
What if MOBAs and RTS games had a baby? Rover Wars combines resource management, farming, building and strategy into an intense tug of war. Fight in an interplanetary campaign and challenge your friends in the configurable Battle Mode. Rover Wars might be your gateway ticket into the strategy genre.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch*, Portuguese - Portugal*, Russian*, Polish*, Turkish**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Controls aren't very intuitive - Repeatedly smashing "A" on the controller or "Down" on the keyboard to attack isn't very functional. -I would ultimately remap the attack function all together to a trigger on the controller or another key on the keyboard to just hold down to do normal attacks. -Menu controls are horrendous and no mouse support for options or menus. Some achievements are seemingly unobtainable - after destroying many units It still counts as 0 units destroyed. really choppy main unit movement - looks like 10fps while the "AUTObots" are more fluid. I honestly can't recommend this game as much as i really really would like to.
Battle defense games not usually what I play but I love this one so much! It has great challenge to it get a huge sense of achievement when you take down the enemy !! The machines of the game were very smooth enjoy the music as well. Plus can play with friends do some PVP 2v2 and 4v4. Check out my steam to see the me take over Mars! https://www.twitch.tv/videos/59526844
Fantastic little game! Like an arcade RTS, highly recommend. Brief, tutorial esque campaign, and plenty of multiplayer features to enjoy. Unique take on the controls too!
Simple game concept and yet so smart. Playing this is just a lot of fun. Strategic and fast-paced and also a bit chaotic.
not my sort of game, but some wil enjoy the game, i think this game is to hard to understand for some of the players
This game took me back to my old RTS days. I enjoyed the heck out of it. The campaign was fun and could be won in numerous ways. The added mayhem of multiplayer just completed it for me. For this price, you simply can't go wrong.
Cute little RTS with an interesting economic model: you spend money to build unit spawners, and you get roughly enough money to build a unit spawner by killing just one unit that an enemy unit spawner spawned. If you have a surplus of money, you can also spend it by blasting a bunch of the enemy unit spawners into oblivion (by spending somewhere between "a lot more money than it took to build them" to "just a little bit more money than it took to build them", depending on the exact placement of your blast). So each match has a nice give-and-take going on, where the enemy being on the offensive helps fund your counterattack, and vice-versa. I think my biggest problem with the game is probably that the actual attack you get isn't that fun to use, spamming a spinny slash isn't exactly quality top-down shooter-material.
This is a simple console (Switch) ported low-poly top down RTS/soldier/tower defense hybrid game where you steer a rover around a landscape and drop towers down, the towers produce an endless stream of minions. You can attack the enemy minions directly, but your own minions need to win through and destroy the enemy structures. There's multiplayer and a short "campaign", really just a series of bot matches. The premise might be great, it's hard to tell, because the implementation here bites, hard. You can use keyboard to some extent, although it grabs racing/flight sim controllers and assumes they're console peasant gamepads. There's no apparent mouse support despite this being an RTS, which is a bewildering design choice, but we must remember consoles make gaming worse for everyone. You can remap the controls but you might as well stick with using WASD and the arrow keys, which is completely unintuitive. Badly done console ports aren't worth $10. Maybe if the developer redoes the control scheme so it works properly for PC gamers (this is Steam, who doesn't have a mouse plugged in???), this might be worth revisiting, but as it stands, not worth looking at.
Les commandes sont très intuitives, et ce jeu me donne l'impression d'un petit bijou, facile à prendre en main pour une partie rapide et pourtant avec un gameplay profond et une IA qui fait un adversaire intéressant !
Really fun and easy to learn fast-paced game!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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