
Roxy Raccoon is a cute, fun-filled 3D platformer for all ages and a throw back to collectathons of the past. Starring an adventurous young cub, leap, climb, sneak and roll through four unique worlds and compete in minigames in order to end the bratty witch's evil plans.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fun game, I like all the different worlds as well as the multiply goals on each level. I found it hard to get good at it at first but it was super enjoyable once I got the hang of it.
Im on a Searacc diet. I see Racc and i eat it up!
Roxy Raccoon, developed and published by Sinomod Studios, is a charming throwback to classic 3D collectathon platformers, designed with a clear affection for the genre’s roots and a focus on accessibility and warmth. From the moment the game begins, it establishes a playful, family-friendly tone, introducing players to Roxy, a young raccoon hero whose adventure is driven less by epic stakes and more by curiosity, kindness, and a desire to protect her colorful world from a mischievous witch. Rather than striving for high difficulty or technical precision, the game prioritizes exploration, personality, and a relaxed sense of progression. The structure of Roxy Raccoon revolves around open-ended exploration across several distinct worlds, each acting as a compact playground filled with collectibles, quests, and hidden surprises. Levels are designed to encourage wandering and experimentation, rewarding players for taking alternate paths, climbing to high vantage points, or venturing off the obvious route. Gems, stars, and quest objectives are scattered generously throughout the environments, creating a steady sense of accomplishment as players tick off goals and gradually fill out completion requirements. This design makes the game especially welcoming to younger players or those looking for a stress-free platforming experience. Movement and platforming mechanics are straightforward, giving Roxy a familiar set of abilities such as jumping, climbing, rolling, and sneaking. These mechanics are easy to grasp and rarely punishing, aligning well with the game’s relaxed pacing. While the platforming does not demand extreme precision, it offers enough variety to stay engaging, with vertical spaces, environmental hazards, and occasional timing challenges adding light tension. Some sections introduce stealth or chase mechanics, which break up the rhythm of jumping and collecting without overstaying their welcome. One of the more engaging aspects of the game is its quest system. Friendly animal NPCs populate the worlds and offer small tasks that range from retrieving items to helping deal with minor nuisances. These quests provide context for exploration and give each area a sense of life and purpose beyond simply serving as an obstacle course. Completing quests contributes to overall progression and reinforces the feeling that Roxy is actively helping her community rather than merely passing through it. This approach adds a gentle narrative layer that supports the game’s upbeat tone. Customization plays a surprisingly meaningful role in motivation. As players collect gems and complete objectives, they unlock cosmetic items such as hats, outfits, and fur patterns for Roxy. While these changes do not affect gameplay mechanically, they add a fun layer of personalization and give completionists an extra incentive to search every corner of each world. Watching Roxy’s appearance evolve over time reinforces a sense of progress and ownership that complements the collectathon structure nicely. Visually, Roxy Raccoon embraces a bright, cartoon-inspired art style that favors charm over realism. Environments are colorful and readable, characters are expressive, and the overall presentation feels cohesive and inviting. While the graphics are modest in terms of technical detail, they serve the game’s tone effectively and help create a welcoming atmosphere. The soundtrack and sound effects further support this mood, offering cheerful background music that enhances exploration without becoming repetitive or intrusive. That said, the game is not without rough edges. Controls can occasionally feel imprecise, particularly during more demanding jumps or tight movement sequences, which may frustrate players accustomed to highly polished platformers. Camera behavior can also be inconsistent in confined spaces, sometimes making depth perception or alignment more difficult than intended. These issues are generally minor and do not dominate the experience, but they do remind players that this is a smaller indie production rather than a big-budget platformer. Narratively, the story remains simple and light throughout. The witch antagonist serves more as a playful catalyst for the adventure than a deeply developed villain, and the plot exists mainly to frame exploration and progression. This simplicity works in the game’s favor, keeping the focus on gameplay and atmosphere rather than exposition. Players looking for emotional depth or complex storytelling may find it lacking, but for its intended audience, the story provides just enough motivation to keep moving forward. Overall, Roxy Raccoon succeeds as a heartfelt and approachable 3D platformer that celebrates exploration, collection, and character charm. It may not redefine the genre or deliver the mechanical precision of its inspirations, but it offers a pleasant, low-pressure adventure filled with personality and warmth. For fans of classic collectathons, younger players, or anyone seeking a relaxed and cheerful platforming experience, it stands as an enjoyable journey that values fun and curiosity over challenge and spectacle. Rating: 7/10
Bought this ironically but ended up having a lot of fun with it unironically.
