
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.4Kreviews | 92% | — | $4.8M |
| $24.99 | 3.2Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
scared to my core absolutely hated every second of this. 10/10 debut game
quite good, though i wish the 'enemies' were more of an obstacle, or at least something actually worth worrying about to make hiding a necessity. the aesthetic is phenomenal and very beautiful. definitely worth playing at least once
great game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
как кто-то уже здесь писал - это просто бродилка с пугалками. поиграл час и так и не смог вернуться к этой игре. интересный сеттинг, который я люблю, звуки и визуал вообще кайф, но, кроме как любоваться визуалом, в игре просто нечего больше делать. бегай туда-сюда от скучных и не страшных роботов и параллельно пытайся что-то потыкать/потаскать/рассмотреть в кромешной тьме чтобы пройти дальше. красиво, но пусто.
I’m terrified, like someone being dragged straight to hell. (one more thing 3/4 of the game I've finished in 10 hours, but for the second part, I needed a seven-month break because I was scared)
Easily one of my top 5 horror games of all time! I'm not gonna write a thesis of a review, I'm going to keep it simple: It's got an 80s analog futurism aesthetic (Alien movies and Alien Isolation, part of me think a lil Bladerunner in here too), it doesn't spam jump scares in cheap ways (it uses them extremely well), it looks incredible graphically, great story and symbolism used for said story to the point that it's very artistic Also runs like a damn dream performance wise! I'm starting to think that what the Epic CEO said is true about Unreal Engine 5, AAA devs are just talentless hacks, we have so many indie games on UE5 and their games look amazing yet fun amazingly! Get this game! I got about 8 hours play time out of it and that was stopping to look at the levels and just take in the beauty of it all.
Nice game. My time wasn't wasted.
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Buen juego, me esta gustando mucho :D
In this horror game I felt genuine fear. Not the kind that I could become numb to easily, but a recurring shock and discomfort. Deep enough that couldn't help but double check every corner
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $462 | 5 | 100% | $3.99 | |
| $8.9M | 11.2K | 87% | $34.99 | |
| $600.6K | 1.5K | 93% | $19.99 | |
| $495.3K | 1.4K | 82% | $15.99 | |
| $198.8K | 1.5K | 95% | $6.99 | |
| $68.3K | 267 | 80% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 102.7K | 85% | $2.49 | |
| $4.8M | 24.1K | 98% | $12.99 | |
| $4.8M | 6.7K | 69% | $24.99 | |
| $4.8M | 16.6K | 86% | $9.99 | |
| $4.8M | 7.7K | 87% | $19.99 | |
| $4.8M | 11.5K | 78% | $19.99 |