
POWERFUL enough for a developer SIMPLE enough for a child VERSATILE enough for any platform!RPG MAKER MV allows you to make the RPG of your dreams! This latest version includes a host of new featuresand export options for MacOSX, Android, and iPhone!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 27 → 0.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $79.99 | 7.5Kreviews | 91% | — | $14.6M |
| $49.99 | 382ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вкусно
RPG Maker is an absolutely fantastic game building engine, but it takes some time and a lot of Googl searches to get your head around things. Follow me on my Youtube Channel SiniasPainEX for tutorials on some of the more niche mechanics!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 300.4/day in the week to Jul 16 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese, Korean, Traditional Chinese, Arabic, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 863 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i can't wait to make my omori clone
18年にMac版を購入し、最近winに以降しましたが飽きません。やはりPC版ツクールは至高。
é bão mas as vezes dá dor de cabeça, mas é bão
MV is a really good entry in the RPG Maker series. If you know one of the older ones, adapting to this will be a breeze. It had a lot of support from the community in its heyday and it wasn't that long ago so many of the sites are still up (unlike, say, XP, which is aging and many of the resource sites are defunct just from being so old). MV can do many if not all the things a developer would need from an RPG engine.
Just, yes. Be sure to get plugins.
I would not recommend it to make your dream game, but it is really fun to mess around and make silly things for you and your friends, you can also make something more serious if you want and it can work really well too, takes time to learn but REALLY worth it!
I WAS GIFTED WITH DIVINE KNOLAGE buy the game when its on sale
Oh ts is better than crack cocaine, I tell u. You can do a lot with it without suffering (too much) with all the boring technical stuff. Even if the engine doesn't have certain functions, u can just install ♥♥♥♥ ton of plugins, so not really a problem. But I do wish I could manipulate and heavily customise the UI, message boxes and all that stuff without having to use 3rd party plugins (which still don't really cover all **my** needs), though; I feel like that SHOULD be the part of the base engine itself Anywayssss pretty good if u can't code but can draw lolololol
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.6M | 27.9K | 81% | $29.99 | |
| $14.6M | 5.4K | 39% | $59.99 | |
| $14.6M | 204K | 83% | $5.99 | |
| $14.5M | 11.9K | 84% | $49.99 | |
| $14.6M | 59.2K | 70% | $12.49 | |
| $14.5M | 14.1K | 92% | $25.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $371.4K | 782 | 93% | $19.99 | |
| $57K | 270 | 84% | $11.99 | |
| — | 655 | 83% | — | |
| $0 | 9.7K | 96% | Free | |
| $2.6M | 7K | 89% | $11.24 | |
| $1.2M | 2K | 93% | $24.99 |