
Shovel Knight is a sweeping classic action-adventure game with awesome gameplay, memorable characters, and an 8-bit retro aesthetic. If you love games with perfect platforming, beautiful art, infectious music, lovable bosses, humor and levity, and real heart… Shovel Knight is for you!
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About
Disclaimer: If you own Shovel Knight: Treasure Trove, you will NOT need to purchase Shovel Knight: Shovel of Hope separately. This title is included with all versions of Shovel Knight: Treasure Trove.
Shovel Knight is a sweeping, classic action-adventure game with awesome gameplay, memorable characters, and an 8-bit retro aesthetic. It's a hot mashup of new and old! You play as the eponymous Shovel Knight, a small warrior with a huge quest. Shovel Knight has come to this land with two goals: to defeat the evil Enchantress and quest for his lost beloved. He wields a Shovel Blade: a multipurpose weapon whose techniques have now been lost to the ages. Always honest and helpful, Shovel Knight is a shining example of the code of Shovelry: Slash Mercilessly and Dig Tirelessly!
But, between Shovel Knight and his beloved stands a cadre of villainous knights. These terrible foes, known as The Order of No Quarter, have been dispatched to prevent Shovel Knight from reaching the Enchantress, and will pursue their mission at any cost. If you love games with perfect platforming, beautiful art, infectious music, lovable bosses, humor and levity, and real heart… Shovel Knight is for you!
Shovel Knight's beautifully authentic style bridges the gap between yesterday and today. Design, art, and audio hearken back to the days of 8-bit.
The systems of today also give Shovel Knight modern touches: detailed animation, multilayered parallax backgrounds, and novel game design.
Perfect your platforming skills as you take down each of the knights of the Order of No Quarter.
Flip enemies! Leap over gaps! Duel with foes! Dig up treasure! Find Secrets! Upgrade! Shovel Knight is simple to learn and play, but challenge lies everywhere.
Awesome soundtrack by Jake "Virt" Kaufman with additional songs by Manami Matsumae!
Amass riches to upgrade your armor and weapons.
Detailed, living background and animation! Big, beautiful pixels!
Lovable characters and treacherous bosses!
Balanced gameplay is a warm welcome to newcomers, and an old embrace for experts.
A light touch to narrative with humor, levity, and heart.
Overworld Map allows your quest unfold in a unique order!
Relive the adventure and uncover all of the world's secrets with New Game+!
Co-op! – Grab a friend and play through Shovel of Hope as a fully cooperative adventure!
Challenge Mode - Up the ante in every imaginable way with dozens of full-featured challenges.
Body Swap - Did you ever wish Shovel Knight was a lady, or Shield Knight was a guy? Well, now you can designate character genders however you like, with brand new designs for all of the main characters!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
play thy game
In a strict "game" sense, Shovel Knight: Shovel of Hope fares worse than its source material--namely Zelda II/DuckTales (where it borrows the main pogo-jump gimmick from) and, to a lesser extent, Ninja Gaiden and Castlevania--for being "cheaper": it's troll-ish with enemy placement (and some spawn, at times literally, out of thin air) and AI behaviour, it strolls too close leap-of-faith-ey territory with its platforming, and it it's overall stingy with hitboxes. It's also balanced badly when it comes to the promising boss battles, since they're either barely beatable "legit" or can be easily cheesed-out through grinding towards equipment/stats. But it surely has a heart--and it shows with everything world-building related: characters, locations (and their secrets), the gorgeous presentation (pixel art +soundtrack), the sprawling map and levels' animated backgrounds, and so on. From a purely "retro experience" standpoint, sticking with the classics may still be a better option; but The Valley is worth paying a visit on its own, and for some players living half a dozen hours through it can be compelling enough to warrant a dig in. @Substack: https://themagnificent7s.substack.com/p/shovel-knight-shovel-of-hope
Por fin pude agarrar una pala en mi vida, cine 10/10
NICE!!
