
Rubinite is an extremely challenging boss rush action game. in a dark fairy tale world, use Ruby's crimson eyes to expose the weak points of the Bloodstained monsters, then strike and shatter them. Carve a road home through the ruined Scarlet Kingdom and face the Witch who took it all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rubinite is an extremely challenging boss rush action game set in a dark fairy tale world.
The key to combat is one distinctive core mechanic: Focus. Use Focus to read an enemy,
expose its weak point, and land a lethal strike.
You play as Ruby, a princess on a journey of revenge to reclaim her home: The Scarlet Kingdom.

Ruby’s blade alone will barely wound them. Find their weak points,
drive the lethal strike home, and make it out alive.

To take back the Scarlet Kingdom, Ruby must face the Bloodstained in every form they take,
whether it be an ancient secret cult, undying parasites, or the source of a deadly plague.
Grip your blade and challenge foes that grow deadlier with every step.
Step into beautifully crafted pixelated scenes, where the poignancy and grandeur of the Scarlet Kingdom come alive in every hazardous battle.

Every Bloodstained you kill surrenders its power.
Absorb it to grow stronger for the fight ahead, craft a wide range of Talismans,
and build a combat style that's entirely your own.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1664 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolute peak game
>unlocked challenges after 3rd boss >did 2nd boss in sub 60s and felt proud. >seen somebody did in 5 seconds >shivers HYPE
Jogo bom, só acho que dar para zerar muito rápido infelizmente, mas vale muito a pena.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Russian, Ukrainian
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
진엔딩 봤습니다. 음악, 액션 흠 잡을 곳이 없었습니다. 스토리는 정석적인 용사물이었고 그렇기에 가슴뛰는 스토리였습니다. 엔딩곡 진짜 미친거 아닌가요? 가슴이 웅장해진다. 근데 하수구에 사는 벌레는 좀 수정이 필요해 보입니다. 솔직히 막보보다 벌레가 더 빡셌네요 1대 다 보스인데 한 대만 맞고 넘겨야 하는게 정말 헬이었습니다. 하지만 그 외에는 정말이지 도트로 찍었다고는 믿기 어려운 보스들 이었네요. 필드 또한 멋졌습니다. 보스러쉬 작품이어서 그런지 보스룸을 정말 신경써서 만든게 보이더군요 근데 시점 장난에 당한 보스가 몇 있어 아쉬움이 있었지만, 소울류에도 흔히 있는 난이도 조절이니 이 또한 미식이라 생각하겠습니다. 솔직히 도트 게임에 보스라 해봤자 얼마나 대단하겠어 했지만 지금까지 배운 모든 기술들을 총 동원해야 잡을 수 있는 웅장한 음악의 보스 너무 맛있었습니다. 플탐이 조금 짧긴하지만 22000원에 이 정도면 어떤가 싶기도 하네요. 다른 분들도 해봤으면 하는 게임이었습니다.
非常的好玩,朋友的品味还是很在线的。 神之亵渎的像素帧动画风格深得Andery Hogiya亲传。镜子猜谜语那段梦回十年前玩恐怖美术馆,仿佛回到了2015-2017那个恐怖游戏的黄金年代。话说最近几年的游戏到处都是小红帽有没有懂的。
某ボスラッシュゲームフォロワーと言われていたがこちらの方がリトライ性に優れ、アクションの手触りも非常に遊びやすく一息でクリアする程度に面白かった。ただしこちらにはギミックボスの類はなく、攻撃手段は幾つかあれど脳筋でも殴り続けていれば勝てる仕様。難易度としては高めだが理不尽さはあまり感じず、反応さえできればちゃんと思った通りに操作できる素直なアクション性だった。 実績コンプについても取り逃し要素はなさそうで、ストーリーをクリアした後でも拠点に戻って過去のボスとの再戦などが可能なため、余分な手間は一切かからず全て取得できる作りになっていたのはありがたい。 サクサククリアするとプレイ時間はあまり長くかからないが密度が薄いということはなく、アートワークとゲーム性が個人的に刺さる内容だったため非常に満足度の高いゲームであった。
Fun little boss rush game. I 100% all achievements under 10 hours so you can estimate the time of enjoyment out of this. It lacks replayability due to [spoiler]2nd half you basically have to almost no-hit all bosses to get true ending[/spoiler], but for its duration, I really enjoy my time with it. Cute art style, control is snappy and there're no bugs thorough my playthrough, so recommend it is.
[h1] 由衷建議所有想通關的人猛丟遠程就對了。[/h1] 在我這個版本,運鏡到在真實模式(即死模式)下完全法克。 劇情中間給的免死護符,因為觸發時會拉近,偶爾就會因此看不到BOSS動作或傷害區,在免死一次後又馬上被打死。 [h2] 而如果你想玩頻繁觸發突刺的流派,請準備好血壓藥 [/h2] 同樣因為突刺會將鏡頭拉近,導致很常會看不到BOSS,鏡頭恢復的瞬間通常你就知道自己要死。 老實丟刀,確認安全再突刺才是正解。(也真的拜託更新個【關閉特寫鏡頭】功能) 回歸其餘戰鬥部分,專注是很有特色且高回饋感的設計,與人型BOSS的戰鬥都很有對刀感,絕對是款值得推薦的動作遊戲。 備註:專注與攻擊同時還有個組合鍵攻擊,個人按鍵輸入不乾淨容易誤觸,也是折損平砍流體驗的地方。
好玩
Amazing game highly recommend
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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