
A world of Police that have forgotten what, and why, they are policing. Rooftop Cop is a collection of five endless vignette games and a 7-track album. The games are set on a loose metaphysical timeline in which the Cops slowly lose their way.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
You're joking right? It's a collection of 5 minigames that don't teach you anything, don't give you direction, and are boring. 4 of them at least, there's at least one game dropping through floors that is semi interesting at first, but loses interest rather quickly. This is doing it's hardest to be an "art" piece, but it's a game that at 4-5 bucks you shouldn't even take an interest in. For a quick run down and gameplay footage: http://youtu.be/M-4efyFiPUg
An unsettling buzz, a breaking of sunset through the fuzzy scanlines pulsating through the glow of the screen. Right away the title screen for Rooftop Cops is of a metaphysical order and not a concept we can grasp with our own hands. It's a world and a mental state that exists in already crowded and chaotic headspaces, but it is also oddly calming. Yes, Rooftop Cop is as strange as it sounds, a collection of 5 seemingly unrelated scenarios with different metaphorical consequences accompanied by some incredible soundscapes and ambient shiftings echoing through your ears and exiting through your soul. The games are confusing, they are slow-burning in progression but that only lends itself to the incredibly strange and disjointed narrative presented. It's not something you play for "fun", but as a meditative space for thought. If you don't like games that cause you to think or contemplate, avoid this. If you prefer having your hand held and all of your thoughts served to you on a silver platter then by all means go play one of the thousands of generic action games already on Steam, but if you're willing to dedicate your headspace to a different train of thought, to a form of art with a bit more meaning than just 'video games' then this is one surreal trip worth taking. Close-minded people need not apply.
There is no reason to play any of the vignettes past the first few minutes of each, unless you've fallen in love with the systems for their own sake. To me, this is a game design dream come true. Everything is laid bare, and in a few cases I can feel the game outright mocking the idea that you might want to 'complete' a vignette or be rewarded for doing so. Not recommended if you're looking for a nice fun videogame experience, but I truly love Rooftop Cop and recommend it with my entire heart if you're interested in... well, whatever the hell it is. It speaks to me about the nature of videogames, so it's not "for people who don't like videogames." Maybe it's for people who are acutely aware that they like videogames TOO much.
[h1]Disturbing noise[/h1] It's a world and mental state that exists in crowded and chaotic headspaces, but is also strangely calming. The game is a collection of five strange mini-games accompanied by an unsettling atmosphere - metaphorically accompanied by eerie landscapes - that attack echoes through the ears. The games are confusing, they are hard to beat for that, in the strange and chaotic narrative presented. This is not something you play for "fun," more as a place to let go of thoughts of cognition and understanding. [b]END[/b].
This is a collection of five minigames that are not interconnected. Games 1, 2 and 5 are well, I don't know what's their point. Games 3 and 4 are at least playable to some extent - game with breaking through glass walls is easy to comprehend and easy to play. Game 4 is something like a building your raft from materials that you gather from randomly generated environment. What's the meaning of the title? No idea. I would not recommend buying this standalone, it's a waste of money.