Shovel Knight: Shovel of Hope is the game that launched one of indie gaming's most beloved franchises, and even years after its original release, it remains a remarkable example of how to modernize classic platforming without losing the magic that made the genre special in the first place. Developed and published by Yacht Club Games, the adventure combines precise gameplay, memorable characters, exceptional level design, and a heartfelt story into a package that feels timeless rather than nostalgic. It pays tribute to the 8-bit era while simultaneously improving upon many of the limitations associated with older games, creating an experience that appeals to both veteran players and newcomers. The story follows the legendary Shovel Knight, a wandering hero who once adventured alongside his trusted companion, Shield Knight. After a tragic event separates the pair, Shovel Knight withdraws from the world until a growing darkness forces him back into action. The rise of the Enchantress and her powerful Order of No Quarter threatens the kingdom, and Shovel Knight embarks on a quest to defeat them while searching for the person he lost. While the narrative appears simple on the surface, it develops surprising emotional depth through themes of determination, friendship, grief, and hope. The adventure never becomes overly dramatic, but its emotional moments carry genuine weight because of the strong connection between its characters. The game's defining feature is its brilliant central mechanic. Shovel Knight's weapon, the Shovel Blade, serves multiple purposes throughout the adventure. It functions as a combat tool, a means of uncovering treasure, and a unique movement device through the famous downward shovel drop. This mechanic allows players to bounce off enemies, hazards, and environmental objects, creating a gameplay style that feels instantly distinctive. The simplicity of the concept is matched by the depth of its application, as nearly every obstacle and challenge is designed around the versatile possibilities of the Shovel Blade. Platforming is consistently engaging thanks to expertly crafted levels that constantly introduce new ideas. Every stage belonging to the Order of No Quarter possesses its own identity, featuring unique hazards, enemy types, and environmental mechanics. One level may focus on shifting gears and machinery, while another challenges players with darkness, disappearing platforms, or dangerous alchemical experiments. The game continually introduces fresh concepts without overusing them, ensuring that each stage feels exciting and memorable. This variety keeps the pacing strong throughout the entire campaign. Exploration plays an equally important role in the experience. Hidden passages, treasure-filled rooms, and optional challenges are scattered throughout the kingdom, rewarding curious players who take the time to investigate every corner of a stage. The game strikes an excellent balance between accessibility and discovery. Players can progress through the main adventure without finding every secret, but those who enjoy exploration are consistently rewarded with extra riches and useful upgrades. This design philosophy encourages replayability and gives players meaningful reasons to revisit stages. Progression is handled through a rewarding economy system that allows players to spend collected treasure on new equipment, armor upgrades, and magical relics. These relics function as special abilities that expand gameplay possibilities, offering offensive options, defensive advantages, and utility skills that can make difficult sections more manageable. The customization system allows players to tailor their approach while preserving the core challenge of the adventure. It never feels overwhelming, yet it provides enough variety to make progression satisfying. Combat remains enjoyable throughout the entire campaign because of the impressive diversity of enemies and bosses. Ordinary enemies require different strategies to defeat, encouraging players to learn attack patterns and environmental interactions. The boss battles are particularly memorable, with each member of the Order of No Quarter possessing a unique personality and combat style. These encounters serve as major highlights of the adventure, testing everything players have learned while showcasing the creativity of the game's design. Few platformers feature such a consistently strong lineup of boss encounters. Visually, Shovel of Hope captures the spirit of classic 8-bit games while delivering a level of detail and polish that surpasses its inspirations. The pixel art is vibrant, expressive, and full of personality. Character animations are fluid, environments are rich with detail, and every stage possesses a distinct visual identity. Rather than feeling like a simple recreation of retro graphics, the art style feels like an idealized version of what players remember from the era. The result is a presentation that remains visually appealing regardless of nostalgia. The soundtrack is equally impressive. Featuring compositions that blend heroic melodies, emotional themes, and energetic battle tracks, the music elevates every moment of the adventure. Each stage is accompanied