
You are prisoner Artyomich, and you need to kill all the devils of the SS from Hell in order to save Russia from the apocalypse.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Absolutely horrible. The zombies only hurt you when you go next to them. The boss, however, doesn't even hurt you at all. The ending is terrible. (Spoiler alert) you walk through a gate and it sends you back to the title screen. It costs 49 cents. Way too much. I should be getting money for playing this abomination of a creation
yes
bruh
♥♥♥♥.
Phenomenal, I've never played a game more broken and poorly designed. I'm so glad my friend spent his hard earned dollar on this game just to give it too me for Christmas
rUSSIAN PRISONER VS asdasdagssagfas i really enjoyed it a shport but
Полная залупа из жопы с===============3-это ♥♥♥
Russian Prisoner VS Nazi Zombies, developed by Nikita Ghost_RUS and published by Ghost_RUS Games, is a low-budget action shooter that embraces grindhouse absurdity and unapologetic B-movie energy. Released in 2018, the game presents a deliberately outrageous premise: an escaped Russian prisoner finds himself battling hordes of resurrected Nazi zombies unleashed from hellish depths. The narrative is less concerned with plausibility and more focused on delivering chaotic, exaggerated action in short bursts. The structure of the game is straightforward and linear. Players guide the protagonist through a sequence of confined environments that include prison corridors, underground passages, and war-torn outdoor areas. Each stage is populated by waves of undead enemies that rush the player in relentless fashion. The primary gameplay loop revolves around shooting, moving, and surviving, with minimal narrative interludes between combat segments. Objectives are simple—clear the area, survive encounters, and progress forward—making the experience easy to grasp without tutorials or complex systems. Combat mechanics are basic but functional. Players have access to a small selection of weapons that range from melee tools to firearms, offering modest variety in approach. Gunplay prioritizes quantity over precision; enemies often attack in groups, creating frantic firefights rather than tactical skirmishes. The AI is simplistic, generally charging directly toward the player, which reinforces the arcade-style pacing. While this design keeps action constant, it also limits strategic depth. Encounters can become repetitive once the novelty of mowing down waves of zombies fades. Visually, the game reflects its indie production scale. Character models and environments are serviceable but lack detailed textures or advanced lighting effects. Animations are stiff, and environmental variety is limited. However, the rough presentation aligns with the game’s grindhouse tone, giving it a certain low-budget charm. Audio design follows a similar pattern: gunshots and enemy sounds are functional but not immersive, and the soundtrack remains minimal. The overall audiovisual package feels utilitarian rather than atmospheric. The tone is intentionally exaggerated and exploitative, leaning into pulp-style absurdity rather than serious storytelling. For some players, this over-the-top approach adds humor and novelty, especially when approached as a parody of zombie shooter clichés. For others, the reliance on shock value and historical references can feel heavy-handed or simplistic. The game’s identity rests heavily on this campy premise, which may either enhance enjoyment or create division depending on player expectations. Replay value is limited due to the lack of progression systems, character customization, or branching content. Once the campaign is completed, there is little incentive to revisit beyond replaying for personal challenge. Difficulty stems primarily from enemy numbers rather than evolving mechanics. As a result, the experience is best suited for brief sessions rather than extended play. Ultimately, it stands as a niche indie shooter that delivers straightforward, chaotic action without pretension. Its appeal lies in its unapologetic simplicity and exaggerated concept rather than in mechanical sophistication or narrative depth. Players seeking polished gunplay, strategic complexity, or high production values may find it lacking. However, for those curious about low-budget action titles with grindhouse flair, it offers a short-lived but energetic diversion that embraces its rough edges rather than attempting to conceal them. Rating: 5/10
Menu é igual do Lost Base Escape e Hot Mars 69, o desenvolvedor nem se quer mudou as cores. Não entendi o intuito do game, pois vc está em uma cela com outro presidiário, no chão tem 5 ou 6 garrafas de espumante (???). Não dá pra pegar as garrafas e a porta abre e dá de cara com um policial atirando, sem chance de escape ou atirar, no máximo um soco. Grafico MUITO claro, branco demais. Em uma das partidas o jogo bugou e o policial atirou e me matou dentro da cela. 0/10 (ㆆ_ㆆ)
☀️
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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