
Beautiful 16 bit retro art style with fluid animations and deliberate combat. Read the enemy and act accordingly in this seamless world without any load screens.
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
어렵긴 하지만 세이브 2번 있고 보스 처치시 회복되니까 꽤 할만한 듯. 다만 패링 못하면 게임을 못 꺰. 처음에는 주인공이 칼들고 휘청거리고 좀 답답했는데 하다보니 익숙해져서 결국은 다 꺰. 업적은 모든 보스 다 깨면 자동으로 깨진다. 그리고 초반에는 키보드로 했는데 역시 이런 류는 패드가 편하다,
It's a nice and good game. Just not my game. I can't get myself to like it. That doesn't make it bad. The controls are quite simple: move with arrows, attack up/middle/low, block up/middle/low, run, turn and use "THE ARTIFACT". The artifact is a weird object that creates a respawn point, using energy that recharges when you kill a boss. You have 3 hitpoits, no more, and if you get down to 0 AND HAD A RESPAWN, you respawn in that place, and the respawn is used. Enemies can cheese destroy the respawn point, which is annoying, and makes you put your respawn way behind where the battle starts, and even then it's not guaranteed it's not going to be destroyed. THIS IS NOT A GAME ABOUT BATTLE PATTERNS. Enemies mostly don't have patterns, you just have to learn how each of their attacks are and protect accordingly to their movement. Which basically makes it a reaction game. The gameplay is a bit repetitive to me, and I just don't like the design of it. If you like grindy games where you have to learn each enemy by repetitive dying, then you'll probably have a good time.
아니 남들 다 60프레임 넘어보이는데 왜 난 40프레임 고정이냐고 설정같은것도 없는데
This is a thought of a game. It really is barebones in terms of everything. UI, mechanics, gameplay, graphics. The shadows of the characters go over the assets, there is no clarification about where to go (there's a cave you can completely miss and there is nothing pointing to it), the enemies can hit you before you finish the recovery animation, the menu is horrible to navigate and very rudimentary, the hitboxes are not well adjusted, challenges do not feel rewarding but instead are frustrating to learn enemy patterns, etc etc. Really not worth the 10-12eur. If you feel like wasting some time playing "3-button guitar hero" then get this game at a really good discount. Otherwise do not bother.
[i][/i]
아 막았다고
늦게내는 가위바위보
Too much rng and ♥♥♥♥♥♥♥♥
The game seems to have a huge problem with controller support, which is sad cause the game looks pretty fun. To be more precise most controllers seem to not get registered or have som inputs not working correctly. Hopefully the dev gets to fixing this rather huge bug.
В этой игре мы играем за женщину. Уже стоит напрячься, не правда ли? Но я не сексист, так что не об этом. Я это к тому, что мы играем за женщину, с тяжелым мячом, и потому наш персонаж дохлее и медленне всего, что есть в этой игре. Это вам не ваша тень деревца из Элден Ринга, здесь реальный скилл. И как только вы подумаете, что овладели эту игру, вам встречается сраный пришелец с хлыстом. И даже когда вы его победите, откроется хардмод, и вот там уже полная содомия. Финальный босс - это самое легкое, что может быть в игре. И нет ничего хуже сраного пришельца с хлыстом. 10 я же нажал из 10 2 нижние атаки подряд от пришельца из 2
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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