
Beautiful 16 bit retro art style with fluid animations and deliberate combat. Read the enemy and act accordingly in this seamless world without any load screens.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 276reviews | 84% | — | $80.1K |
| $5.99−60% | 48ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
어렵긴 하지만 세이브 2번 있고 보스 처치시 회복되니까 꽤 할만한 듯. 다만 패링 못하면 게임을 못 꺰. 처음에는 주인공이 칼들고 휘청거리고 좀 답답했는데 하다보니 익숙해져서 결국은 다 꺰. 업적은 모든 보스 다 깨면 자동으로 깨진다. 그리고 초반에는 키보드로 했는데 역시 이런 류는 패드가 편하다,
It's a nice and good game. Just not my game. I can't get myself to like it. That doesn't make it bad. The controls are quite simple: move with arrows, attack up/middle/low, block up/middle/low, run, turn and use "THE ARTIFACT". The artifact is a weird object that creates a respawn point, using energy that recharges when you kill a boss. You have 3 hitpoits, no more, and if you get down to 0 AND HAD A RESPAWN, you respawn in that place, and the respawn is used. Enemies can cheese destroy the respawn point, which is annoying, and makes you put your respawn way behind where the battle starts, and even then it's not guaranteed it's not going to be destroyed. THIS IS NOT A GAME ABOUT BATTLE PATTERNS. Enemies mostly don't have patterns, you just have to learn how each of their attacks are and protect accordingly to their movement. Which basically makes it a reaction game. The gameplay is a bit repetitive to me, and I just don't like the design of it. If you like grindy games where you have to learn each enemy by repetitive dying, then you'll probably have a good time.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese
| $14.99 |
| 33ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a thought of a game. It really is barebones in terms of everything. UI, mechanics, gameplay, graphics. The shadows of the characters go over the assets, there is no clarification about where to go (there's a cave you can completely miss and there is nothing pointing to it), the enemies can hit you before you finish the recovery animation, the menu is horrible to navigate and very rudimentary, the hitboxes are not well adjusted, challenges do not feel rewarding but instead are frustrating to learn enemy patterns, etc etc. Really not worth the 10-12eur. If you feel like wasting some time playing "3-button guitar hero" then get this game at a really good discount. Otherwise do not bother.
늦게내는 가위바위보
The game seems to have a huge problem with controller support, which is sad cause the game looks pretty fun. To be more precise most controllers seem to not get registered or have som inputs not working correctly. Hopefully the dev gets to fixing this rather huge bug.
[i][/i]
Too much rng and ♥♥♥♥♥♥♥♥
아니 남들 다 60프레임 넘어보이는데 왜 난 40프레임 고정이냐고 설정같은것도 없는데
아 막았다고
아래 아래 위 중간 중간 위 위 아래 중간 위 중간 아래 크아아악
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2K | 32 | 69% | $2.99 | |
| $281 | 8 | 100% | $2.00 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $10.6M | 21.6K | 91% | $29.99 | |
| $3.5M | 10.5K | 77% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $80.1K | 288 | 82% | $5.99 | |
| $80K | 283 | 67% | $14.99 | |
| $80.1K | 184 | 84% | $29.99 | |
| $80.1K | 405 | 56% | $14.99 | |
| $80.1K | 495 | 75% | $12.99 | |
| $80.1K | 95 | 57% | $19.99 |