Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Royal Revolt is a brand new reverse T-defense game with beautiful 3D graphics and intuitive touch controls! Lead your soldiers to victory against your greedy relatives who have stolen your father’s throne. ★★★★★ How to play ★★★★★ • Use the simple touch controls to direct your troops • Employ battle magic to heal, stun or destroy • Upgrade your hero, knights and spells • Conquer all 58 castles to become King ★★★★★ The story so far ★★★★★ You are a young Prince, sent by your father to learn magic at Bogsmarts, a boarding school for the spoilt and untalented aristocrat youth. When you return after two years with a B.A. in Petty Magic, all has changed in your father’s land: Your father has died and your ugly aunts and uncles have carved up the Kingdom among them. You throw a tantrum, but to no avail: your relatives suggest you go back to school and leave politics to the grown-ups. But you are a man now! You sell your jeweled teddy bear, collect a few trusty soldiers and set out to KICK THE GREEDY BUSTARDS out of their castles. Which are rightfully YOUR castles, damn it! ★★★★★ Press quotes ★★★★★ “Part melee action, part on-the-fly tactics, Royal Revolt!’s gameplay is the perfect example of walking the razor’s edge between new tricks and old staples.” (148apps.com) “Royal Revolt is a gem giving you a full game experience for free.” (Touchgen.net) “Royal Revolt! is a must get, you really can’t go wrong with trying out this game.” (Gamerchica.com)
Royal Revolt! has grossed an estimated approximately $7.6M on Google Play.
About approximately $7.6M gross, estimated range approximately $1.9M to approximately $30.6M — roughly approximately $4.8M net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $1.9M – $30.6M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No pace to show right now. The store's ratings total went down over this period. Stores remove ratings as well as adding them, so the change in the total does not show how many new ones came in.
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $7.6M | 34.8K | 91% | Free | |
| approximately $7.6M | 9K | 81% | Free | |
| approximately $7.6M | 2.1K | 69% | Free | |
| approximately $7.7M | 6.9K | 94% | Free | |
| approximately $7.6M | 3.4K | 70% | Free | |
| approximately $7.6M | 135.1K | 92% | Free |
Related
Not enough data to name similar games: no other game shares enough of this one's tags.