
S&box is a game creation platform built on the Source 2 engine. Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 14 → 10.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
S&box is a game creation platform built on Valve's Source 2 engine.
Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Hundreds of games made by the community - shooters, roleplay, racing, platformers, horror, and stuff we don't even have a name for yet. No installing or subscribing, just click to play. Party up with your friends and they can play too, no need to mess around setting up servers.
Anyone can create games using our intuitive modern editor, creating scenes with a standard scene system and a C# API with powerful hotloading.
You can publish your games directly to the platform where everyone can play it at the click of a button.
You can earn through our Play Fund from players playing your games, directly funded from cosmetic purchases.
Or (coming soon...) you can take it one step further and publish to Steam as a standalone title, with no engine royalties.
Source 2 Engine: Built on the same engine as Half-Life: Alyx and Counter-Strike 2.
Multiplayer: Party up with your friends and jump into games straight away, no servers needed.
Game Library: Hundreds of community-made games across every genre, always growing.
One Click Play: No installing or subscribing - browse and jump into any game instantly.
Constantly Updated: Like Garry's Mod and Rust - big content updates on a fast cycle.
Customization: Personalize your player with cosmetics that carry across every game.
Game Editor: Create your own games in our intuitive editor with C# scripting and real-time hotloading.
Play Fund: Creators earn money when people play their games.
Publish to Steam: Coming soon... take your game standalone on Steam, royalty-free.
Updates
Engagement
Reviews
Themes across 1056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sa passe ...
I realy love this. If your a hobbyist game designer or an Indy. This is for you. Is it a bit of a learning curb ? Absolutely. However if you have experiance with Unity or C# you will feel right at home. If your looking for a adult version of Roblox or something where you have access to hundreds possibly (Eventually) hundreds of thousands of games, I can't reccomend this enough. Theirs still some rough edges but I'm sure Face Punch will iron some of that out. It was definitely worth the money. It's only going to get better as the community get's bigger. Thanks Gary and Company.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played this during the beta, then unceremoniously had to take a break from it when my Steam Deck couldn't hand S&Box anymore... Now armed with a new gaming PC I decided to look at this game once again now it's out of beta! Now I personally see this game more of a "Dreams for PC" then Roblox, although both of them along with S&Box falls under the same genre. There are tons of gamemodes available already, though even I have to admit most of them appear to be trash... However if you look for it there are some genuine diamonds buried among the trash: titles such as "R-Club: Autobahn" and "Puddle Pond" are pretty fun! There is a few short singleplayer experiences that are distinct and enteraining, if a little unfinished. The "Sandbox" mode is pretty good and there is already a Stargate mod for it, but even I must admit it is lacking some QoL that the gmod equivalent had. Now bare in mind this is [b]not like Garry's Mod, and if you are expecting that you are setting yourself up for disappointment[/b]! This is more like a public-facing Source 2 SDK that Facepunch has developed and allows for people to develop titles using Valve's newest game engine. People have pointed out how having paid cosmetics in a paid game is a bit distasteful (to put it lightly), but considering Helldivers 2 (a game I play frequently) has a similar system and I have bought cosmetics in - this is something I don't really have a leg to stand on; so I can't really comment on it. I personally like "Terry": they're pretty silly and goofy. Optimisation varies game-to-game and map: Sandbox on Construct sees the performance at around 70fps, while something like R-Club Autobahn I see at least double that framerate. So in conclusion I say this game has [b]potential[/b]: S&Box does have issues that I cannot ignore, but if you do some digging and avoid the AI-assisted gamemodes - there is some genuine good ones to choose from. While I can't see myself playing this all the time, it is one of those games I can pick up whenever and have a good time playing.
нихасё
Как песочница Gmod лучше, как движок S&box хорош, но всё же не песочница...
this game needs a single player mode. too many strangers popping in my game and theirs no ban button. they just keep coming back. seems like a rage bait game
not bad.. but not the same as garry's mod
Ce n'est pas GMOD 2. Et tant mieux. [b]Ne vous fiez pas aux avis des moutons.[/b] C'est plus une plateforme permettant de faire des jeux ou de jouer à des jeux créés par la communauté. C'est encore en early stage, mais je n'ai absolument aucun doute sur l'avenir de ce logiciel. Si vous êtes dev C#, vous pouvez déjà faire des jeux assez simplement. Il y a plein de systèmes de gestion facilitant le développement. Encore une fois, ce n'est pas dans sa forme mature, mais c'est très prometteur. L'éditeur est flexible ; ils font tout pour que vous puissiez faire ce que vous souhaitez comme vous le sentez. [b]Vous pourrez, à terme, sortir votre jeu sur Steam, en standalone, sans aucune contrepartie demandée par Facepunch.[/b] C'est énorme. Ils ont intégré un MCP récemment. Les IAs ne sont pas encore correctement entrainés sur leurs outils, donc vous devrez les steer un peu. Pour moi c'est déjà mieux que Godot et autres. Gros gain de temps, systèmes très logiques, simples, extensibles, open source, .... et ça ne fait que s'améliorer. Ils organisent des game jams. En ce moment même, il y en a un à £50 000. J'ai beaucoup joué à GMOD étant plus jeune. Je connais la façon de penser de l'éditeur et de ses devs. J'y ai beaucoup appris. Ce sont des trolls avec un énorme ego. Mais en même temps, ils vont dans la bonne direction, et les plus productifs des devs participent à la vie communautaire dans leur discord. Ils viennent de réduire le prix et je vous encourage à acheter leur jeu. Si vous avez des idées de jeu vidéo, si vous souhaitez apprendre à coder, ou si vous souhaitez simplement jouer à des jeux fait par la communauté : c'est LE jeu.
I dont know what to say, it fell strange as not exatly on its head but sorta its side, but then like the guts are outside of its shell.. Yeah it is a flop for now, in terms of providing games, if you like ai-clickers you can buy for the same price off of steam on mass, yeah that is s&box for you wonderfull honestly. maybe facepunch can turn it around, currently i am a bit pissed at the cosmetics costing me 20€/$ per week 100€/$ per month but like thats hardly a issue its like this optional side thing that attempts to keep this massive money sinkhole from expanding... but there is genuinely no way to hide unowned cosmetics so just never open the avatar screen... Currently it has very boring stock music in its main menu and, i genuinely dont know how to use any of the tools from the gamemaking side of this, i tried, and failed, i failed hard but... yeah... i sorta am trying to save this by selling you its worst sides as of the 15th September 2026 ie. two years after they enable the slop-fund and well i does pay the ai-artists quite well... so at the end of it all, if you want absolutely nothing for your money this is a 10/10 experience, that is very close to playing Rust on server wipeday but it takes your creditcard details with it.
S&box made me a real femboy hunter. Dawg you come into my crib and ask me "Yo cuh, where da femBOIIIIISSSat" and I give you the typical gen Z stare down straight into your soul. This cuh does not know that the femboys belong to ME. I also love Tom Pearl. On a real note though uhhh this game is pretty good yes mhm mhm.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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