
Rescue squad captain Watase Kasasagi wakes up without his memories in the middle of his most critical mission yet-- a nuclear meltdown at a research facility. In an unfamiliar place and without his years of training, he must rescue the survivors and escape...
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还行吧,选项系统挺复杂的,作画有失误,音乐又没衔接好的地方,后边结局有点包饺子,但还行,就是真白戏份太少了
Nakazawa Takumi's masterpiece.
As this is a visual novel, I don’t need to explain why it’s great — anyone familiar with the genre will understand. Consider this a well-deserved +1 positive review from me!
ever17 시나리오 작가가 만든 후속작. 17과는 다르게 초중반도 꽤나 몰입감 있게 잘 만듬. 마무리 반전이나 복선도 ever17 못지않게 잘만들어서 게임성은 수작 이상이라 생각함. 하지만 CG나 컷신의 작붕과 10년대 작품치고 아쉬운 작화. 공략 없이 하면 금방 질리게 만든 센시즈 심파티 시스템(SSS)과 호불호 갈리는 캐릭터 음성만 잘 고려하면 재밌게 즐길수 있을거 같음.
Definitely one of the better stories I've seen, with plenty of twists - I was able to predict some, but not others, so I'd say it hit a pretty good balance there. Hunting for all possible endings was fun, too. I wish more people knew about this game.
A线的悬疑气氛营造的很好(虽然谜底并不是特别有趣),人物塑造很成功,但结局[spoiler] 把一切都归结到一个人的恶意[/spoiler] 还是有点太取巧太轻了。
It's honestly ok, but the payoff didn't really feel worth the walls of text. The route system is also badly made as they wanted it to be thematic, but it fell flat for me
劇情很屎
还行
io精神续作,原来,你就在这里啊。。。。。😭
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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