
The first and only official Rube Goldberg puzzle game. Solve everyday problems in Rube’s trademark elaborate style by creating complex and hilarious machines.Is pouring a glass of juice just too straightforward and boring? Try using a jack-in-the-box, magnifying glass, string and a cymbal-wielding friend to achieve your goal.
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, French, Italian
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
Did science ever fail or bore you? Well this game might change your mind because for starters it is made by one of the former employees of LucasArts (Technically in the 80s & 90s) named David Fox a.k.a employee #3, David's influence for making this awesome game was Rube Goldberg's granddaughter Jennifer George, The puzzles feel original & fresh, The price is right & it is very educational to young or old so overall I highly suggest getting this game even though it only has 18 puzzles but keep your fingers crossed for the steam workshop so we can all make cool contraptions just like Rube did. (If you want more info about the godfather of contraptions then go to this website http://www.rubegoldberg.com for history lessons)
This game is the real deal. In this tablet port, you get to recreate 18 cartoons by the master of convoluted contraptions himself, Rube Goldberg. (Though the Brits among us will be waiting for a Heath Robinson sequel.) On the surface, this looks like yet another "incredible machine", but here the gameplay is less about sandbox-style experimentation and more about "how on earth are these parts supposed to fit together". Slice a turkey, and all you have is a rooster, a penguin, a sand dispenser, a see-saw, a chicken salad, a bucket, a fan, and some string. Yes, that makes sense. Eventually. And not only is it immensely satisfying to figure out, it also makes me smile. Such is the effect of the inspired work of Mr. Goldberg himself, some of whose contraptions are by now over 80 years old. The game pays homage to him in the best way possible: by bringing some of his best creations to life, and by letting us puzzle over them (ample hints provided if you need them).
A take on the contraption making genre which is simultaneously both classic and new. Where games like The Incredible Machine have a more open approach to designing any solution that works for a given problem, there is always a single correct solution to a puzzle in Rube Works: The one with the most complex steps. Incidentally, these are also the funniest solutions. That's not to say that those are the only solutions worth finding, and I've been having a lot of fun finding the different shortcuts to the puzzles after completing the game. So even though there are only 18 levels, there is some replay value and I feel like the game is well worth its price. Hopefully it might also get a level editor and Steam Workshop integration in the future, as I'd love to solve more puzzles of this kind.
[h1]A game in which with the help of a combination of everyday things we have to solve a specific problem [/h1] I thought it might be a bit too easy - simple puzzles for gimbos 13 years old - but I was wrong it is damn difficult. At this price, it is a good choice and definitely to be recommended. The graphics are well done, aesthetically pleasing and very old-school plasticine-cartoonish. A great game for every day in which we want to exercise the brain under some puzzles. However, it has many flaws the main one is the physics engine which makes the game miserable I give it five stars because I played Crazy Machines in between - at which it falls short and very limiting
A bit of a hidden contraption maker like game. All the puzzles in this game are based off of the works of Rube Goldberg. The gameplay is simple enough. This is one of those titles that if watching the trailer and viewing the screenshots look appealing to you, than you can probably get enough fun out of it. [h1]Pros[/h1] +Nice graphics +Entertaining puzzles +Only Rube Goldberg game on steam +Puzzles can be solved in more than one way +18 levels [h1]Cons[/h1] -Is a mobile port that may feel better to some on mobile -Physics and selection can be buggy at times There is some limited replayability to find the different ways to solve the puzzles and the cons aren't anything that is game crashing. If you are a fan of games like contraption maker and crazy machine you may enjoy this one. Pick it up while it's on sale and you can get a quality amount of entertainment out of it for your two dollars. [quote=Crimson-Albedo]Follow my reviews through my curator at [url=http://store.steampowered.com/curator/32482033/]Crim's Humble Opinion[/url][/quote]
For what it it, it's a very fun game. it's a port of the mobile version but it looks great on PC thanks to the cell shaded look. The puzzles itself are fun and based on existing Goldberg contraptions. there's 18 in total. Some of the physics can be slightly finnicy from time to time, but not game stopping. For the money it's a fun little experience.
Rube Works is a short puzzle game, which is similiar to Incredible Machines games by idea, yet it has more of quest-like puzzles logic. In 18 puzzles you are equired to build "Rube Goldberg"-style machines, which means "use as many items as possible in wacky way to solve a simple thing". Not only made of just mundane physics things, but you also get to use animals and some other unusual things. 12 of puzzles are based on real drawings of Rube Goldberg, so if you are 0.01% of all people who studied his works, then congratulations, you spoiled yourself. For other 99.99% of people it will be new stuff. The other 6 puzzles are completely new, made for this game, designed in same fashion. As said, puzzles are designed to be more of quest-style one. There is pretty much no such thing as having to place stuff accurately, most often it gets automatically placed into right spot, unlike Incredible Machine style games, where some puzzles were all about accurate placement. And yes, I am talking about 'accurate' placing, as in, few-pixels off. It doesn't follow same logic of introducing every elements and then using them for whole game. Doesn't make players to figure how to make machine work based on already well-known "bricks". Instead the game is all about figuring out what "bricks" do. It often gives you different sets of items to use. It does reuse some assets once or twice, but it sometimes gives them a new use once again. In this way it heavily reminds me more of non-sense puzzles from classic adventure games, where you had to do something unexpected or never before explained to you. For example, find out that sword can be sticked to the firework rocket. Placement of some items are a bit obious (only one spot where they fit, for example), and you have to use them all anyway to get the maximum rating. And yes, you can use as little items as possible and do ridiculously lame shortcuts, you will get to the next puzzles anyway. I would not recommend beating the game this way, not challenging or satificatory at all. Achievements are quite easy and you will naturally get most of them while beating the game. The art also looks quite neat for a such small game, things look quite lovely and cartoonish. The physics look wacky, an animal dropped somewhere will be rolling like a ball, doing flying animation and whining. But there is so much you can do and need to do with them in such small game, so who cares. The lgiht humor is in the game too, explaining what is going on in the contraption. Even descriping when things don't go in the right way ("eggs don't hatch on fire, good thinking"). The only thing is that there is only one music in whole game, used for menu. Gameplay itself will be followed only by ambient sound effects, wind or rain or such. But hey, at least you will not feel annoyed by some ever-repeating soundtrack. So yes. It's kinda like Incredible Machines but different. Will make you think like in quest games. And it's fun enough. This small game will not occupy you for too long, doesn't provide much of progression, more like collection of same-level puzzles, doesn't have much of replayblity. A small neat game.
Although fun for a short while, the game soon becomes very DULL!
Like the incredible machine series games, but with the Rube Goldberg twist. It isnt as complicated or long as those games but still okay. Bought it on sale for less than $2 and it was about 2 hours of entertainment, so I would say 5/10.
The price is a reasonable $4.99 on Steam. Android and iOS users can get it for two dollars. It only took me a couple of hours to complete with the occasional glance at youtube. If you don't look for help, or want to earn all of the possible achievements there is some re-playability but not too much.
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