
Extend your roots, imbibe fresh blood, and expand without end. Roots Devour is a strategic exploration game centered around a card-connecting mechanism. Drive your frenzied roots through swamps and over frozen mountains, invading human cities until the darkness... descends.
Modeled estimate, not a reported figure. How we estimate →
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About


Deep within the silent forest, roots stir slowly into consciousness.
A primal ravenousness takes instant command of your mind.
Extend your roots—pierce, entwine,
And devour the blood of those creatures thrashing in terror!
Connect, and connect again—
This frantic spread will not be halted.
Until the world is dismantled, reconstructed, and utterly swallowed by you.
All living things are nutrients; YOU are the only predator.

Cards are not tools,
But the fragments and extensions of your will;
Paths are not choices,
but corridors the world is compelled to surrender.
At the cost of every irrevocable bond,
Emerging from the dim-lit woods, traversing swamp and snow,
Usurping even upon the realms of mankind.
Once the darkness is fully seized, you shall no longer require understanding.

Cross paths with 'humans' burdened by their own secrets.
As their superior, command their fates.
Interfere, manipulate, or bend them to your will.
Your choices will pave the path of destiny, guiding the world to different fates.
For you… is this slaughter,
or an act of mercy?
In a silent, eerie, Lovecraftian forest, embody an ancient god driven by an insatiable thirst for blood.
Experience a card-connecting mechanism. With hundreds of cards at your disposal, craft shifting combinations and discover endless playstyles.
Explore four distinct regions. Balance resource management, deck-building, puzzles, and card collection to overcome ever-evolving threats.
Encounter a diverse cast of humans. Choose to remain a silent observer or intervene in their lives. Build bonds with up to 7 key characters to unlock hidden stories and multiple endings.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏线性做得不好,很多卡牌用法鸡肋
The theming and exploration is good, but the gameplay itself is simple to the point that I kept wondering if I was missing something. You'll enjoy this if you're looking to explore the world of being an evil plant horror that eats everyone thematically. You may not enjoy it if you're looking for interesting or challenging game mechanics.
A decent game marred by the most minor of frustrations, one that managed to make me put it down (perhaps to return to some day). Let me zoom out. And show my previous progression on the level's map. It seems so simple, but a game all about forming pathways through connecting nodes is let down by the inability to zoom out and look at where I'm travelling. "Ah, but Heather, that would make it too easy-" No. 'Roots Devour' already introduces obstacles to make pathing an interesting challenge, but upon retrying levels to explore further I would often find myself travelling down previously discovered paths and not realising until I had reached the same dead ends again. This became a frustrating issue on the second level, taking place in a swamp that obscures your vision and requires the player to illuminate their progress incrementally. This was a really fun puzzle to try and solve when finding new areas. Less so when I would realise I'd already been somewhere and now had to restart the level as my currency for reversing course ('blood', thematically) was drained. Just let me zoom out further, even if the fog-of-war is still there. And show me where I've previously been. Gone are the days where I remember intricate level details. In my youth I could verbally relay to you every square inch of the first two levels of 'System Shock 2'. Now, in my feeble years of my (upsettingly late) 20s, I am unable to perfectly recall multiple runs of a random indie game that I pick up and play. This is a good game. If you liked the gameplay of 'Cultist Simulator', or the visual art of 'Darkest Dungeon' but wish they were a bit easier and more digestible this is an easy buy.
不能回档,错一步只能删档重来,还偏偏是个重复性很强的游戏 (初见猫头鹰把她吃了,头一个小时的进度白干,不敢想象到后面剧情走错,几十个小时的进度也删档是什么感觉
猫头鹰,,俺的猫头鹰;;
Roots! Bloody roots!
好多人外。。。好多母亲。。。。(闭目 二编:对我来说瑕不掩瑜吧,虽然游戏代码有点拉跨文笔比较生疏,但是整个故事的基调我非常喜欢,支持制作组
我真的是服了这个游戏了,很难想象一个游戏局内存档都不会做, 这个结局更是逆天,放个存档点在终点前面制作组会死吗,我打完个b结局跑半天路想打个d结局,跑出来个乌鸦给我肘击了,然后让我再跑一遍,你觉得这样很好玩吗制作组
20分钟两个bug,优化还差
说实话,这个游戏效果还挺让我震惊的,虽然演出效果很简单,但我觉得和这个游戏正好符合,反正我不觉得有什么突兀,而且玩法我不觉得很枯燥,反而能让我有探索,如果喜欢尝试新东西的话可以一试!我目前玩下来感觉很有趣,一些卡牌效果还能解锁不同的玩法,所以能不能一点dlc(((
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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