
Extend your roots, imbibe fresh blood, and expand without end. Roots Devour is a strategic exploration game centered around a card-connecting mechanism. Drive your frenzied roots through swamps and over frozen mountains, invading human cities until the darkness... descends.
Modeled estimate, not a reported figure. How we estimate →
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About


Deep within the silent forest, roots stir slowly into consciousness.
A primal ravenousness takes instant command of your mind.
Extend your roots—pierce, entwine,
And devour the blood of those creatures thrashing in terror!
Connect, and connect again—
This frantic spread will not be halted.
Until the world is dismantled, reconstructed, and utterly swallowed by you.
All living things are nutrients; YOU are the only predator.

Cards are not tools,
But the fragments and extensions of your will;
Paths are not choices,
but corridors the world is compelled to surrender.
At the cost of every irrevocable bond,
Emerging from the dim-lit woods, traversing swamp and snow,
Usurping even upon the realms of mankind.
Once the darkness is fully seized, you shall no longer require understanding.

Cross paths with 'humans' burdened by their own secrets.
As their superior, command their fates.
Interfere, manipulate, or bend them to your will.
Your choices will pave the path of destiny, guiding the world to different fates.
For you… is this slaughter,
or an act of mercy?
In a silent, eerie, Lovecraftian forest, embody an ancient god driven by an insatiable thirst for blood.
Experience a card-connecting mechanism. With hundreds of cards at your disposal, craft shifting combinations and discover endless playstyles.
Explore four distinct regions. Balance resource management, deck-building, puzzles, and card collection to overcome ever-evolving threats.
Encounter a diverse cast of humans. Choose to remain a silent observer or intervene in their lives. Build bonds with up to 7 key characters to unlock hidden stories and multiple endings.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏分辨率设置有问题,出现登录不上去的情况
A cosmic horror story was you are said horror. Game still need a lot of bug fix. From the interface that goes unresponsive to inconsistant checkpoint save state from run to run. The game as a lot to give. Game might have some rogue-lite element to it but it is by no mean that kind of game. The game wnats you to experiment, do some "mistake" and live the storie as an alien-mind entity where live of mortal creature means nothing to you.
Finished the main game with 1 ending so far. While the English translation are indeed problematic (or non-existent at one part at time of playing) by the end, I enjoyed the overall package. Only thing I was REALLY missing at the time was the mid-run save system, especially when trying to finish levels in one sitting, which was delivered after I finished the game. Personally, the gameplay manages to sell the idea of controlling a vine-like hive-mind and it was always satisfying watching the map by the end when the whole field was covered by it (i hope a playback feature could be implemented where the map shows you how you spread over the course of the level). Story