
Rune Gate is a roguelite deckbuilder centered on card customization. Craft unique battle strategies with different runes. Face continuous challenges, where every choice can lead to victory or defeat. Dive into Rune Gate, unleash creativity, and explore endless card combinations.
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About
The Rune Gate has been breached. As the commander of the bridge guard, it's your duty to assemble a team of champions, each with unique specialties, to fend off the onslaught of enemies emerging from the gate. This is a deck-building roguelite that empowers you to customize your own cards by integrate various elemental runes.

The Rune system makes card customization swift and effortless. You have the freedom to forge synergies between cards, determining their power and utility. Insert attack runes for high-damage cards; use draw or energy runes for utility cards; and debuff runes transform your cards into potent curses. Want more versatility? Simply upgrade your card to add a new rune slot!

Currently, the game features nearly 200 unique runes, each with its own signature abilities and constraints. Players can acquire runes by winning combats, crafting them from lower-tier runes, or obtaining them through encounters and merchant inventory.


In the game, you lead a party of champions against adversaries. Each champion wields a specific type of weapon and utilizes unique runes. Every weapon type corresponds to a distinct deck, offering a unique set of cards for strategic deck-building. With 18 champions available, featuring three from each elemental type, a rich variety of team compositions and strategies awaits your command.
Not only do you acquire runes following combat, but you can also obtain gear and augments. Gear enhances your champions' offensive and defensive capabilities and includes runes for further customization. Augments provide unique buffs to your champions during combat, offering additional strategic depth.
Followers represent another form of 'Gear' available in the game, capable of being summoned as allies during battles. They each possess a distinct set of cards that can be customized with runes, and can be a great help to your mid to late game strategy.
Fame is earned through combat across different realms, and it serves as a key resource. You can utilize this fame to permanently unlock specific runes, granting yourself a range of advantages that significantly aid in progressing through future runs.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Japanese, Korean, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Has potential
Really cool game, I haven't played something like this with a build your own cards type system. It's a bit rough around the edges right now so I'd wait for a few more QoL & description fixes but it's quite playable if you're good at figuring stuff out yourself. The developer is very responsive on discord to bug/suggestions brought up.
