
Rubinite is an extremely challenging boss rush action game. in a dark fairy tale world, use Ruby's crimson eyes to expose the weak points of the Bloodstained monsters, then strike and shatter them. Carve a road home through the ruined Scarlet Kingdom and face the Witch who took it all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rubinite is an extremely challenging boss rush action game set in a dark fairy tale world.
The key to combat is one distinctive core mechanic: Focus. Use Focus to read an enemy,
expose its weak point, and land a lethal strike.
You play as Ruby, a princess on a journey of revenge to reclaim her home: The Scarlet Kingdom.

Ruby’s blade alone will barely wound them. Find their weak points,
drive the lethal strike home, and make it out alive.

To take back the Scarlet Kingdom, Ruby must face the Bloodstained in every form they take,
whether it be an ancient secret cult, undying parasites, or the source of a deadly plague.
Grip your blade and challenge foes that grow deadlier with every step.
Step into beautifully crafted pixelated scenes, where the poignancy and grandeur of the Scarlet Kingdom come alive in every hazardous battle.

Every Bloodstained you kill surrenders its power.
Absorb it to grow stronger for the fight ahead, craft a wide range of Talismans,
and build a combat style that's entirely your own.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1664 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игрулька 1 живой джойстик из 10 мне все понравилось. Берегите свои геймпады
Absolutely amazing gameplay, storytelling, pixel art, the gore is pretty cool & Ruby is super cute and even though the true ending of the game is locked behind a much harder 'no hit' difficulty of the game it is so worth it. I love Roy so much.
好玩,美術優良
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Russian, Ukrainian
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我真的很想说这游戏值得一个好评,但它的战斗设计和难度曲线又让我根本无法办到。游戏有“剧情”和“普通”两种难度,但实际上就是“普通”和“高难”。尤其是“高难”难度到了2周目难度直线上升,boss一触即死简直是0容错率,对手残党极其不友好。 唯二的保命仅有开局和结尾的两次复活甲,就吃两次伤害的容错率要面对包括但不限于:boss开局摸奖、邪恶双子星、快慢刀、粪坑环境伤害、神秘飞行道具。加上独有的无缝抓后摇、普通输出打不出硬直(仅击坠和弹反触发)。 战斗系统平衡明显不对,平a收益不如游戏独有的“专注”系统,平a能带来的只有不如“专注斩击”的伤害和1周目的符文回血,2周目一进入秒杀的战斗节奏就连回血也没有了,平a作用只剩偷鸡。 最重要的“弹反”和“击坠”居然也绑定在“专注”系统里面,boss抓取和滞空时如果玩家不处于“专注”状态时基本必吃,因为在boss出招时你必须先进入“专注”系统然后把视角对准boss然后再按下相应按键你才能成功化解一次抓取和滞空。(如果你有18岁的反应当我没说) 为了能时刻应对boss的抓取和滞空,往往从头到尾保持“专注”状态反而是最优解,这种时候平a就完全派不上用场只能背板闪避战斗节奏太被动了。而在“专注”状态下但凡被打到一下,“专注条”直接清空。配合2周目的秒杀boss容错率低地发指,真的是a的难受“专注”用的也难受。 而二周目还不能不打,因为它一周目只放了一半的剧情,打完2周目才是完整的故事。而2周目的体验内容又高度趋同,仅有个别boss不同以及关底女王的多阶段还有最罪大恶极的二周目秒杀难度。 总结:其他方面确实是称得上优秀,但是战斗系统和难度曲线太受气了,建议所有人都只打剧情难度。
I've never played a game with such smooth controls:) 10/10
好的游戏 只不过虫太恶心了 这辈子不想再真实难度打第二次
peak
Genuine peak.
節奏明快,以BOSS RUSH來說難度不算太高,讓動作遊戲新手都能夠一遍遍練習就能夠熟悉Boss動作,通過後的成就感反饋良好 音樂及美術十分令人沉浸
Absolute Cinema
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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