by memorable tunes that reinforce its atmosphere and personality. The soundtrack not only complements the gameplay but also helps establish the game's identity, becoming one of the most celebrated aspects of the entire franchise. One of the game's greatest accomplishments is its accessibility. While inspired by challenging classics, it avoids many of the frustrations associated with older platformers. Checkpoints are generous, controls are exceptionally responsive, and difficulty comes from mastering mechanics rather than enduring unfair punishment. Optional challenge systems, New Game Plus, achievements, and hidden objectives provide additional content for experienced players, while newcomers can enjoy the adventure without feeling overwhelmed. Even after numerous expansions and spin-offs expanded the Shovel Knight universe, Shovel of Hope remains an outstanding experience in its own right. It established a world filled with memorable characters, delivered some of the finest platforming in modern gaming, and demonstrated that retro-inspired design could still feel innovative. The combination of satisfying gameplay, clever level design, emotional storytelling, charming presentation, and exceptional replay value makes it one of the most important indie platformers ever created. Rating: 9/10
Although some of its shine has faded now that the nostalgia wave for 8/16-bit action-platformers passed long ago, [i]Shovel Knight[/i] still holds up remarkably well. It’s a modern classic. A love letter to and celebration of its genre that, like the best indie games, refuses to reduce itself to merely being a retro throwback. Instead, it’s a confident take that dives into three decades of game design, blending those influences with modern sensibilities to create an experience that feels genuinely fresh. Shovel Knight is essentially a bouncy modern iteration of Mega Man while simultaneously incorporating elements that range from Zelda II to Dark Souls (and even a few forgotten darlings like VVVVVV). It's a burst of nostalgia that, thankfully, doesn’t constrain itself too much in pursuit of the feeling it wants to evoke. This is immediately evident in its far tighter gameplay, smoother and more fluid animations, clean visuals with vibrant colors, and a much wider field of view—something none of the classics that inspired it could offer. There isn’t a single poorly designed stage in the entire game. The difficulty curve is smooth and perfectly paced, with a constant rotation of ideas that never slips into monotony. This is masterfully supported by the progression system, which provides a steady stream of new abilities while leaving room for meaningful choices based on the player's familiarity with the game, allowing more experienced players to benefit from riskier and more demanding playstyles. Aside from a handful of enemies that completely disregard the level design and occasionally cause unavoidable deaths, the game's only real weakness lies in its boss fights. Most of them are a little too easy and simple for their own good and rely more on the charisma of their character designs than on the quality of the encounters themselves. The exceptions, strangely enough, are ridiculously overtuned, featuring constant random attack spams that encourages abusing spells and chalices (items that can fully restore your health and even grant temporary invulnerability) rather than learning patterns and reacting skillfully. They feel completely at odds with the gameplay of the stages and the rest of the boss roster. Beyond that, it’s an impeccable experience. Wrapped in the simplicity and focus that represented the best of these old-school games, without dragging along any of the frustrating baggage that people have somehow gaslit themselves into believing was fair and rewarding challenge. Shovel Knight avoids that trap entirely and delivers an adventure that is pure joy, as well as one of the finest examples of how to do nostalgia right. Cheerful music. Clever subversions of clichés. Talking fish... that dance! The game is overflowing with charm and sense of humor. It radiates infectious energy and is packed with well-placed references. It’s inexpensive, accessible to virtually everyone, and highly replayable. I think I’ve owned three or four copies of the game over the years, and I’ve never regretted spending a single cent. And there’s still a wealth of DLC campaigns to extend your stay, along with co-op gameplay and speedrunning support. It’s genuinely impressive how much mileage they managed to get out of this thing. P.S: If you're interested in the DLCs, buy the Treasure Trove version, which includes everything. If you buy this version and then go after the DLCs, the Plague of Shadows campaign will be unavailable for purchase.
heeeel yhaaaaah , Shovel knight Shovel of hope. this game was epic .
¡¡No entiendo qué haces leyendo las reviews de Shovel Knight!! ¡¡Cómpralo!!
I wasn't sure what to say about this Shovel of Hope ... but then it hit me; This game is SPECTACULAR AMAZING and HILARIOUS!!!!! PS Croaker the GOAT frfr
One of- Actually, scratch that. THE best indie platformer to ever exist. Seriously, it's just that good.
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