
Horrible creatures ravaged the entire autumn, taking their sacred fruits to other lands. Now Ronister goes out on an adventure around the world, facing various enemies and obstacles. On his journey he'll find vehicles and will get unique abilities to save our planet from the terrible Evil Bat.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Esse Jogo me fez relembrar a minha infância, me trouxe muita nostalgia da época do Mario do Snes. Gostei muito das artes e do level designer muito bem projetado! A fase do gelo para mim é uma das melhores do jogo! Que venha O Ronister Adventure 2! Que com certeza eu vou jogar!
Jogo excelente, gráficos simples e marcante, jogabilidade ampla, jogo sensacional.
bom indie, bem feitinho e divertido. recomendo muito!
O JOGO É BEM DESAFIADOR E TE GARANTE HORAS DE DIVERSÃO, PODEM COMPRAR SEM MEDO POIS É UM ÓTIMO PASSATEMPO.
Moments a brilliance, but not without many small flaws. This little indie game seems to want to emulate the games of old, and it really captures some aspects of those games. Controls are similar to games like Mario, but it just doesn't feel quite as tight. I found myself struggling when I would try to jump immediately after landing, which only made the Battle Toads-esque section more frustrating. The game isn't very difficult, so it's easy to look past most of the control flaws. The characters hit box seems a tad "off" as well, which makes the protective bubble power up all the more frustrating, but I'll get to that. The enemies, and bosses, are your standard side scroller fare. They're mostly brainless, and just waiting to have their head stomped on. Nothing groundbreaking, but they're fine. There are a few small sections that mix the game up a bit. There's a boat section, which really made me think of Battle Toads or Bit Trip Runner, and a plane section. In my opinion, both had their flaws, but I still liked those little breaks from the main gameplay. Graphics are fine, the game looks like what it's attempting to be. The enemy designs are nice, and I wish they had added more variations. Sound is pretty incredible. This game has a solid soundtrack, sounding a lot like something Anamanaguchi would make. There's only one real power up, which is a bubble. It protects you from damage, but only enemy damage. You're on your own with the spikes and buzz saws. It also will randomly pop if you get too close to an enemy, and sometimes even if you killed it. There is a mode for speedrunning, but I can't help but think that it was an afterthought. The game just doesn't feel like it was meant for that. There are often long gaps of waiting for obstacles to get out of the way, even at the start of levels. I'm also not sure why they didn't omit the story aspects from the speedrun mode, they only slow everything down more. While much of my review is criticism for this game, it's still not a bad time. It's only a few dollars, and I'd say it's worth a shot to play. You can tell that a lot of love went into making this game, and my review isn't meant to discourage the developer. I would be interested in future titles that the developer puts out, because they could make really good platformers. They just need to put some more time into it.
divertidíssimo...simples e fantástico !!
Hands down, one of the best underrated platformers I have ever played. So much love went into this game and it shows! The creator is also very kind. He found me streaming his game and I had a wonderful conversation with him while playing!! This game is worth every penny.
O jogo é um platformer 2D clássico, que começa até simples, mas evolui para fases onde os pulos precisos e calculados se tornam necessários e exigem muita habilidade do jogador. Nesse sentido, os controles ajudam bastante pois são muito precisos. Os gráficos são simples, mas completamente dentro da proposta do game, as animações dos inimigos são muito boas. Gostaria que os inimigos tivessem mais padrões de movimento e ataques, mas essa falta é suprida pelo posicionamento deles, milimetricamente calculado para criar o desafio nas fases. Divertido ver alguns amigos conhecidos pedindo socorro ao Ronister nas fases do jogo. Acho que poderia haver um diálogo de agradecimento deles após o Ronister vencer o chefe da fase e salvar aquele reino. A trilha sonora é muito bacana, e ajuda a manter a ideia de um jogo moderno, mas com alma retrô. No geral é um jogo bastante divertido e, apesar de curto, diverte bastante quem gosta do gênero. Precisa ainda de um pouco de polimento, principalmente nas colisões com alguns inimigos. Por mais de uma vez, morri ou perdi o escudo pulando na cabeça de inimigos em determinadas posições. Uma sugestão aos desenvolvedores seria implementar o sistema de conquistas Steam e de cartas. Eu adoraria ganhar todas as conquistas deste jogo. Só não faz uma de terminar ele todo sem morrer, por favor! :-) Finalizando, este é o jogo de estreia do Ronister no Steam, depois de duas aventuras feitas pro Atari 2600 (sim, esse cara faz jogo pra Atari que roda em Atari real!). Fiz questão de comprar e jogar até o fim o jogo deste meu grande amigo. Parabéns pelo jogo e muito sucesso a todos!
Amei, jogo muito legal. <3 <3
my original review of the game was about how i enjoyed it and it was one of the games i liked doing the speedruns of. then the new version came out and the game was ruined. no more speedrun tactics, new auto scroller style levels that eat inputs so there's no consistency and an overall death to the charm that was this game. review changed. such a shame.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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