
Rubinite is an extremely challenging boss rush action game. in a dark fairy tale world, use Ruby's crimson eyes to expose the weak points of the Bloodstained monsters, then strike and shatter them. Carve a road home through the ruined Scarlet Kingdom and face the Witch who took it all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rubinite is an extremely challenging boss rush action game set in a dark fairy tale world.
The key to combat is one distinctive core mechanic: Focus. Use Focus to read an enemy,
expose its weak point, and land a lethal strike.
You play as Ruby, a princess on a journey of revenge to reclaim her home: The Scarlet Kingdom.

Ruby’s blade alone will barely wound them. Find their weak points,
drive the lethal strike home, and make it out alive.

To take back the Scarlet Kingdom, Ruby must face the Bloodstained in every form they take,
whether it be an ancient secret cult, undying parasites, or the source of a deadly plague.
Grip your blade and challenge foes that grow deadlier with every step.
Step into beautifully crafted pixelated scenes, where the poignancy and grandeur of the Scarlet Kingdom come alive in every hazardous battle.

Every Bloodstained you kill surrenders its power.
Absorb it to grow stronger for the fight ahead, craft a wide range of Talismans,
and build a combat style that's entirely your own.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1625 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Сложнее чем дарк
todos las peleas se sienten muy bien hechas, puedes probar algunas buiild, pero probablemente uses mas solo el golpe fuerte, si te quedas estancado en un jefe el juego te da opciones para mejorar pero sin pasarse, eso si el jefe gusano es un horror de diseño y de pelea, pero del resto son disfrutables y originales.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Russian, Ukrainian
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
literal must play, nothing short of a masterpiece
夭壽難 第一個boss就死了快10次
非常爽遊戲! 作為動作遊戲苦手玩家,沒有選擇打開劇情模式,而是用一般模式打到了最後,通關的那刻真的是太爽了!!! 很喜歡裡面每隻Boss所帶來的各種不同的體驗,從一次次的倒地中學習和成長, 到最後帥氣的處決掉Boss的瞬間,那剎那實在是非常的舒壓~ 手感和打擊的節奏也都讓人感覺相當舒服,每次完美迴避的瞬間都令人愉悅 除了戰鬥體驗之外,音樂和美術以及劇情演出也都相當的細膩, 很喜歡裡面很多沒有明說,卻都在演出或者設計裡呈現的那些細節,而那些細節成就了斯卡雷特王國的存在。 在這整段體驗的過程中,我特別喜歡的一點是, 每次被Boss虐完,回到據點和其他角色互動時的那種療育感, 真的讓我有充滿電的感覺,又能夠出發去讓下個Boss來虐了XD --以下心得有雷-- [spoiler] 這遊戲二周目才是真正的開始,一開始得知只能一命時,其實有點錯愕, 但很快的又被野獸和菲建立起了挑戰的信心,而且還有可愛的米菈出來貼貼!!太香了吧!!! 二周目前期在劇情上和一周目差異不大,這點對我來說比較可惜一點, 不過在二周目中後期開始有新的劇情和Boss出現,也讓我平衡掉了二周目一開始覺得難度提升,但回饋沒有等比提升的感受。 很喜歡有很多設定上的細節,不只呈現在演出或文本內, 就連有些Boss的角色設計本身也呼應著這世界觀(半顆頭的魁儡王、因為體內的純血結晶,最後要跟我們網內互打的師傅羅伊), 完全感受到了開發團隊對這個作品溢出螢幕的愛了! [/spoiler] 以動作來說,這款遊戲推薦給喜歡挑戰高難度動作的硬核玩家! 美術和音樂以及劇情的演出交織而成的體驗, 我也是相當推薦喜歡這樣氛圍的玩家來遊玩的, 如果和我一樣是個手殘玩家,也沒有關係,有劇情模式!不怕!
Very good combat that gets very rewarding the more you learn the mechanics and bosses. I think the story can drag a little bit between the bosses and should have maybe been shortened, but I think the story is pretty good atleast for a action indie game. Would recommend!
Beautiful art, satisfying combat, and a short but quality experience. The story and characters aren't very deep, but they didn't feel lacking either, and tie the experience together nicely and pace the game well. There is a difficulty spike that may be a negative for some, but personally, I was all for it. I'll likely be replaying this a fair bit like I did with the demo.
支持優良國產,非常用心
peak
roy
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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