
RUNNING WITH RIFLES is a top-down tactical shooter with open world RPG elements. In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you're an old-head, and remember CANNON FODDER, this is a spiritual successor in all the best ways. The game has some rogue-lite elements and progression that give you tools to approach a situation in different ways, but, at the end of the day, you are always a squishy little man being a part of a human wave trying to take an objective. A misstep and it's a bullet to the dome. Fortunately, you get to go again, with little delay. It is a very satisfying single players experience and a 10x with some friends in MP.
好游戏,但是几年了,东线战场什么时候出?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Portugal, Italian, Simplified Chinese, Portuguese - Brazil, Russian, Korean, Spanish - Latin America
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
对于这次热修改动的批评: 十分缺乏见解的游戏更新。JACK根本就不会思考:为什么玩家会将VIP引导走,远离前线。因为VIP突击式的行动逻辑,VIP经常会陷入危险。而现在JACK要禁止玩家让VIP远离危险前线的行动,这是一刀切的、十分粗鲁的处理方式。而至于所提到的“VIP行为机制的调整”,我们根本不知道JACK会把这改成什么样,以及这是否有用。 而对于望远镜的调整,我们有理由相信,这也是针对上面所说的,玩家引导VIP远离前线的那一条。 对于VIP的奖励机制,改成在目标范围内才能获得,这样是可以。但奖励范围太小,而且欠缺考虑。这项改动忽略了在周围战斗、阻敌增援和创造安全区的玩家;忽略了在后方据点中,防止敌人精英偷袭据点的玩家。JACK只是一刀切地认为,所有玩家都要在VIP的目标的周围,才能获得奖励。它不尊重玩家的任务分工,只是强调“你们都必须和VIP站在一起”,这是非常愚蠢的。 更奇怪的是,JACK把兔兔服给削弱了很多,而不是“稍微削弱”。这也是很不合理的。兔兔服本身就很昂贵,也很稀有。它本来就是作为一个珍贵的服装,作为一个附加产物并不会影响到通常用品。而JACK还是削弱了它。 有传言说是JACK在查阅文件的时候,无意间翻到了bunny suit的数值。看到它的数值比较高一点,然后就决定要削弱它的。 所以,JACK就是一个只会针对高数值物品,并且一刀切解决问题的人? 最后,祝JACK留着这些活动盒子,以免自己骨灰没盒子装! Very insightful game update.JACK doesn't even think about why the player is leading the VIP away from the front line.Vips often get into danger because of their raiding logic of action. Now, JACK wants to prohibit players from keeping VIPs away from the dangerous front line. This is a one-size-fits-all and extremely rude way of handling the situation. As for the mentioned " tweaked the VIP behavior", we have no idea at all how JACK will change it or whether it will be useful. As for the adjustment of the telescope, we have reason to believe that this is also in response to what was mentioned above, where players guide VIPs away from the front line. It is acceptable to change the reward mechanism for VIPs to be available only within the target range. However, the scope of rewards is too small and lacks consideration. This change ignores players who fight around, block enemy reinforcements and create safe zones, and ignoring the player in the rear strongholds to prevent the enemy elite from raiding the strongholds. JACK simply holds a one-size-fits-all view that all players must be around the VIP's target to receive rewards. It doesn't respect the division of tasks among players and merely emphasizes that "you all must stand with VIPs", which is extremely foolish. Even more strangely, JACK weakened the bunny suit a lot instead of "slightly weakening" it. This is also very unreasonable. The bunny suit itself is very expensive and rare. It is originally a precious piece of clothing. As an additional product, it will not affect the common items. And JACK still weakened it. There is a rumor that when JACK was consulting documents, he accidentally came across the value of bunny suit. Seeing that its value was a bit higher, then decided to weaken it.I think that's probably the case. So, is JACK just someone who only targets high-value items and solves problems in a one-size-fits-all manner?
trashcan
This is a highly underrated game that plays like a single-player isometric Battlefield. The DLC is kinda mid, but probably worth buying on sale. I look forward to the sequel, though we no little about it beyond brief teasers.
好玩,但是ai在驾驶或者攻击载具的时候总是表现得很糟糕......
