
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.4Kreviews | 92% | — | $4.8M |
| $24.99 | 3.2Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yup, I don't wish to spoil anything about it but I really enjoyed it. Art style, textures, environments, world building, sounds, etc are all very well done and immersive and has a good 70's sci-fi vibe to it. Game mechanics themselves are very well done too. How you move and interact with the world worked really well. A couple times the framerate dropped, but only temporarily while loading into a new area otherwise it performed and looked great on high settings on my rig(specs attached)
игруля нормас такая
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
后三章和前三章是同一队人做的?
Seems like a vastly overrated game thats just aping alien isolation's flavor, while being shallower and worse in every regard. this is also the first game thats ever given me motion sickness i think. not worth my time or yours.
Spectacular. Full of dread and foreboding. This game does not hold your hand at all; both game play and thematic interpretation are told through details. You will sink or swin in accordence to your ability and mettle.
Игра над которой стоит поломать голову,захватывающий сюжет,держит в напряжении.
Great game. Creative mechanics, good tension, solid immersion, the audio was on point.
best
I never died in this game
Listen, I'm not a horror game enthusiast. I'm extremely jumpy, cowardly, and I take double the amount of time to beat a relatively short game because of how slow I manuever through areas (or not moving at all for a half hour or so.) This is my favourite horror game. The amount of suspense and dread you feel looking through this retro-futuristic lens is palpable, everything you read and witness sticks in your mind. Eventually I got into a kind of feel for the threats, yeah, but it didn't make them any less terrifying. The sound design smacks you in the face if you dare to get used to your pursuers, and if you get used to the sound design, it rips it away from you and you're left listening to your own breath and the blood in your ears. I couldn't *not* buy the IC plushie, I didnt know how else I could thank the developers for the experience and support all their future endeavors. This is a very wonderful, horrific and deeply puzzling game that I have thought about since I finished it. (If they update the game so that you can be reached underneath tables, I will never play it again, and all the points I've made in this review will be all the more reaffirmed.)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 102.7K | 85% | $2.49 | |
| $4.8M | 24.1K | 98% | $12.99 | |
| $4.8M | 6.7K | 69% | $24.99 | |
| $4.8M | 16.6K | 86% | $9.99 | |
| $4.8M | 7.7K | 87% | $19.99 | |
| $4.8M | 11.5K | 78% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $462 | 5 | 100% | $3.99 | |
| $8.9M | 11.2K | 87% | $34.99 | |
| $597.9K | 1.4K | 93% | $19.99 | |
| $495.3K | 1.4K | 82% | $15.99 | |
| $198.8K | 1.5K | 95% | $6.99 | |
| $68.3K | 267 | 80% | $7.49 |