
S&box is a game creation platform built on the Source 2 engine. Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 14 → 10.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
S&box is a game creation platform built on Valve's Source 2 engine.
Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Hundreds of games made by the community - shooters, roleplay, racing, platformers, horror, and stuff we don't even have a name for yet. No installing or subscribing, just click to play. Party up with your friends and they can play too, no need to mess around setting up servers.
Anyone can create games using our intuitive modern editor, creating scenes with a standard scene system and a C# API with powerful hotloading.
You can publish your games directly to the platform where everyone can play it at the click of a button.
You can earn through our Play Fund from players playing your games, directly funded from cosmetic purchases.
Or (coming soon...) you can take it one step further and publish to Steam as a standalone title, with no engine royalties.
Source 2 Engine: Built on the same engine as Half-Life: Alyx and Counter-Strike 2.
Multiplayer: Party up with your friends and jump into games straight away, no servers needed.
Game Library: Hundreds of community-made games across every genre, always growing.
One Click Play: No installing or subscribing - browse and jump into any game instantly.
Constantly Updated: Like Garry's Mod and Rust - big content updates on a fast cycle.
Customization: Personalize your player with cosmetics that carry across every game.
Game Editor: Create your own games in our intuitive editor with C# scripting and real-time hotloading.
Play Fund: Creators earn money when people play their games.
Publish to Steam: Coming soon... take your game standalone on Steam, royalty-free.
Updates
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Having fun for the first time in years, Heavily gmod influenced
This is not a game, this is a game engine, and with the right creativity and right mindset, this engine can take you and your ideas very far. 10/10, would noodle again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sausage Man haunts my dreams.
Un moteur de jeu performant malgré de grosses lacunes en matière d'optimisation globale, des outils pratiques et variés qui permettent de réaliser un excellent travail, même si la bibliothèque SCSS reste encore trop limitée à mon goût. Les jeux qui sortent sont bien plus qualitatifs que sur Garry's Mod, et comparer les deux est tout simplement absurde. S&box n'a jamais eu la prétention de proposer des serveurs copiés-collés comme c'est le cas sur GMod. Le fait que chaque jeu dispose de sa propre base et de ses propres optimisations permet d'offrir des expériences variées, même lorsqu'elles abordent un sujet similaire, notamment le roleplay.
Una decepción total. Al juego todavía le falta muchísimo contenido y da la impresión de que lo lanzaron de forma apresurada, esperando que la comunidad terminara haciendo gran parte del trabajo mediante la Workshop. Poder usar la Workshop durante la partida es una buena idea, pero la ejecución resulta lenta, incómoda y frustrante. Tener que esperar entre 2 y 8 segundos cada vez que quieres colocar algo rompe por completo el ritmo del juego. Además, el contenido propio parece escaso, superficial y poco trabajado; apenas vi alrededor de 70 objetos, aunque tampoco lo probé durante demasiado tiempo. Sería mucho mejor que la Workshop pudiera gestionarse desde fuera de la partida, permitiendo descargar y cargar los mods de antemano para evitar esas esperas constantes. Desde el inicio tuve problemas. Ni siquiera pude cambiar el idioma correctamente y, cada vez que modificaba una opción y guardaba, parecía que los cambios no se aplicaban. Después de iniciar una partida sandbox y salir, comenzó a aparecer constantemente el error “not code found”. A partir de ahí, prácticamente todos los botones del menú dejaron de funcionar: no podía ver servidores, iniciar otra partida ni abrir ningún panel. También me parece ridículo, abusivo y poco justificable que intenten monetizar la personalización del personaje mediante objetos, especialmente cuando el juego cuesta $228. Por ese precio, no ofrece suficiente contenido, estabilidad, pulido ni calidad. En su estado actual, se siente incompleto, defectuoso, vacío y prematuro. No lo vale y está muy lejos de ofrecer una experiencia comparable a Garry’s Mod. Esperaba muchísimo más, especialmente sabiendo que fue desarrollado por Facepunch Studios. Calificaciones: Contenido: 2/10 — escaso, limitado y dependiente de la comunidad. Rendimiento: 3/10 — lento y con esperas constantes. Estabilidad: 1/10 — errores graves que inutilizan el menú. Interfaz: 2/10 — confusa, poco fiable y mal pulida. Workshop: 5/10 — buena idea, pero mal implementada. Personalización: 2/10 — limitada y monetizada de forma absurda. Contenido propio: 2/10 — insuficiente y poco variado. Relación calidad-precio: 1/10 — injustificable por $228. Estado del lanzamiento: 1/10 — apresurado, incompleto y prematuro. Decepción general: 10/10.
Лагает ужасно
make this game free before it dies please we all love garys mod. <3
To the developers: I don’t want ‘game modes’—I want a REAL sandbox. GMod let me mix custom characters, weapons, and NPCs to make my own fun. S&BOX forces me to play others’ pre-made mini-games, with no way to spawn individual assets. The workshop is full of AI spam, not the tools to create. Fix this: Give us a GMod-style spawn menu for free creativity, or this isn’t a sandbox—it’s a failed Roblox clone and a boring walking simulator. 开发者您好,我不想要什么‘游戏模式’,我只想玩真正的沙盒。GMod能让我调自定义角色、武器、NPC自己拼玩法,可S&BOX非要我玩别人做好的小游戏,连单个道具都调不出来,创意工坊里全是AI垃圾,根本没创造的工具。要么给我们GMod那样能自由调素材的菜单,让大家自己玩创意,要么这就不是沙盒,是个失败的Roblox模仿品,只是个无聊的走路模拟器。
Убийца роблокса с плохой оптимизацией и вр модом
Кайф
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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| $293 | 5 | 60% | $2.99 | |
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| $136 | 4 | 75% | $0.99 | |
| — | 0 | — | — |