is engaging, it has a really unique feeling to it regarding character interactions. All characters you interact with are really interesting, usually in a peculiar or disturbing way that makes sense for the wine to be curious about. Maybe the ending choices could have been indicated better, and owl's requests should have a written list showing you everything you need to do on levels, especially if you get her out-of-sequence, which is likely if you do not fully explore the 1st level the first time around. About the other negative reviews, yeah they are warranted. While the game is good, the build I was playing felt more like something almost ready to be out of early access rather than a finished game, mostly polish and translation. Usually I do not write reviews, however I do not agree with the current review ratio, while criticism is warranted, I think it is a game worth playing through and an overall positive experience. Additionally, since the game is still being updated at the time of this review, I think it can be improved upon, and for that time it gets my positive review.
游戏还是很好玩的,很合胃口,刚发售的时候就支持了。但是想收集全结局就很麻烦了,像个单线程游戏,不完美收集就得从头打,并且中途的游玩内容也不会随我选择改变,又不能跳过,存档也不能像文游那样中途保存以便看不同结局,流程也不短,实在耐不住性子重头再打一遍了
玩法很新奇,短时间内还是很经得起玩的
玩法很有新意的克系独立游戏,去年看了其他博主测评的demo之后就一直很期待,众筹买了最高档,没想到这个档的cdk只有一张实体卡,要等到今年六月才发,谁家游戏参与了众筹最高档的玩家要等游戏发布五个月之后才能拿到cdk玩上游戏啊!TT 游戏优点和缺点都很明显,优点是玩法很特别,探图非常上头;美术质量很高而且风格统一,交互看着很舒服;音乐好听而且节奏安排得当,游玩过程非常有代入感,以上三点足以证明这是一款精品独游,但程序和文案的短板还是导致游戏某些细节的部分像是半成品…… 程序方面,bug非常多,经常会发生卡牌效果未触发和显示异常的情况,特别是在第四章的时候bug频发,感觉像是制作组经费烧完了一样(…);卡牌各体系之间的联动性比较弱,这导致收集卡牌和抽卡会在游玩过程里逐渐失去新鲜感,理论上来说卡牌游戏在中期就应该已经让玩家有机会组建出一套自己惯用的体系,后期通过收集和调整来完善自己的卡组,但腐根之里的卡牌一直到结局都是一盘散沙,废了很大力气探图收集到的卡牌也都平平无奇,完全没有给游戏体验加分。 文案方面,看得出是想致敬洛老那种美式恐怖风格+碎片化叙事,但大部分文本都有种强装谜语人故弄玄虚的感觉,谜语中的信息量很少,大多是华丽辞藻堆砌,真要推进剧情还是得靠大白话,导致游戏里的神秘学内容就像蛋糕上的塑料装饰一样食之无味弃之可惜;到了角色语言部分更是直接一转变成日系轻小说,某些眷属npc的对话有很浓的二游master love味道,和游戏本身的风格割裂感很强,甚至一度让我怀疑角色对话部分和游戏旁白部分是两个不同的文案接力写的……叠个甲我并不讨厌日系文本,平常也会玩二游戏和日系avg,但独游文案的风格统一很重要,让轻小说一样的内容出现在美恐作品里实在是太出戏了;还有最可惜的一点,虽然邪神主角风味很足,但大多数npc的塑造都太扁平了,能感觉到制作组设计眷属是为了增加趣味性和补充剧情内容,但所有眷属都只有角色人设好看,没有进一步的个人故事展开,一周目走完感觉我这个邪神跟自己的眷属特别不熟,好像把他们全都剔除出去也完全不会影响游戏本身的内容…… 最后还想吐槽一下策划,看得出游戏有一部分玩法是参考了hades,想形成一个外出探索→结束探索归家→养成属性与攻略npc→外出探索的循环,但游戏本身的类型并不是肉鸽,而且资源充足,想把自己玩死真的很难,这就导致玩家为了归家养成必须主动结束探索,否则就只有在每个章节末尾才能进行养成,但每次主动结束探索都要牺牲之前在地图里留下的视野,在老家点完技能树重新回到地图之后想检查一下之前探索过的地方有没有遗漏还得重新蔓延过去,这样的体验真的让人很不爽。 我觉得国内独立游戏应该多受鼓励,所以给个好评,但还是希望倒带组能再锻炼一下组员们的水平,成员之间多磨合,希望你们下一部作品能做得更好!
I loved this one! The graphic design direction is excellent, and the strategy mechanics clicked with me fast. It still feels rough around the edges in places, but the core idea is strong enough. I did get stuck on one puzzle for way too long, but that was entirely my fault for not reading properly.
游戏挺好玩的,玩法很有特色。但是其实我最后玩不下去了,可能我确实没有那么享受扮演一个嗜血的未知生物。
一进游戏就是满满的克苏鲁风格,美术真的很顶。喜欢克苏鲁风格的玩家,一进游戏就会眼前一亮。游戏的地图的风格设计、卡牌的演出效果、各种血液特效,再搭配游戏优秀的BGM,整体游玩体验非常不错。玩法有点像我自己之前玩的《石油大亨》,需要算好资源、规划好路线来探索地图,游戏还加入了大量特色牌组,整体玩法趣味性十足。但游戏我体验的时候还是有一些问题,比如探图的途中无法存档,游戏居然没有主动存档但是后面地图又很大玩着很难受,很多隐藏内容不看攻略就会直接错过,后期卡牌数量很多,但是其中大部分根本用不上。游戏整体品质还是非常不错的,这种类型风格的游戏现在也比较少,推荐给喜欢克苏鲁风格和对这种带有经营卡牌玩法感兴趣的玩家。
游戏倒是很好玩很有新意,剧情也不错,就是吧,越玩越卡是怎么回事?玩到一半就得退游戏重进,很影响观感啊
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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