独特,缺点是看久了烦。任务指引极其垃圾,永远找不到路,走到了也不显示走到了,配合攀爬机制,做个任务太费劲了。
when you take away the visuals this is a boring game. during travel it desperately needed music at least, like when you leave the tutorial area. instead you get a bland and uninteresting gameplay mechanics which let you simmer in the nothing this offers. if it was shorter this could have been overlooked. play for vibes only
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
| $24.99 |
| 2.6Kratings |
| 66% |
| — |
| not modelled |
| $24.99 | 139ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Decent game but has terrible stutters that happen constantly. The game hangs for 0.5 to one second often and the devs came out and said they are not looking into fixing it.
It's beautiful, but there's nothing inside.
很好玩 很感动 一直哭
Beautiful and relaxing game that invites you to explore and uncover the secrets of a frankly huge desert with your (maybe sentient?) hover bike, with no enemies or survival limits beyond a stamina bar. I likely won't be done with my Gliding any time soon :)
epic送过... 但是还是来补票(?)了 对不起但我还是更喜欢蒸汽平台一筹啦(哎嘿) 甚至可以读取用epic玩的存档... 这也是一种牛头人吗(?) 美术和音乐都很棒.... 晕3D的我玩这个游戏甚至都不晕... 平涂风格真的好好看[strike]也好难画啊[/strike](抹泪) 剧情倒是挺一般(褒义) 我们的沙贝出门游历最后回到家选择自己以后要干什么(大概) 像人生一般 有很多可做的支线 当然不想做也没关系.. 也没有过多的硬性要求 更没有把玩家逼得太紧巴拉巴拉 像小时候一般对生活充满美好的希望和抱负短暂地回到了我的心中... 但是现实不是这样的 热情与希望之火短暂地燃起又熄灭 好像从未出现过一般 至少游戏还能给予慰藉 真的好喜欢这款游戏... [spoiler]噶人们千万不要把自己逼太紧 不要对家人有过多溢出的内疚感 不要总想着自己一个人消化解决 不要硬撑着... 千万不要硬撑着 累了就一定一定要去休息 你们值得更好的!!! 沙贝真的让我想起来小时候的自己...不知道为什么5555 可能是因为这个游戏唤起了我之前对世界和生活的美好想象一类的吧 即使是我们这种抑郁症 也能通过游戏重新感受到那些美好.... 正是游戏很重要的意义之一啊 希望大家一定要好好活着 不要伤害自己!!! 感谢能读完我这没什么用的一大堆巴拉巴拉还有可能有些负能的话..[/spoiler]
Sable é uma história sobre a liberdade, isso é retratado não apenas na história do jogo mas também na sua jogabilidade. É um jogo extremamente divertido e completo, de mundo aberto, com um visual único e bonito. Eu me diverti em cada momento do jogo, explorando lugares, fazendo missões, coletando os itens e principalmente as máscaras. Os únicos pontos fracos do jogo são os bugs constantes e a demora pra renderizar o mapa que as vezes estressam o jogador, também senti falta de uma música de fundo mais forte em certos lugares do jogo. Mas foi uma experiencia muito agradável de qualquer jeito.
I'm leaning toward a sideways thumb on this game so far, but I may have to keep playing to be sure. I'm just not sure if it's going to develop enough for me to stick with it. The vibes are immaculate. The music, art style, and lore are pretty darn cool. The gameplay is relatively enjoyable, and the more puzzle-like areas are some of the better gameplay here. It seems to me there's too much of these elements: Climbing: it's kind of fun, but feels like a Breath of the Wild ripoff. This has aged poorly in terms of feeling like a very unoriginal gameplay mechanic that was a trend of its time. Climbing BOTW style is the the bullet time of 2017. Gliding: Again, pretty much a Breath of the Wild ripoff. Driving/walking: I don't mind the driving mechanics and physics as much as other critical reviews, but I'm barely 3 hours in and it's already feeling a bit like a walking simulator/empty open world driving simulator. The distances you traverse with absolutely nothing interesting are too far. It seems to me that Breath of the Wild and Tears of the Kingdom basically contain 100% of the gameplay elements of this game but a whole lot more richness, detail, complexity, and overall activities to occupy your time. I question the wisdom of an indie studio deciding to go this ambitious as far as scale and scope. Game performance is butter-smooth for me at 4K native. Works perfectly in Linux.
Technical issues, shallow gameplay, boring aesthetic, unrewarding exploration, no reason to care, no characters to hook into, there just isn't enough here to justify the full price. Maybe on sale and as an instructive journey on what gameplay decisions not to make.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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