
In a world where everything is settled in a fight. Unfold the story of Henry Forge and his ascension in the Fighter League. Prepare yourself to encounter the most challenging fight of your life. Can you assemble the perfect team to defeat all the challenges made by the Architect?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Lazily made grinding game. Like most others from RPG Maker this one has an extremely limited world in which to play. Its mostly about grinding thru the same areas repeatedly and building up various special points so you can buy more goodies so you can grind more in the grinding area and repeat forever. Devs really didn't want to put in too much effort so they copies other games mechanics that force you to spend a lot of time in a small map performing mindless repetitive tasks for hours. It took me a little while to grasp this and I wanted to be sure but its sadly true. Theres almost no genuine content here. Cannot recommend unless you really love grinding. Theres also a ton of grammar and spelling errors all over the text but thats minor when you consider the game itself isnt worth much.
It's...actually pretty darn good. Imagine a JRPG with all of the same ole tired tropes stripped out to let you concentrate on character building, mix and matching party members, and killing tons and tons of monsters. Has enough humor, secrets, loot, and characters to keep things interesting.
The game's great. However i recomend you that give another buttom for speed up the fight without atking, like only speed up animations. Also some other way to get more gold than the gamble or to run a whole arena fight. Was lacking 500g and had to do like 50 bid offers or do a whole run just for that. Great game, recommended.
It knows how to keep your interest for a fair while but there's a few (easy to fix) problems that are really holding it back for me personally. Although the concept is good and execution is alright, I also know it's still in early access but to make this worthwhile for any price a few things need to be addressed. 1. Grammar: The game's writing is less than impressive. The dialogue is okay but can be made a bit more memorable with more effort, and there are many, many errors in grammar in here, to the point I had a difficult time enjoying it at points. 2. Difficulty: I did very little grinding, yet I'm sweeping through the entire game so far with ease. The "boss" fights aren't climatic in the least bit and took no effort to complete, with the only boss fight so far that made it hard enough to seriously enjoy was the Big Bad Wolf. With the game being this easy and the enemies all being very similar (except a few) in how they fight, I'm pretty much spamming Pow Pow Punch the entire game and nothing else besides the occasional Cure. With a heightened difficulty, the pacing of the game would be better and the players would feel more inclined to use more strategy besides one or two moves to win. The game's mechanics are extremely solid and in-depth to the point that once enemies become harder that the game itself is ready to accomodate for it. 3. Arenas: No real big issue here, except I wish from early on that there was more than just a simple one medium sized room area to explore with a few things in them. That's not to say it wasn't being used right however, with ice puzzles, pressing switches within swarms of enemies, and overall plenty of secrets and little things to discover each time, especially when you revisit old arenas, but at times I wish there were extra rooms to go through for a little extra depth as well. Overall, with some tweaks, a few new things and overall closer attention to what makes a good RPG, this could become one of the best RPG Maker games out there, which is extremely worth the $3 pricetag. Let's just hope these adjustments come soon.
awesome game if you like 16 bit games. Developer very responsive. 18 months later no more updates, i feel abandoned. 2 years after the game is up, we get new content.
Helped the developer with the spell checking during the first few months of release on the store. The developer was quite active during this short period, and despite the language barrier, I was patient and made it work so we could get the game updated more frequently and fix some errors/bugs that may have been present during that time.
fun anda great experience
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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