
Rusted Moss is a twin-stick shooter metroidvania where you sling around the map with your grapple, blasting your way through witches and rusted machine monstrosities alike. This wasteland once harboring mankind has since fallen, and Fae long forgotten now knock on humanity's door...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 9 → 1.29/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 1.7Kreviews | 89% | — | $267.9K |
| $19.99 | 84ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game will hurt you, one way or the other....
说实话,很难昧着良心给它一个差评,无论是从地图设计的角度来说,还是与谜题设计思路对上电波后的那种小雀跃来讲,在现在的类银游戏中,它的质量都算是最高一档,主角的操控性极佳(我已经受够了跟千年古尸一般僵硬的主角了),作为核心卖点的“绳索”系统,表现力相当不错,尽管在一些地方有点反直觉,但解开谜题之后依旧能让人会心一笑,总的来说是难得一见的好游戏。 话又说回来,我绝不能就这么草率地打个好评,如果这么做,我遭受的痛苦该怎么得到补偿?回顾整个游戏过程,痛苦痛苦痛苦痛苦痛苦,然后是腱鞘炎,明明谜题设计得不错,为什么会如此痛苦?大概就是因为这游戏实在没什么正经的“正反馈”,或者说,制作组大概把“跑酷”本身当成了奖励,在我一直尝试一直尝试,不断敲击键盘直到力竭之后,总算过了一段跑酷,这时我本以为能有点什么奖励了,结果并没有,等待我的是一段全新的,更加困难的,各种意义不明的敌人在巡逻的,没有存档点的跑酷,如果你是个重度跑酷爱好者当然没问题,对我来说却非常痛苦,一直到游戏接近尾声,主角都没什么性能上的提升,绳子还是绳子,跳跃还是跳跃,手上的枪械伤害更高了,可是敌人的血量翻了好几倍,反倒更难打了,到后期,支撑我玩下去的唯一动力就是点亮地图的执念了,对一个游戏来说够可怜的。 无论如何还是推荐,考虑到市场上的大奋越来越多,这种有小错误的游戏仍然值得一个好评。
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 24.5/day in the week to Jul 17 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Traditional Chinese
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 113 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game, difficulty felt very good, I liked the mountain climb area as a challenge
Estaba navegando para ver cual seria mi siguiente compra entonces que me sale en recomendados no me llamo a la atención hasta que vi que puedes meterles un plomaso a los bos muy buen juego aun no lo termino pero hasta el momento me gusta mucho :D
Un juego que me sorprendio bastante por su dificultad en el plataformeo y en su combate, original en cuanto a su mecanica principal que es el gancho, es un juego facil en ciertos sentidos con varios bosses no se me complico mucho, siendo que varios te insitan a usar el gancho que en mi caso en algunos no llegue a usar y otros si, la curva de aprendizaje es lenta si no llegas a comprender bien como se usa el gancho, que se siente mas como traer una liga, mas que como una cuerda y eso lo hace un poco tedioso, pero una vez llegas a aprender a usarlo, es una delicia hacer plataformeo en este juego, mas en su contenido adicional, varias cosas que no tiene el juego bases que me gustaria que tuviera, lo agregan en el contenido adicional, enemigos mas divertidos y dificiles, plataformeo es aun mas dificil si buscas mas de eso, mejores bosses y mas mecanicas diferentes en las distintas zonas que agregan, lo intensifican y vuelve el juego aun mejor, me encanto el juego bases, dentro de sus defectos y cosas que le faltaron, pero eso se ve reflejado en el DLC, zonas muy bonitas esteticamente, un OST muy delicioso a los oidos y si mencionar el jefe final de la zona que este si me costo mucho mas que los del juego base, mas tomando en cuenta el jefe secreto que la verdad esta bien pero te enfocas mas en hacer una subida mas que pelear con el jefe, vale totalmente la pena esta experiencia y se convirtio en uno de mis favoritos dentro del genero metroivania, solo toca esperar su siguiente entrega para el 2027, que lo espero con ansias :D
Um metroidvania incrivel, os chefes são bem diversificados, a trilha sonora é muito boa, as áreas são bem diferentes e a maioria tem mecânicas únicas, esse jogo te desafia bastante seja nas salas de inimigos quanto no plataforming já q algumas áreas exigem uma precisão bem grande mas atravessar as áreas com essa física é muito gostosinho, a história é legal mas eu provavelmente n eu entendi todas as nuances (culpa minha), os personagens são interessantes e alguns bem carismáticos. Poucos metroidvanias me prendem por tanto tempo e eu sempre procuro aqueles q tem algo diferente neles, as mecânicas com a física n devem ser exatamente originais mas juntando tudo q esse jogo faz eu diria q ele é tem uma personalidade bem única. as dlcs adicionam umas boas horas de conteúdo muito boas e cheias de desafios, áreas, chefes e inimigos novos. A GRANDE ESCALADA é algo q me fez lembrar muito o "THE PATH OF PAIN" the Hollow Knight (e todo silksong), é um desafio q requer q vc masterize a movimentação e física do jogo, ele te dá uma colher de chá espalhando alguns pisos q te curam antes e depois de algumas salas, mas n todas, contudo esses pisos n salvam seu progresso e se vc morrer vc volta no último checkpoint q as vezes é muito longe, é sofrido, é difícil e as vezes vc pode pensar q é injusto mas é um sofrimento q lava sua alma quando vc conclui cada pedaço da escalada (tipo fazer o true ending de siksong) e quando vc chega no topo, é lindo, como chegar no céu depois de passar pelo inferno, por isso eu achei muito boa essa dlc, SEA OF SORROW VAI TER Q BATER ISSO AQUI SE NÃO DOU NOTA NEGATIVA PRA SILKSONG (brincadeira) um contra q eu consigo pensar dele é q n tem tanta variedade de inimigo quanto eu gostaria e as vezes o jogo tem umas variadas de dificuldade q deixam a desejar MUITO ANIMADO PRA IRON BRAMBLE
Este juego es muy divertido, me recuerda a celeste y hollow knight, es un plataformer muy dinamico y entretenido de jugar, ademas del buen uso de las fisicas para el parkour, hace tiempo no encontraba un juego tan bueno <3
Really cool. Such a unique concept. Some of the most fun movement mechanics I've experienced in a Metroidvania. I highly recommend switching the grapple setting to "click and release", as the default "click to un-grapple" mode is a little clunky. This game is quite hard, and does not play well on a controller, so keep that in mind when buying.
геймплейно пик абсолютно, по части лора и нарратива я пока не до конца разобрался но меня всё равно пробирает, феи в постапокалипсисе это вайб
Really cool and unusual move-set, an interesting story and fun gameplay; what's not to like? They recommend playing with mouse and keyboard, but I've found playing with a controller is a unique and interesting challenge and the difficulty settings help ease you into it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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