越玩,我会感觉越无聊,越反感。 你要把找到的东西带回去军械库卖了保持经济,你知道这过程有TMD多无聊吗?我又不是来玩搜打撤的 单人对面聚如疯狗,队友散如弱智,都得我来杀,我TMD把队友命中率都调到100了,感觉还没对面80%准
不知道是不是狗作者改设置了,我记得以前兵力值可以调到500%,然后兵力1000,然后有个不确定的我还调过800%和2000人,怎么有个一年没玩,再回来怎么只能调兵力值了,同屏人数都调不了了,然后兵力值最高上限卡300%了,导致我把双方兵力值拉满300%,跟着箭头打,正面大战场稀稀拉拉的几十号人,人太少反而没感觉了,而且我记得以前在原地疯狂输/squad,可以把整个屏幕都站满你刷出来的小人,现在你但凡多刷点,就算你在己方据点内,也飞过来两轮火炮袭击全炸死,在正面战场刷人,我在屏幕上连对面ai都没看到,就甩过来几个手榴弹,把刷出的人炸死。 说白了,这个游戏是还原大战场的,他这样锁人数,导致根本没有代入感,为了防止太超模,你刷出来的人都给你弄死,正面大战场稀稀拉拉的,希望改回来。
豪丸,但懒狗制作组老是不更新,一个人偶尔玩玩还行
游戏有待改进,一个存档玩到大后期真的赤石,以DLC二战西线战场为例,我德军和盟军剧本都打完了史也吃完了,无论是美军还是德军ai队友到后面越来越菜,敌人到后面全是准将级别的我军还有列兵呢,换成玩德军也好至少符合现实二战末期全剩老弱病残,为什么玩美军还是这样而且打准将级别的德国国民突击队,而且装备精良,(德佬喷火兵是真恶心)到大后期的两张图真的纯高血压,我带头冲锋10个小弟都死了最后拿下一个据点,一看地图后方根据地没了指挥官要求夺回根据地,好不容易拿下之后其他根据点有丢,真的来回奔波拼命我一个小队偷点整个主力军都受不下根据点。指挥官也是个脑残,我玩美军空降,队友抢下来的据点在中间四面八方都是人就很难守住,我好不容易链接战线会师主力,地图上是个突出部是个人都知道会被敌军包围所以需要将战线持平接着进攻旁边的据点,狗日指挥官要求继续南下将整个突出部延申,狗日的打着打着家就没了直接被包饺子。其次1945年了美国人还在用斯图亚特,德佬再用山猫,德国人好歹有4号h,虎1和虎2,美国佬就一个谢尔曼还是没被加强过的装备差不说,一张图能打3-4个小时,全图只有我在c是吧,脑残ai火炮飞机炸自己人,前线只有我的小队在守点战至我最后一人,主力还迟迟拿不下,我是真急了开始加强ai队友精准度和生命值还是打的吃力。我堂堂以少将出生装备比中尉差,我捡了那么多公文包研发的武器出生就是不能用,甚至给我德军的98k和P40就是不给我用卡宾枪。还有战场中的美国空军优势体现不出来我希望空军呼叫可以改成追踪目标而不是定点投放,毕竟德佬坦克是灵活的,我希望可以空头潘兴而不是谢尔曼,这样也符合二战末期,我完全是看不出德佬弹尽粮绝。还有就是玩家死亡掉落的物品能不能别那么快消失,好不容易捡到敌人的稀有武器还没捂热。更难受的是对面坦克起的频繁就算了队友还不起坦克,我单人摸到德佬屁股后面想偷虎1虎2但是开不了,游戏这一点得改进你说我没车钥匙但为什么他们的军械运输车那么重要的载具我能偷走,这一点得改进(吐槽是因为我玩一个模组空降了一辆俄国t90主战但我突然死了,后面美国佬开着我(很贵)的t90把俄军摁在地上找史吃,他妈t90自动机炮把我打成弱智)。奇葩的是我和一堆ai去打坦克我想混在人群中让后在坦克上贴TNT,我明明在人群最后面别的ai用反坦克炮打他,他不鸟直接锁我演都不演了就是针对玩家是把。游戏确实好玩但真几把高血压
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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