
Rescue squad captain Watase Kasasagi wakes up without his memories in the middle of his most critical mission yet-- a nuclear meltdown at a research facility. In an unfamiliar place and without his years of training, he must rescue the survivors and escape...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
冲着中泽工来玩的,群像地下设施逃生+双主角视角叙事,确实有e17和r11的影子。 四条线只有A线很优秀,悬疑氛围拉满让这部作品开个很高的头。 B线叙事枯燥又割裂,仅作用于补充信息,C线比较短不评价。 D线解密篇很失望,各种敷衍的回忆杀把角色塑造的很失败还影响阅读,不过至少是平稳收尾了。 选项系统十分复杂,不跟着攻略走几乎不可能全收集 只推荐同类型作品粉丝游玩,且玩且珍惜
정말 재밌게 하긴 했는데 튜토리얼이 필요한 선택지 고르기는 진짜 아닌거 같다... 왜 그런 시스템을 넣었는지는 알겠는데 워낙 선택지가 많은 겜이라 진짜 쉽지 않음. 그거 제외하면 근래 들어서 가장 몰입도 있게 한 비주얼노벨. 굳이 아쉬운 점 하나 더 뽑자면 Xtend Episode에서 본편꺼 복붙하거나 시점만 살짝 바꾼 것들은 좀 쳐냈으면 어땠을까... 여운을 즐기려고 했는데 그런 내용들 때문에 너무 길어짐.
가끔 잘 뻔한 적도 있었지만 그래도 짱큰분들이 많이 계셔서 좋았구요 스토리도 완성도가 깔끔했어요 음 나 이런거 좋아하네
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Languages: English
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
中泽工老师,我还记得你😭😭😭 infinity,io,rd都牛逼😭😭😭
재밌었던 비주얼 노벨 중간중간 약간 지루한 부분도 있었지만 이정도면 대단한 몰입도라고 생각합니다. 추천합니당
七分佳作,作为中泽工导演的悬疑类作品在游玩时难免会让人与ever17产生联想,事实上当我有带着这个念头真正去体验这部作品的双线叙事节奏时候,游玩体验意外的不错 首先是被很多人诟病的B线日常过于枯燥问题被我巧妙地回避了,因为我先玩了B再玩的A,B线虽然也有悬疑的部分但整体玩起来还是普通gal那种感觉,反正总结其实是对作品世界观的讲述,虽然这类悬疑作品游戏在你什么都不知道的情况下直接杀进一个生存大逃杀现场里进行游玩的体验是最棒的,但这部作品巧妙就巧妙在你走完一整条B线后,你再进A里依然可以给你数不胜数意想不到的伏笔,甚至我觉得就是因为我预先知道了这个世界观及B线结尾给的信息,我才在A线里能进行更多的猜测,这种体验我认为才是悬疑类作品的核心玩点,所以很多先A后B期待解密给信息的玩家,迎来的却是废萌日常,这种落差感是极大的,所以我认为想提升游玩体验还是得先B后A 缺陷的话我觉得没有flow图是比较可惜的,游戏里的SSS系统机制讲解其实原理我是懂的,但实际上你真的想依靠自己走完所有的结局是不可能的,最终还是得查攻略来调那个SSS系统走完所有结局,而且还特别繁琐,这游戏实在是太冷门了攻略几乎没有,我对着某位大佬整理的Excel表格眼睛都给快给我盯瞎了才收集完了全部结局,要是有个flow图让我知道我现在处在哪是真能节约很多时间 还有C线的部分,这条线我觉得就是来凑数的,完全没有必要存在,给的信息在A线里是可以猜的出来大部分的。D线解密篇也是枯燥的回忆杀太长了,在解密篇的时候其实大家想看的就已经是核心谜题了,只要这个东西一出来后面就没必要花太多笔墨去写一些无关紧要的事,不是说不能写,就是可以尽量缩短,大伙玩这么久就是为了这一瞬间呀,在收集剩下的BE的过程是真的有点痛苦的 不过在目前的悬疑类作品里可以到中上游了,A线扎实紧凑的剧情展开不用多说,B线当成对世界观的补足,C线我实在想不到有什么理由可以给它找补,D线核心谜题和幕后黑手究竟是什么东西我觉得给的足够合理,最后的反转确实是让我意想不到,那么作为一部悬疑作品就足够了
It's honestly ok, but the payoff didn't really feel worth the walls of text. The route system is also badly made as they wanted it to be thematic, but it fell flat for me
In the beginning of Root Double, I thought it was an incredibly well written VN, the first route really got me invested. Without spoiling anything, the game to me, is far longer than it really needed to be. It wasted so much time on flashback scenes and repeating stuff over and over that it got fatiguing FAST. It took me nearly 71 hours to reach the true ending even while skipping most of the bad endings and not doing the xtend episode. I felt like it could've easily been half that and not lost much of what made this game interesting. Honestly I feel like I got stockholm syndrome half way through, I was getting bored, but I still wanted to know where it was going because the twists really do make you go "oh wow". I struggled to build the motivation to boot the game and continue reading, but after a few minutes, I'd easily sit there for hours reading it. You almost always have enough info to go on to come up with your own theory as to what the truth is, which I far prefer to the danganronpa style of "we'll just hide critical information and make the twist come out of nowhere". The characters were good and there were a lot of emotional moments in the game, it definitely got tears out of me more than any other VN did, you'll definitely finish it thinking "wow... they went through a lot...". I would recommend it, especially if you're into a mystery that keeps you asking questions, but it really took me a lot longer than it should've to decide whether I want to click recommend/not recommend on this review. If you haven't played the chaos games (CHAOS;HEAD NOAH/CHAOS;CHILD, totally unrelated to this game) though, you should definitely play those first, they're way better.
이런 씹 개씹비추한다 에프터 주인공은 수염 있고 비포 주인공은 목소리 ㄹㅇ 거슬리네 개노잼 일상 파트 왤케 기냐 하다가 잠들뻔 했다 스토리는 에프터만 재밌고 그 이후로는 영 재미가 없네 에휴
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Where this game's players are, estimated from review languages.
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