A charming 3D platformer with love-able characters. This was the beginning of a franchise and I can see why it has a fan base. It isn’t combat based which was a refreshing change of pace. Cozy style game with a lot of minigames included.
A simple platformer that is surprisingly fun. Collecting is a perfect balance of difficulty and the levels are fun. Hats are cool as well. A very fun game
Roxy Raccoon 1st Playthrough estimate: 4-8hrs What I’d pay: Up to £15 Full disclosure: I speedrun this game, but I completed a full casual playthrough first and if I’d never even touched it again since then, this review would be exactly the same. Do you like Banjo-Kazooie and Spyro? Hub worlds, gems and stars? RACCOONS!? Willing to scratch the itches those games left with a plucky little title that rises above the sum of its parts? Roxy Raccoon is an extremely enjoyable, if somewhat basic 3D platformer collectathon - a hub world containing individual levels that contain a number of stars hidden behind objectives. So far so Mario 64 - but if you’re going to mold your platformer after one of the greatest, who can blame you. You have access to your total moveset from the start - a straightforward jump, and a boost you can hold down to run. The physics feel a little jank at first but they soon start to become second nature. The story is a little ho-hum and feels pretty derivative of Banjo-Kazooie - an evil witch has left some magical tricks behind to stop you stop her taking over the land. But I’ll level with you, it isn’t the story you’re here for. The real star is the varied levels and star objectives, which only become revealed to you once you stumble into or upon one of them. Soon you’ll be wanting to collect everything - something my first playthrough accomplished so well, that I had no idea areas of the hub world and further levels do not unlock at times until you have hit a minimum star “quota”. So there’s a real incentive to clear out each level - which also contains a larger number of gems and a secret hat Roxy can wear. The other big surprise when I started playing is just how much bang for your buck there is here - this game is long! The completionist in me howled with joy when I realised not only was the game not over, but that I’d only beaten 1/4 areas the game is divided into. Not to mention there have been updates to coincide with further Sinomod releases, including an Arcade full of jank-but-fun Minigames and more unlockable hats! I’ll call this review short here - if you don’t mind a little bit of quirk and jank, you like your money’s worth, and you LOVE collecting needless stuff in a 3D platformer setting… you can go a lot more wrong than Roxy Raccoon. Especially on sale it’s a no-brainer.
Muy divertido.
Overall could do with a lot of finetuning. The overall idea is cute, and the character controller works fine which is important in an 3d platformer. For me, these were the thing that made me stop playing: - Dialogue UI is significantly too big, and will cut out abruptly when you walk away. Recommendation: Decrease UI size, and 'force' talking to NPC. - A simple button to press in order to figure out what you could go do next would be nice, like the arrow that appears when you got most of the jewels. - The audio is, truthfully, not great. The audio isn't normalized so the music might be quite loud at times and quiet at other times. The background audio loops, which is fine, but the music is the only thing you hear and it's taken a small toll on my mental health. Recommendation: Normalize the sounds, and introduce ambient sounds like birds etc. That way even if the music loops, it's less noticeable. Adding more tracks would help with that as well. Just an overall look at the audio, effect etc, would be recommended as well. Just needs some more polish. - Not absolutely necessary, but due to missing a Vsync option I had some screentearing. - You CAN use a controller, but not all keyprompts reflect it, showing only the keypromps for keyboard. Aside from these points, I like the idea of the game. I've always loved 3d collectathons and I feel this game has potential. Based on the screenshots, There's quite a lot of game I haven't played but based on the state of the game at the moment, I'm not going to play any more.
I bought this game to play with my daughter based off a recommendation by a friend. I have to say, we enjoyed it way more than I anticipated given the price tag! My daughter is quite young and we basically took turns playing, it was the right level of difficulty for the both of us with nothing being too difficult. Even still, a lot of the extra challenges are optional so when we got stumped, I didn’t mind moving on! The story and characters are cute, the game plays well, the customization is charming and I just love exploring the world! After playing the game for several hours, I went ahead and bought the franchise since it was so darn cheap. I look forward to checking out the other games!
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