
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.71/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.5Kreviews | 86% | — | $3.2M |
| $24.99 | 4.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played and had a feel for the game, is not for me. I do like the world building, the bike rides and music, but colors are a bit disorienting and you get lost easily in towns. The in game economy kinda sucks in order to upgrade your bike and your gear, barely anything you sell pays much and the upgrades get exponentially expensive, plus you have to buy maps too. The game does sadly has weird audio bugs, visual issues that can remove quest markers, item pickup or talking npcs, clipping issues where the bike falls out of place and is riding without you lol, and bug quest issues. It was getting in the way of the game. Story is not really there, you just do quest to collect a group of badges for you to get a mask that defines your permanent work is what I got from the bits of quest done. Is a bit dull, this game follow BOTW formula for open world but indy and that to me takes from this game since most of the world is empty or hard to navigate if you get too far to call back your bike, add to that the bugs it detracts for me to continue. Glad to have try it after it was in the Game Awards but is a niche game that did not clicked with me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
| $24.99 |
| 2.6Kratings |
| 66% |
| — |
| not modelled |
| $24.99 | 139ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun and chill adventure game, unique moebius/french scifi art style, good game to soak in the vistas.
It's beautiful, but there's nothing inside.
It looks great, one of my favourite artstyles, but unfortunately it's one of the only things about the game I'm enjoying. Maybe I'm just action-minded recently but I'm not even interested enough to finish the tutorial (it has you talking to a bunch of NPCs and then travelling around on a slow ass tutorial-bike to collect stuff to build your own). Neither am I interested in the characters or what they're talking about and I didn't see an option to skip or cancel their dialogue. Obviously haven't played it much but it didn't feel particularly polished either, you have to open & close the menu to tick the quests so the marker would show up on your compass (doesn't automatically mark them as active apparently). I spent a hot minute wandering around lost because the game didn't tell me where it wanted me to go, I thought I had to chat to more NPCs in the town when I had to actually drive somewhere. Climbing up hills felt a bit janky too as there are two different animations for climbing ledges and flat walls, and one of them is a slower transition than the other for some reason, and it felt like only a few walls were climbable with no real indication of which is which. Maybe I'll give the game another shot some other day.
I absolutely adore the art style - it reminds of Scavengers Reign. Maybe that set my expectations too high for what the rest of the experience would be. The story felt just ok (not bad). Gameplay was boring enough that I couldn't go more than a handful of hours - its something like a walking simulator where there mostly isn't anything interesting to look at. Occasionally there are interesting sets, but slow travel time between them. Everything is very lifeless. There are puzzles, but they don't really present any challenge. Some puzzles are frustrating, not difficult, because they are not well communicated. Controls are fairly floaty/spacey - to the games detriment. Not for me.
Uma jornada incrível é como eu posso resumir esse jogo. Eu comecei sem saber muito do jogo, além da OST principal mto boa, eu achei que seria um jogo de história mais linear e fui pego de surpresa por um mundo aberto pra seguir no ritmo que eu quisesse. A trama principal é bem simples na vdd, vc é uma criança em um rito de passagem para descobrir o mundo e decidir o que vc vai fazer pelo resto da sua vida, e a partir dai é com vc andar por ai e descobrir tudo o que o mundo pode te oferecer, os lugares, npcs e principalmente toda a "história secundária" que ta ali esperando pra ser descoberta por vc, é só tu explorar direitinho. Um ponto negativo pra mim é que eu queria ver mais dessas histórias secundarias, principalmente sobre a lore da Baleia, foi o que mais me interessou mas fiquei com alguns questionamentos. Infelizmente tem dedo da Sweet Baby Inc nessa obra de arte, então acabou rolando aquele woke que serve só pra fazer média mas no fim se não tivesse não mudava em nada a mensagem que o jogo quer passar. O jogo é muito divertido e a gameplay é bem boa mas tem lá sua meia duzia de bugs, a mecanica de escalada me deixou um pouco nostalgico de assassins creed: funciona muito bem mas eventualmente tu vai cair e ficar pistola. Algumas vezes vc chama a moto e ela não sai do lugar, outras vezes eu chamei e ela apareceu até onde não deveria. O que mais me irritou é que em alguns momentos depois de fazer alguns fast travel (principalmente mais pro final do jogo onde eu só queria pular de um canto pro outro) o jogo começava a perder mto fps e até mesmo dar umas travadas, mesmo com uso de CPU/GPU mal chegando em 30%, por algumas vezes eu fui forçado a voltar pro menu principal e dar load de novo pra voltar ao normal.
Beautiful and relaxing game that invites you to explore and uncover the secrets of a frankly huge desert with your (maybe sentient?) hover bike, with no enemies or survival limits beyond a stamina bar. I likely won't be done with my Gliding any time soon :)
塞尔达拙劣的模仿者 吃完华莱士跑完三趟厕所拉出来的都比这剧情浓稠 幼儿园学前教育比这解密烧脑 全女人称代词+SBI参与 又是靠美术和cg把人骗进来的坑钱之作 rnm退钱! 有评论说被感动哭了?@AAA究极黑毛厨 丫是不是洗脸刷牙都要夸一下乖宝宝的低能儿
Sable é poesia em forma de jogo 🩷. Sable foi exatamente o tipo de jogo que eu estava procurando - e eu amei cada segundo da experiência. É aquele tipo de jogo que não te cobra nada, só te convida a viver, explorar e sentir. Sem combates, missões urgentes, sem correria, só você, sua moto flutuante (Simoon) e um mundo enorme cheio de lugares lindos e histórias silenciosas. Desde o começo, já senti que era especial. A vibe do jogo é super tranquila e introspectiva. É como se cada pedacinho do cenário te chamasse pra parar, olhar, sentir e admirar. A arte é absurda de bonita, parece que estou dentro de uma graphic novel viva. A trilha sonora é delicada e tocante, combinando perfeitamente com o clima calmo e introspectivo da jornada. O que mais me pegou foi a mensagem por trás de tudo. Sable é sobre crescimento, sobre encontrar seu próprio caminho, sobre aceitar que nem sempre as respostas vêm rápido - e tudo bem. A jornada da Sable reflete muito esse sentimento de estar perdido às vezes, mas ainda assim seguir em frente, experimentar, aprender com os outros e, principalmente, aprender com o silêncio e com os próprios passos. É um jogo que me fez pensar na vida, nas escolhas e em como cada um tem seu tempo pra entender quem é. Terminei o jogo com o coração leve e com a sensação de ter vivido algo único. Não vou mentir: o jogo tem seus bugs e o ritmo pode parecer parado pra quem curte mais ação. Mas se você tá procurando uma experiência diferente, mais contemplativa e cheia de alma, Sable entrega isso com muita beleza.
This has quickly become one of my favourite games. It looks amazing, the soundtrack is great, and there are a lot of puzzles, mysteries and quests to solve - without the fear of being interrupted by monsters (even when the music gets eerie), fall damange or even sleep. The story is non-linear, there are multiple tasks going at the same time, with a lot of stories partially left untold, somewhat repitious tasks (but just the right amount, in my opinion), lots of climbing, gliding and driving around on your hoverbike; it's definetly not for everyone. But to me, that's some of the things I enjoy the most, and I would definitley reccomend it if that's your vibe. Sometimes just climbing up a rock for fun to watch the landscape is just what you need. (It's also worth noting the game can be little a bit glitchy, and the camera tracking did take me a bit to get used to. Sometimes, you might also get stuck climbing, but teleporting using the map should fix it. It might make it take a second to get going, but aside from that!)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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