
RUINER is a brutal action shooter set in the year 2091 in the cyber metropolis Rengkok. A wired psychopath lashes out against a corrupt system to uncover the truth and retrieve his kidnapped brother under the guidance of a secretive hacker friend.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 3.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 12.5Kreviews | 89% | — | $5.3M |
| $19.99 | 3.4Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好的一部作品呐! 本来我就对赛博朋克一类的题材非常感冒。 美中不足就是没有请配音演员,有的时候看字也会莫名其妙的错过好多内容,更别谈没有配音的CG了。但是场景和音乐绝对是拉满了的,能够感受到制作组非常用心的将自己关于赛博朋克这一类题材的理解放到这一部游戏里面了。 而且玩完以后我感觉我也要赛博精神病了。音乐里面感觉总是有人在低语一样,在暗中指引我去做什么。 剧情就是很经典的赛博朋克式反转,也让我想到了边缘行者里面的大卫和路西了。┭┮﹏┭┮ 还是感叹要是赛博朋克2077做圆满会是一个多么伟大的游戏,哪怕他到直到现在都只是一个半成品。
Great stuff with an amazing soundtrack. They just don't make these anymore
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 19.8K | 96% | $11.99 | |
| $5.3M | 14.8K | 57% | $9.99 | |
| $5.3M | 7.8K | 79% | $19.99 | |
| $5.3M | 22.3K | 92% | $11.99 | |
| $5.3M | 21.4K | 91% | $9.99 | |
| $5.3M | 5.8K | 74% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 364 | 80% | $3.99 | |
| — | 0 | — | — | |
| $15.4K | 61 | 90% | $9.99 | |
| — | 0 | — | — | |
| $6.7M | 14.1K | 90% | $19.99 | |
| $460.8K | 661 | 72% | $24.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Russian, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Czech +3 more
| $19.99 |
| 1.7Kratings |
| 86% |
| — |
| not modelled |
| $3.99−80% | 364ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
KILLL YOU KILL YOU KILL YOU KILL YOU
Анимешная туфта 3/10
Стильовий, важкий і достобіса соковитий слешер. Раджу всім поціновувачем напруженого геймплею без перенасичення сюжетом. З мінусів - гра коротка, годин на 5-6.
ハードモードでクリアしました。クリア時間は約12時間。総デス数は510だそうです笑 キツかったけど楽しかった。ボスによって戦い方が違うのでどの武器が一番有効か、何のスキルにポイントを割り当てるかを考えるのが重要です。 ゲームが進むにつれてスキル強化に振れるポイントが増え、また支援物資で選べる武器も強力になるので後半になるほどデスは減っていきました。序盤はボス戦で平均70回くらいは4んでたと思います。特に丸ノコを飛ばしてくるガキに100デスくらいしましたね笑でも終盤は多くても20回程度、中には1回も4ななかったボスもいました。 あとハードで重要なのはルイナーキルです。これはアプデで追加されたものらしく、瀕死の敵に確殺できる機能なのですが、おまけでHP回復もします。これにかなり助けられた場面も多くて、モーションもカッコいいので爽快です。2017年とかのレビューはおそらくこれが考慮されていないので注意ですね。 また世界観もかなり良くて、武器や登場人物の解説を読むことができ、しかも解説は物語が進むにつれ加筆されていくのでよりゲームが楽しくなります。 ゲームの欠点を挙げるなら拠点となる街(レンゴクシティ)のボリュームが少ないことですね。サブクエストは2個くらいしかないし、ゲームクリアしたらそのままホーム画面に戻されちゃうのでやり残したサブクエや最終戦で更新されたであろう解説はセーブを遡るしかありません。せっかくよくできたサイバーパンクシティがあるのだから、もっとそこで遊ばせて欲しかった。 とりあえずトレーラー見て興味出た人はやってみるといいと思います、もちろん”ハード”でね笑
Horrible.. And very overrated.
I'm a good puppy ^-^
Геймплей: 6/10 Сюжет: 7/10 Саундтреки: 5/10 Диалоги: 10/10 (персонаж ни слова необранил за всю игру) Сугубо личное мнение: игру можно брат по скидке. На пару вечеров позволит отвлечься и просто навести беспорядки в Ренгоку или как там его...
Ruiner is a fun time. I'd recommend it to just about anyone who likes Cyberpunk-type games. It's not too long, but also not too short. I beat it in a bit under ten hours, and I wish that it was longer. Given how long the game is, I'd say that $20.00 is a fair price. The visuals in the game are fantastic. It's one of the best looking Unreal Engine games I think I've ever played. The ARPG perspective really works well here, it disguises a bit of the lack of detail that characters have in custscenes, for instance, when they're really close up. I really love the artwork that they put into the game too for the characters that you interact with, that was a nice touch. The sound design and music are both fine. The music at certain points is actually pretty great. The gameplay is fast-paced and hectic. It reminds me of some of the old flash games I used to play, but with extremely intense high-fidelity graphics. It's fun and straightforward. One huge plus is that the skill tree is completely open to re-allocating points on the fly at any point in time, there is no barrier to respeccing your abilities or changing your build. It's just enough to keep you hooked without becoming overcomplicated. In terms of difficulty, it really depends. On normal difficulty, the game is incredibly easy and you'll probably only die a handful of times to a mechanic that you don't understand. On hard difficulty, it's the polar opposite. Enemies kill you extremely fast and will often nearly one-shot you in the span of 1-2 seconds and you will die a ton. I was going for the achievement to beat the game on hard, but unfortunately I re-installed the game on a new PC and it reset the difficulty setting on my save about 2/3's into the game which locked me out of getting my run finished from start to finish on hard mode. I was surprised to feel how easy the game felt after turning it back down to normal, but that's probably because playing on hard forces you to really get a grip over the mechanics. Story-wise, it's a bit hit or miss. We don't know very much about the characters who make up the majority of the plot, and there is pretty limited interaction with NPCs in the hub zone. I really wish the hub had more depth, and that there was more side content in the game in terms of explorable buildings, side-quests, and optional zones. In terms of the main plot, it's basically just move from point to point killing bad guys until you find your brother, who is missing, for some reason. The ending made no sense to me, and really sucked, but it's about the journey, not the destination, amirite? To be fair, I probably wasn't paying close enough attention. The final boss fight in the game was a bit of a letdown, but the bosses in between were pretty great. I'm looking forward to the sequel. I'm very excited with how it's looking. The grid-based inventory and class customization make it look like we might finally get a real Cyberpunk version of Path of Exile / Diablo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.