[h1]入手不会后悔的沧海遗珠级独立游戏[/h1] 《符文之门》是由Devwind自研自发的一款轻度rogue的策略卡牌构筑养成游戏。负责任的说,这绝对是一款被宣发不给力耽误了的沧海遗珠级独立游戏。 游戏的画面相当清爽,满满的星座元素和简练的UI让我们玩起来相当舒爽。游戏以回合制进行战斗,双方在棋盘上固定位置站定阵型后开始互殴,各角色以行动点和卡牌动作决定战斗行为。 如果只是这样的话,游戏只能说中规中矩,游戏最有意思的是把卡牌交由武器决定,也就是说武器是决定卡组构筑的关键,所有卡牌都是蕴涵在武器里面的,武器的类型决定卡牌类型(剑的斩击、弓的射击、法杖的法术),并且武器是可以升级的,每次升级都可以选择增加一个卡牌附于装备之上,越高级的武器蕴涵的卡牌就越会多。武器能更换,这也就预示着我们能把前面角色练好的武器交由新手角色使用,这样也不会造成浪费。构筑卡组自然也就是这个游戏最好玩的地方了。 除了武器之外,角色还有衣服、鞋子、护卫等几样装备,这些装备主要是赋予角色更多不同的属性。另外所有装备还以颜色分等阶,装备越高阶的武器,在武器升级时能获得高级卡牌的几率就越大;其他装备高阶低阶只是属性有高低区别而已。 你以为这样就完了么?不不不,作为一款沧海遗珠级的游戏是不会只有这么点优点的!游戏在战斗之后会获得各种各样不同等级不同等阶的符文,把这些符文镶嵌进各武器里蕴涵的卡牌,让卡牌有质一样的变化,让每一个卡牌都充满不一样的效果,这才能让战斗变得更加有意思!把高级符文镶嵌到低级卡牌上?只要你不换武器,那就绝对不会浪费哦。另外也不要嫌弃低级符文,因为还有符文合成功能,把不一样的低级符文合成高级符文更是一种让人心情愉悦的事情。 另外,游戏主题会根据行动点使用完毕的回合结束来决定时间流逝,时间又会按天空星辰运转,在运转到对应的元素星辰的时候,我们进入相应的元素领域能获得的元素会是双倍收获。而元素领域就是我们除了星门之外的另一个玩法,个人的理解是副本所在和天赋树的结合体,在这里我们能使用对应的元素来激活解锁各元素天赋效果,又能通过战斗来更好的提升自己,当然,商店、事件等等也是必不可少的,只是这多少需要点运气。 各元素之间存在克制关系,敌人的元素如果是克制自己的,那么会导致攻击无效,这种情况需要改变敌人(卡牌符文可以变更敌人元素)的元素才能有效攻击。 一时之间三言两语也说不完这个游戏的更多地方,我觉得尝试应该是最好的决定,反正有2个小时的退款期,给游戏一个机会又何妨?定好闹钟,真的不是自己心中所好,退了就是了!但是我觉得,这款游戏入手真的不会后悔的! [code] 双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Highly recommended!! I immediately bought it after playing the demo for an hour! It's well worth the money. So basic, yet so much fun. Graphics could potentially be better. However, considering the pricing and coming from an indie developer, This is not bad at all. I see potential for an interesting variety of character development, team composition, and game play. ---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☑ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ 6 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☑ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
[h1] 符文与卡牌的魅力,尽在于此 [/h1] 集养成要素与roguelike为一体的卡牌对战游戏,策略中还处处透露着经典rpg的味道,这就是《符文之门》。 游戏融合并贯通了多种养成要素,包括符文的选择、装备饰品的掉落、以及小队中其他成员的陆续加入,让玩家有一种身临其境与队员一同冒险的快感。但这些养成要素又不会太过于破坏游戏平衡,在对战中“策略性”还是相对来说占了比较大的玩法空间,完全地数值碾压也是很难做到的,游戏在这方面的平衡性做的可以。 [h1] 开启一段星界间的冒险吧! [/h1] 不像传统爬塔类卡牌一样,在本作中玩家将要面对的战斗叫做“入侵”,该事件每日会向你的主基地推进一格,一旦到达最低端则游戏结束。看着慢慢逼近的怪物向你而来,压迫感一步步上升,另外主界面的细节描绘也非常精彩,运用了许多时钟轮盘等元素进行装饰,特别有神秘学的味道。 排兵布阵,是作战的关键。近战肉盾抗伤害,远程弓箭偷输出,在面对对方聚集在一起的时候可以派遣aoe技能偏多的角色上场,同时攻击多个目标;相对的,如果是对方aoe较多,则需要分散我方的站位,起到分散火力的作用。 在卡牌之中打上符文,将他们装备上打造一流的卡组。数百个符文可供玩家自由搭配随意组合,除了一些固定的加数值外,还有强化攻击等特殊符文,不仅输出客观、观赏效果也是非常出色。此外,每位角色还能拥有装备与符文,让能力更上一层楼。 游戏的引导机制做得很一般,但玩起来又很复杂,机制一大堆,虽然在左侧的帮助列表里面对照着说明慢慢玩明白了一些,但还是需要耗费大量的时间与精力去试错。这个游戏不是没有新手教程,而是太简略了,如果能完善一下想必会更加适合新玩家一些 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
对于这款游戏,我经常爆肝4五个小时,游戏内容很喜欢,考虑到作者1人开发提出一点小建议游戏的可玩性还是非常高的,但是元素的内容对于多元化发展不利,为什么,因为火焰加攻击力性价比最高;其他元素只要打高难度必定吃力;火元素有个超级饰品叫做伤害的50%转化为燃烧,造就了火元素注定伤害爆炸,只需要堆攻击力就行,其他的附带就好,相对于其他元素内容就少了很多;可以试着添加一些其他元素的更新内容在里面,比如说暗元素的撕裂层数增加的饰品,然后相对于职业 4个 盾牌 弓箭 法杖 剑有些元素是缺失的,可以试着补上,结合这个武器种类添加符文元素,因为你有个选项叫做单一武器职业,这个就给很多内容有巨大的压力,扛不住,打不过;要么有遗产,因此元素符文种类的添加,可以是你的新方向;比如说风元素;或者盾牌火元素符文,毒元素法杖;以及武器技能的添加会让你的元素方向更有新的突破; 对了现在到了难度4之后游戏崩溃和乱码的概率太高了,快没得玩了
开始了解这款游戏是在手机app近期发布里找到,作者没咋宣传。然后试玩了十几个小时,感觉好玩,现在在ea,购买了之后感觉每次都有不一样的体验,感觉很舒服,作者更新频繁并且态度很好,期待正式版完成那一天
还可以,就是熟悉过后就很简单。难度太低了,感觉可以出个装备合成。
Some game mechanics can be confusing at first, but it is fun and has some replayability.
good game. a warning, the complexity is frontloaded. it is a relatively complex game, and you need to learn most things at the beginning. i like complexe game, so it was fine for me.
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Where this game's players are, estimated from review languages.
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