
RUNNING WITH RIFLES is a top-down tactical shooter with open world RPG elements. In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
创意工坊好玩,特推那个叙利亚之荡,简直就是一个小战地,特真实
这总指挥官就该上军事法庭,强行投入大量兵力夺取一座四面受敌的大桥,用无数炮灰填线好不容易打下来一会就被夺回去,就这样进行毫无意义的拉锯战
做得太好了,,就是能不能把中国士兵也做进去好打小日子
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Portugal, Italian, Simplified Chinese, Portuguese - Brazil, Russian, Korean, Spanish - Latin America
Hours played at review time, across 863 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这里就是少前2了吗
If you're an old-head, and remember CANNON FODDER, this is a spiritual successor in all the best ways. The game has some rogue-lite elements and progression that give you tools to approach a situation in different ways, but, at the end of the day, you are always a squishy little man being a part of a human wave trying to take an objective. A misstep and it's a bullet to the dome. Fortunately, you get to go again, with little delay. It is a very satisfying single players experience and a 10x with some friends in MP.
This is a highly underrated game that plays like a single-player isometric Battlefield. The DLC is kinda mid, but probably worth buying on sale. I look forward to the sequel, though we no little about it beyond brief teasers.
玩了3000个小时终于是写下评论了,简单的分为游戏本身和游戏社区两部分讲。 [h3] 游戏本身 [/h3]: [b] 单机游玩 [/b],最大的困难就是1000xp没有护甲的时期,很多人在此之前就放弃了。和逃离塔科夫相似,一旦度过了这个坎,就碰到了这个游戏最让人沉迷的时候,枪械多样载具丰富,从追求XP、RP到满足收集癖,这款小体量游戏能展现强大的吸引力,一坐就是几个小时。 [b] 线上内容 [/b],商店页面上显示着发行日期为2015年4月3日。曾经和GTA5共上steam商店首页,直到现在(2026年1月5日)GTA6的发售年里它还在更新,持续十年的更新已经能说明诚意。游戏在更新,玩家在更替,但是游戏的底子依然是2015年甚至是更加早的,持续的更新下游戏底子的问题就逐渐显现,很多问题并不是动动嘴就能修复的。 [b] 联机服务器 [/b],CN服的关闭一直是一大遗憾,就是在其他大型游戏都要加速器的时期[spoiler] CN服的关闭和其他游戏少有CN服是一个原因 [/spoiler],一个小游戏的联机能有直连的CN服是很让我惊喜的。可能是CN服存在了好久,到它关闭的时候很多人都认为它是普通和理所应当的。 [h3] 游戏社区 [/h3]:大部分的差评都源自于此,有联机就有人和人的往来,爱恨情仇是不可避免的。庙和王八的话被很多人说过了,简而言之就是把其他玩家当人看待,捡其他玩家物品和TK这些具体的也有人说过了,要补充的就是追求XP、RP、KD和满足收集癖的玩家在达成你的目的的时候也不要对其他玩家造成不好的影响,毕竟恨比爱更让人印象深刻。[spoiler] 就像是社群箱子4开出TKB第二天就没感觉,而开出榴弹和彩票则是会让人越想越气 [/spoiler]
感觉美日战场有点怪啊,按理说日本不可能有怎么多自动武器的啊
对于这次热修改动的批评: 十分缺乏见解的游戏更新。JACK根本就不会思考:为什么玩家会将VIP引导走,远离前线。因为VIP突击式的行动逻辑,VIP经常会陷入危险。而现在JACK要禁止玩家让VIP远离危险前线的行动,这是一刀切的、十分粗鲁的处理方式。而至于所提到的“VIP行为机制的调整”,我们根本不知道JACK会把这改成什么样,以及这是否有用。 而对于望远镜的调整,我们有理由相信,这也是针对上面所说的,玩家引导VIP远离前线的那一条。 对于VIP的奖励机制,改成在目标范围内才能获得,这样是可以。但奖励范围太小,而且欠缺考虑。这项改动忽略了在周围战斗、阻敌增援和创造安全区的玩家;忽略了在后方据点中,防止敌人精英偷袭据点的玩家。JACK只是一刀切地认为,所有玩家都要在VIP的目标的周围,才能获得奖励。它不尊重玩家的任务分工,只是强调“你们都必须和VIP站在一起”,这是非常愚蠢的。 更奇怪的是,JACK把兔兔服给削弱了很多,而不是“稍微削弱”。这也是很不合理的。兔兔服本身就很昂贵,也很稀有。它本来就是作为一个珍贵的服装,作为一个附加产物并不会影响到通常用品。而JACK还是削弱了它。 有传言说是JACK在查阅文件的时候,无意间翻到了bunny suit的数值。看到它的数值比较高一点,然后就决定要削弱它的。 所以,JACK就是一个只会针对高数值物品,并且一刀切解决问题的人? 最后,祝JACK留着这些活动盒子,以免自己骨灰没盒子装! Very insightful game update.JACK doesn't even think about why the player is leading the VIP away from the front line.Vips often get into danger because of their raiding logic of action. Now, JACK wants to prohibit players from keeping VIPs away from the dangerous front line. This is a one-size-fits-all and extremely rude way of handling the situation. As for the mentioned " tweaked the VIP behavior", we have no idea at all how JACK will change it or whether it will be useful. As for the adjustment of the telescope, we have reason to believe that this is also in response to what was mentioned above, where players guide VIPs away from the front line. It is acceptable to change the reward mechanism for VIPs to be available only within the target range. However, the scope of rewards is too small and lacks consideration. This change ignores players who fight around, block enemy reinforcements and create safe zones, and ignoring the player in the rear strongholds to prevent the enemy elite from raiding the strongholds. JACK simply holds a one-size-fits-all view that all players must be around the VIP's target to receive rewards. It doesn't respect the division of tasks among players and merely emphasizes that "you all must stand with VIPs", which is extremely foolish. Even more strangely, JACK weakened the bunny suit a lot instead of "slightly weakening" it. This is also very unreasonable. The bunny suit itself is very expensive and rare. It is originally a precious piece of clothing. As an additional product, it will not affect the common items. And JACK still weakened it. There is a rumor that when JACK was consulting documents, he accidentally came across the value of bunny suit. Seeing that its value was a bit higher, then decided to weaken it.I think that's probably the case. So, is JACK just someone who only targets high-value items and solves problems in a one-size-fits-all manner?
游戏玩法是蛮有意思的,但缺点太多了。 友方AI蠢得要死,基本无视指挥,所以玩家需要冲锋,敌方AI就会盯着玩家打,这就导致了玩家过于频繁地阵亡。 武器的精准度和伤害都过低。装备防弹衣的副作用太大,倒地后没有医疗兵就只能等死,等待时间还长。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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