This game truly is the lowest a developer can go asking for money. It's a game where you play 5 small mini games, non of which makes any sense, non of which explains themselves. I'd expect to find this on a indie forum from a developer exploring themselves, exploring what they'd eventually want to make, this being a collection of their first ever small little funny projects. I would never expect to find this on Steam for 4.15$. Truly shows how terrible the Greenlight system is, how little Valve cares about what gets on their platform as long as it makes Valve just 1 cent it's welcome on Steam! And the developer should feel embarrassed asking 4$ for this piece of junk. Please, whatever you do, do not spend money on this. Not only is it a terrible [i]game[/i], but you shouldn't give this developer anything. [h1]Curator page[/h1] [i]If you liked this review or otherwise found it helpful in deciding whether or not to buy this game, feel free to follow [url=https://store.steampowered.com/curator/29162366/]my Curator page[/url].[/i]
I personaly very much enjoyed, still enjoy I'll admit, these five mini-games that compose Rooftop Cop. Why for me is simmilar to my enjoyment of the Welcome to Night Vale podcast. Both, at least to me, represent a subjective puzzle in which the player attempts to solve their lore, history, and story of how those systems(typically made of characters, objects, ideas) function in themselfs plus their interaction with one another- allowing you the player to project and stitch together the narrative: Through the five vignette* games you're given a vague picture where by its narrative evolution depends upon the lenses one analyzes it with. Perhaps my comparriosn to WtNV sheds off here in that within its own meduim, you are not driving the ship, when unlike video games there's the epectation for direct and explicit rewards from effort; input then fallows personally impactful output. More so, if being someone who holds the epectation of a fully air-tight complete story [or general dislike for making "narrative hypothesis" and self constructed story connections], that's not what Rooftop Cop provides. It's a impromptu for you to fill in the gaps of the story; and, that's why I compare it to WtNV becuase that radio-podcast is the same in that both are subjective to your intrpetation, yet in WtNV progresses without imput. I mean beyond playing it and fallowed by listeing to it, WtNV progresses wither or not you've individually given its aspects thought. Meanwhile with Rooftop Cop because its a video game I can see the un-ideal prospect of its mechanics being more of an obstacle; over that of additional layer for promoting contemplation, at least of the subjective story it evokes in each of us. _Side note, on that subject Idea Channel created a video in relation of 'Mechanics vs Nerrative' linked: https://www.youtube.com/watch?v=RsybY6dcXAQ if interested. Anyways, I enjoy the mechanics for they reminded me of the feeling of being placed in a foreign realm who's operations, traditions, and social norms differ from my own, hence [for me, implying] in order to begin to understand I ought be observant plus alongside employ experiential thought processes, and to extent; I think says upfront that this void of hand-holding, which several games do typically, is done intentionally. Fallowing the analogy just set-up, not every culture is catered, and sometimes there's fun figuing it our for yourself. And so if that's your thing, maybe you'll enjoy these five vignette* games. * "a brief evocative description, account, or episode." _ "a small illustration or portrait photograph that fades into its background without a definite border" Have a great day By the way, Either way you try it or not. ; )
The arstyle is unique, there is a kernel of a couple of good ideas and I enjoy the artsy soundtrack that is a little similar to Simon Fisher Turner's work for Derek Jarman movies. Other than that, this is an art project, not a game. And a pretentious art project at that that says absolutely nothing worth saying. What's worse is that there is potential and talent here, just wasted. If you're gonna get it, get it for the soundtrack.
This is a collection of games, pieces, which are honestly hard to describe. It defies the usual expectations of a game, but with intense care and honesty. Expect it to be somehwat goalless, driven by personal interpretation. Enjoy it like a ride. GOD BLESS EVERYONE is my absolutely favorite part. I really like the ambience, the slow pace, and the few interactions you available. Building is, of course, futile, but it feels necessary to do something -- anything -- just to not give up. Keeping yourself busy is very important when drifting away.
Ich habe dieses Spiel kaum gespielt. Wirklich. Zu diesem Zeitpunkt so um die 20 Minuten. Aber jetzt kann ich schon sagen das das Spiel nicht wirklich ein Spiel, ist sondern vielmehr in die Richtung "abstrakte Kunst" geht. Es ist eine Ansammlung von verschiedenen Minispielen die mal mehr mal weniger gutes Gameplay bieten. Es versucht nicht als Spiel zu unterhalten. Es ist mehr ein Interaktives Gemälde über Polizisten in einer Dystopischen Welt. Man muss viel (oder alles) in das spiel, Story-Technisch gesehen, reininterpretieren um zu sehen warum diese Polizisten das hier genau jetzt tun. Das reitzt aber auch ein wenig an Rooftop Cop, weil man seine eigne Geschichte zu all diesen abstrusen Geschehnissen "basteln" kann. Für alle die KRZ in abstruser und ohne wirkliche Story erleben will, oder einfach mal "interaktive Kunst" sehen will ist das eine Empfehlung. Für alle die ein Gameplaystarkes Spiel haben wollen, lieber nicht kaufen oder auf 50-70% Rabatt warten.
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