
You play for Sanya, and you need to explore an abandoned building in the village of Kuvandyk to find all the photos. Be careful, beware of THEM.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game brings me back to 1942, when the USSR and D Trump had sex on the beach. Honestly 10/10 would watch again
Зря купил, баги баги и баги, не советую к покупке
Все что нужно знать об этой игре, так это то, что она дешевле Доширака и в ней нет, с*ка, микшера громкости То есть при заходите в игру вас оглушает гимн России Разработчики, жду компенсацию за причинение вреда моим перепонкам А также довольно забавно, что русская игра на русскую тематику без русского, бл*ть, языка
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Для запуска подкачивает какой-то скрипт Для старта требует принять какое-то соглашение Крашится ровно 1 раз в минуту, поэтому потребовалось 10 запусков, чтобы написать негативный отзыв Даёт 5 достижений и идёт в список идеальных игр Проще говоря асуждаю и не поддерживаю данную игру
*Russian Horror*, developed by Nikita "Ghost_RUS" and published by Ghost_RUS Games, is a small-scale indie horror title that leans more toward atmosphere and surreal presentation than traditional gameplay design. It places players in the shoes of Sanya, a scavenger navigating an abandoned, decaying building in a distorted version of reality where logic feels unreliable and tension comes from unease rather than direct confrontation. The experience is intentionally minimal, almost experimental in nature, offering a short but distinctive journey that prioritizes mood above all else. The gameplay is built around simple exploration. Players move through dimly lit interiors with a flashlight, searching for scattered items while trying to make sense of their surroundings. There are no combat systems, no complex puzzles, and very little mechanical variety—progression is tied almost entirely to collecting objects and moving deeper into the environment. This stripped-down approach creates a focused experience where every moment depends on how effectively the game can maintain tension through its presentation. However, it also means that the interaction itself can feel limited, as there are few ways for players to influence the outcome beyond continuing forward. Where the game stands out is in its atmosphere. The environment feels deliberately unsettling, not because of constant threats, but because of its unpredictability. Lighting is used sparingly, with the flashlight acting as both a tool and a limitation, forcing players to confront darkness in small, controlled glimpses. Sound design plays a crucial role, layering ambient noise, distorted effects, and sudden audio cues that create a persistent sense of discomfort. Even when nothing is actively happening, the game maintains a feeling that something could go wrong at any moment, which helps sustain tension despite the lack of mechanical complexity. The tone is unusual, blending horror with elements of dark humor and cultural references that give the game a unique identity. Some moments feel intentionally absurd, adding a layer of unpredictability that sets it apart from more conventional horror experiences. This approach can be effective in making the game memorable, but it also introduces inconsistency. At times, the balance between fear and humor feels uneven, which may cause certain scenes to lose their impact or come across as unintentionally comedic depending on the player’s perspective. Narratively, *Russian Horror* takes a vague and interpretive approach. The game provides minimal context, leaving much of the story to be inferred through environmental details and fragmented clues. This ambiguity aligns with the game’s overall tone, reinforcing the sense of confusion and disorientation. However, it also limits emotional engagement, as players are given little to anchor themselves to beyond the immediate objective. Without a stronger narrative thread, the experience can feel more like a sequence of unsettling moments rather than a cohesive story. Visually, the game achieves a decent level of immersion given its scope, but it also shows signs of its limited production. Some areas are effectively designed to create tension, while others feel sparse or repetitive. The use of lighting helps mask some of these shortcomings, but it cannot fully compensate for the lack of detail in certain environments. The overall presentation works best when it leans into darkness and ambiguity, where imagination fills in the gaps left by technical limitations. The game’s short length works both for and against it. On one hand, it prevents the simple mechanics from becoming overly repetitive, delivering an experience that can be completed without overstaying its welcome. On the other hand, it leaves little room for development, making the game feel more like a brief experiment than a fully realized project. Replayability is minimal, as there are few alternate paths or outcomes to explore. In the end, *Russian Horror* is a niche experience that succeeds in creating a distinct mood but struggles to support it with depth or variety. It offers moments of genuine unease and stands out for its unusual tone, but its limited mechanics and loose structure prevent it from reaching a broader appeal. For players interested in experimental horror or unconventional indie projects, it can be an intriguing, if short-lived, experience. For those seeking a more complete or mechanically engaging game, it may feel underdeveloped. Rating: 5/10
Лучшая игра в жанре хоррор
Wole już obierać ziemniaki przez resztę życia niż zagrać w tą grę ponownie. Widać że była stworzona przez rusków bo te screenshoty na stronie sklepu steam tej gry to dosłownie cały gameplay. Przechodzi się do jakiegoś pokoju z którego nie ma wyjścia, przypomina mi to piwnice wujka w której się z nim kąpałem. Jedyny plus jest taki że udało się zwrócić grę.
Игра вовсе не хоррор, у меня она сначала вообще не запускалась, после пару минут мучения всё таки запустилась и через ровно 1 минуту и постоянно вылетает, и вообще ничего не помогает, не скрипты, не полазить в сис.файлах, обсолютный ноль, так что не советую!
Yes.
Все любят длинное кино котором им разжёвывают сюжет, дают подсказки и всё остальное, Но где же ценителе настоящего искусства - короткометражек где весь сюжет тебе нужно придумать и понять о чём думал автор ( ну или сколько и чего скурил или снюхал ) Так вот эта игра ( ну почти игра , симулятор просмотра 4 фотографий в канализации) шедевр , те кто писал что можно заспидранить за 1 минуту , вы правы но где выше любопытство , нужно просто исследовать каждый угол. Игра топ
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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