
Rubinite is an extremely challenging boss rush action game. in a dark fairy tale world, use Ruby's crimson eyes to expose the weak points of the Bloodstained monsters, then strike and shatter them. Carve a road home through the ruined Scarlet Kingdom and face the Witch who took it all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rubinite is an extremely challenging boss rush action game set in a dark fairy tale world.
The key to combat is one distinctive core mechanic: Focus. Use Focus to read an enemy,
expose its weak point, and land a lethal strike.
You play as Ruby, a princess on a journey of revenge to reclaim her home: The Scarlet Kingdom.

Ruby’s blade alone will barely wound them. Find their weak points,
drive the lethal strike home, and make it out alive.

To take back the Scarlet Kingdom, Ruby must face the Bloodstained in every form they take,
whether it be an ancient secret cult, undying parasites, or the source of a deadly plague.
Grip your blade and challenge foes that grow deadlier with every step.
Step into beautifully crafted pixelated scenes, where the poignancy and grandeur of the Scarlet Kingdom come alive in every hazardous battle.

Every Bloodstained you kill surrenders its power.
Absorb it to grow stronger for the fight ahead, craft a wide range of Talismans,
and build a combat style that's entirely your own.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1625 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Сразу видно, что разработчик понимает все прелести соулс игр и поэтому он бережно перенёс лучшие механики, такие как: · Кривые хитбоксы атак противников; · Автодоводка захватов от боссов; · Кривая камера (на ласт боссе); · Окно неуязвимости размером с комариный зад. А теперь о недостатках: ПЕРЕД КАЖДЫМ БОЕМ НАДО СКИПАТЬ КАТСЦЕНУ!! умер? рестарт. СКИП КАТСЦЕНЫ. бой. Во второй половине игры, сюрприз, сюрприз, [spoiler] повторяются боссы [/spoiler], но проблема не в этом. Проблема в черве помойном. Вторая фаза не прощает ошибок, а вот первая просто унылая и чересчур долгая. На этого босса убил больше всего времени просто потому, что большую часть времени смотрел как он ничего не делает в первой фазе, а плавает под водичкой. Ему явно стоит срезать хп первой фазы в половину. В целом с ласт босом также, первая фаза не представляет сложности, но растягивает хронометраж. Лучше было бы усложнить 3ю фазу, добавить 4ю и воткнуть после 2ой чекпоинт. Потому что на 3ей фазе ломается перспектива изображения, глаза не успевают адаптироваться и вот ты уже снова на первой фазе. Да и сама камера на 3ей фазе начинает сходить с ума, пропустить атаку в прыжке вообще плёвое дело. Краткий вывод: хороший фанфик по наруто, но играть лучше только если есть свободное время и любовь к мазохизму
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Russian, Ukrainian
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
집중+피하면서 스택 쌓고 약점 찌르기하는 방식으로 처음부터 끝까지 갔는데 첫 소울라이크 느낌 나는 장르 해본 건데도 엄청 재밌게 플레이 했음. 스토리도 직관적이라서 이해하는데 어렵지도 않고 잘만든 듯. 다만 쌍둥이 광신도나 역병의 근원처럼 1ㄷ다로 싸우는 게 억까가 심해서 거기서 가장 리트 많이 박음. 오히려 최종보스가 패턴 파악이 어렵지 않아서 1회차때는 가장 빨리 깼던 느낌? 물론 2회차 최종보스는 엄청 어려웠지만... 그래도 반복되는 패턴도 많고 1ㄷ다도 감각만 익히면 다 피하면서 노히트 클리어도 가능할 정도로 적들의 공격 패턴 자체에는 불쾌감이 없어서 좋았음. 덕분에 다음이면 깰 것 같은데?라는 마음가짐으로 계속 리트 박은 듯.
Excellent boss-rush 2.5D pixel action game. The boss patterns are unforgiving but eventually predictable, with few mix-ups. There are 3 ways to counter (dodge, slash, projectile) the 3 corresponding attack types and they are mostly telegraphed save for the True Final Boss which tends to throw them instantly after a teleport. Though the game gives you a health bar and potions, you can and should clear bosses taking no damage. The pixel art is charming, smoothly animated, and does a great job at silent storytelling. There are also a lot of transitions, screen effects and vfx that are technically very impressive and fit very well with the mystique of the story. It's a fairly difficult game and you will need good reaction time and good nerves to get through it all, but the beautiful aesthetic of the story and the enchanting music accompanying it are well worth the trials. 10/10
hit boxes are hell, playing on normal difficulty as its the default and I was getting hit with out being touched. its a good game but what the hell are some of these fights? also what's the point of having an attack to nock enemies out of the air if it doesn't work. hit the grave keeper 3 times with the needle while he was in the air and each time it did nothing. why have a mechanic that doesn't work. I'm going to start again on story mode and hope that it isn't so damned annoying with the his boxes. other than those two primary complaints I enjoy the core combat system and is refreshing and new.
入手的第一款類魂遊戲,露比可愛,畫面、動畫(特別是處決)、音樂很讚。 困難度(一般模式)我是覺得第一周目比較痛苦,有血量條在容錯率是高,但是前期我們傷害也不高,要花挺長一段時間才能適應攻擊模式;二周目除了紅眼大樹變態快攻要再熟悉外,其他關卡只需要打磨招式預測就很好過了,勇氣印記和無暇寶石真的很用。 劇情方面主線(女巫)直觀清楚,能隨進度走下去,次要人物的背景則是有的有大略交代有的完全沒有交代,有點遺憾。 這邊小小的吐槽一下,一周目結束回主畫面後如果有個隱晦的提示或防呆來避免我這個笨蛋開了第二個回憶以為是二周目會比較好,打通兩次一周目我才發現問題。
저스트 회피를 주로 사용하면서 보스러쉬하는 게임, 재밌었다 보스를 좀 더 많이 만들었다면 더 좋았을 거 같음, 분량 부분에서 살짝 아쉬움 별개로 업적 100퍼 하려고 가장 힘들었던 거, 보물상자 찾아 다니기 끝내기 전에 보물상자만 1시간 찾아다닌듯
好玩˙,對新手友善
루비가 너무 너무 귀엽다 그런 귀여운 주인공이 전투할때는 또 미친듯이 멋있다 스토리도 어중간하지 않고 제대로 암울해서 좋다
まるでフロムゲーをやっているかの感覚だった とりあえずストーリーを最後まで終えましたが物語、戦闘システムともによかったです。 戦闘は相手の攻撃をジャスト回避、カウンター、大技阻止など反応を求められることが多く、 基本的に2,3発もらうとやられてしまうんですが、相手の行動をとにかく覚えて倒せた時の達成感は大きいです。 ただアクションゲーに慣れてないと結構難しいのでゲーム内でストーリーモードという救済システムもあります。 でも是非ノーマルモードでやりきってほしい
Epic
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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