
Kandra The Moonwalker is a 3D platformer demo inspired by the great classics of N64 and PlayStation. Find collectibles, explore different worlds, unlock habilities, and return magic to the world by recovering the magic feathers.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Initially, I did not understand the hatred for the game the screenshots looked colorful, the art was mediocre and the game was free But with the game on... ahem, I initially thought that this game could have been made by a lone developer with no experience. but flyleaf studio (information from their official website) WE ARE EXPERTS IN -PLAY TO EARN -BLOCKCHAIN TECHNOLOGY -NON FUNGIBLE TOKENS -UNITY GAME DEVELOPMENT -UNREAL ENGINE GAME DEVELOPMENT AND US COMPANY VALUES -AMBITIONS -PERSEVERANCE AND -INNOVATIONS ABOUT US The studio is made up of professionals from different sectors who have come together to develop a project with all their knowledge. One of our main objectives is to create a great studio in which to bet on human capital as the main value and to cultivate the talent to reflect in each of our projects. and cultivate the talent that we reflect in each of our projects. ... -Optimization of the game sucks (3080 and i5 at 90 degrees on ultra settings were able to show 15 frames) -The game has bugs with character movement, bad hitboxes for enemies -The cutscene before the start was shown to me with "bad" voice acting and 2 times without the possibility of skipping -There is a feeling that some models were stolen (but I'm not sure) -I also have a feeling that there was a miner in the game Flyleaf Studios a professional company that OFFERS its courses in game development and cooperation but could not make a simple platformer at least at the level of an indie game
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 27 reviews with recorded playtime.
Spyro the furry.
As a big indie and Spyro fan I like to think I'm pretty lenient with my expectations from this genre. In it's current state it feels like an internal alpha build. The onboarding is awful: # Xbox controls don't work properly forcing you to use a keyboard which is not good for the genre. It's especially weird as a lot of stuff works with a game pad, so it mostly just feels like it's never been internally play tested. # Graphic handling and settings are pretty iffy. # First impressive is awful because the sound effect for the menu fire is quite possibly the worst fire sound effect I've ever herd, and you are forced to listen to it the whole time you are in the options menu. Also don't like the fact the game tries to set windows firewall rules despite not needing them for anything. As is if you are not feeling like playing an alpha stage game jam game I'd suggest waiting for some major updates. At the very least i'd suggest waiting until they fix the Xbox controller issues.
Review at: https://www.youtube.com/watch?v=sqBVW6-h_Zw&t=8s I love the idea of this game, but that is pretty much about it. I really wanted to enjoy this game, but I could not get passed all the problems with the games. When you fight monsters, they do nothing unless you run up to them. When you do, you zoom in through your body. Invisible paths and walls. Getting caught on invisible forces. Glitching through things. If such things were fixed I would really enjoy this game. Plus there is no tutorial. The into I found long and muffled.
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Portátil gaming Amd ryzen 7 a 3.2Ghz, 16Gb de ram, Nvidia GTX 1650. En ultra 15pfs, en alto 20fps, en medio 25fps, en bajo 30fps .Me parece un juego muy bonito que tiene muchas posibilidades, pero que le falta aún mucho por pulir en todos los aspectos. Por ahora le doy el aprobado con expectativas pendientes de un deseable pulido general y de rendimiento.
super!! <3
[h1]Before I played Kandra The Moonwalker, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
La idea del juego es buena, solo falta una muy buena optimización del juego y soporte con control.
Very difficult to enjoy as it barely functions as anything other than a box to run around in, dont bother with a controller, makes it more unplayable. Wouldn't recommend(even for free.) as it's obviously incomplete.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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