
Paint the screen red and travel the cosmos in this bloodstained action adventure game! Witness the latest from Grasshopper Manufacture: the advent of ULTRA-VIOLENT SCIENCE FICTION!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
About ROMEO IS A DEAD MAN
Take control of the protagonist Romeo Stargazer in this third person singleplayer action adventure, split into various chapters. His story is both unpredictable and littered with intense battles, interspersed with side missions to suit the player's pace.
A story that transcends space-time
This game's story starts with space-time itself being shattered by a certain incident. Romeo, too, on the brink of life and death finds himself revived by a new kind of super technology. Thus he is recruited for the FBI's Space-Time Police as a special agent, and wanders the cosmos in search of criminals who've taken advantage of the situation at hand in an attempt to bring justice back to the universe. At the same time, he looks for clues concerning his missing girlfriend Juliet, and quickly comes to find both her disappearance and the destruction of space may be more linked than he thought. Donning the mask called Deadgear, what awaits Romeo at the edges of space-time?
Fight blood with blood
Romeo switches between swords and guns to fight. Wipe out the waves of enemies that stand in your path to give birth to a new kind of bloody action, and take down the fearsome space-time criminals that await. Absorb the blood of your enemies to unleash Romeo's special attack: Bloody Summer, capable of turning any situation around. Romeo's various weapons can be strengthened and altered as the story moves forward as he takes on even stronger enemies.
Grasshopper Manufacture's brand new title!
ROMEO IS A DEAD MAN is Grasshopper Manufacture's first brand new title in years! Players can expect a brand new unpredictable title that stands atop decades of experience!
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 2.2Kreviews | 88% | — | $3.1M |
| $49.99 | 1.8Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
historia confusa, pesimo rendimiento con gráficos de ps3 y configuración pobre. Se nota que lo sacaron apurados, en el trailer iba a salir en 2026 ''quizás''. Y bueno aqui está todo sin completar, pobre juego lo mataron
I'm a big fan of SUDA51 so I was excited for ROMEO IS A DEAD MAN, and the fact that this is my 100th review is a happy coincidence, but in the interest of transparency I do want to be clear that I am huge fan of Grasshopper so this is not a review from a neutral standpoint. ------------------------------------------------------------------- “O Romeo, Romeo, wherefore art thou Romeo?” Alright, obvious bit aside it’s actually a good question in this case since this game is wacky. ROMEO IS A DEAD MAN is the newest game by Grasshopper and has a lot of the things you may have come to expect from them. Action hack-and-slash, weird plot, mixed art styles and references to other cult media. As I did with my Travis Strikes Again review I’m going to split this review into two parts, that being a surface critique (surface as in the part you interface with, not surface as in surface-level) and a deeper dive. ROMEO IS A DEAD MAN, which we’ll just call RDM going forward, is mechanically similar to No More Heroes 3’s hack-and-slash gameplay but with the addition of a firearm for ranged combat and striking weak points. Furthermore abilities in this game come from an odd pokemon system in which instead of the magic attacks from your gauntlet in NMH3 you summon a zombie to do a move. It’s responsive and feels pretty good and there’s decent enemy variety. Each level has a little gimmick that prevents them from feeling samey and none overstay their welcome. There’s a frankly baffling mechanic though I do want to mention. For some reason multiple times per level you will be forced to go through slow, maze sections with no combat that all take place in the same environment. I have no idea why these “sub-space” sections are in the game, but they are easily the worst part of the game. They’re not deal breaking, but fair warning they are there, and honestly you may just want to search for a map because they are such a slog. That aside the game is fun to play and has plenty of content. Visually the game is very sharp, the varied visuals and high contrast colors produce rapidly changing arenas of violence. Musically this game is on the weaker side. There are some really good tracks, but most just come and go, no No More Heroes 2 is this. Stylistically I don’t think this is one of Grasshoppers finest games, but it works well and stands head-and-shoulders above a lot of games. As for the story, and the deeper dive section, it’s a hard one to talk about because it’s so all over the place, I think intentionally. The basic plot is that Romeo has to kill space criminals and find his girlfriend. There’s layers to it though since the setting involves time being shattered so part of the meta-game is figuring out what’s actually going on. Where/when are “we” and what is a remnant of another time or place. This makes for a fun story because you get to play detective, but also a somewhat frustrating one because the parts don’t fit together super well. That said there’s an underlying [i]something[/i] in RDM that compels me though. It has something to say about people and relationships and how we affect each other, but extracting that from the game requires some effort. I don’t fault it for that since the point of sub-text is that you have to dig for it. I do hope Grasshopper’s next game is a bit more focused, but more for my own taste than because there’s something wrong with RDM. In fact I recommend Romeo is a Dead Man even though it’s a bit artsy and may not gel with everyone. I think it’s important that games like this are made and experienced. Even without engaging with that narrative depth I think it’s a good action game and worth playing.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Italian, Portuguese - Brazil*languages with full audio support
| $49.99 |
| 283ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SHEDEVRRRRR
esse jogo é muito bom não entendi nada
本游戏荣登我这一生最后悔购买并游玩的游戏的宝座。 极其糟糕的动作设计,极其贫瘠的战斗深度,极其恶心的堆怪和极其孱弱的角色机能共同让我没有一丝一毫的兴趣欣赏美术和其他的风格化设计。不推荐任何对“动作类游戏”有要求有想法的人游玩。 第一次补充: 恶种体系也是低下设计能力的标准体现,为了培养恶种你要时常中断探索返回去种植再种植,每个放下去还要等成熟,全无qol可言的重复操作将会迅速消磨你对这个体系的全部热情和探索欲。
Концепция есть, больше хорошего чем плохого, но плохое есть. Это стильный слешер, с душными сегментами, крутой музыкой, багами, странным (в хорошем смысле) сюжетом и необычными смыслами, смертью фпс, и крутыми вставками, мне понравилось. Дополню, поразмыслив, что игра запомнилась мне больше чем RE9, так что, имхо, это пока самая прикольная игра в этом году.
Je viens de débuter le chapitre 6 et j'ai pas besoin d'attendre la fin pour recommander ce jeu complètement barré! Romeo est toujours fou amoureux de sa Juliette, mais qui cette fois raconte une histoire non pas rouge d'amour à dormir debout mais rouge sang vif ! 😏 On est là face à un OVNI videoludique qui finalement n'invente rien mais fait très Bien ce qu'il sait faire Le gameplay est jouissifs et selon votre chocolat, la difficulté bien dosé jamais trop dure, insurmontable ou trop facile, ennuyeux. On choisit son arme cac, à distance selon feeling et on defonce les tomates et zombies de l'espace, oui c'est complétement "con" mais ça marche ! Pas de monté de niveau mais 2 types de ressources à collecter le plus possible, une pour améliorer ses armes, l'autre son personnage, chaque chapitre se déroule de la même manière mais est amené intelligemment pour éviter la repetitivité avec en fin de chapitre un boss archi dégueulasse avec ses patterns.. Un côté 8bit dans le vaisseau qui lui aussi gomme toute intrusion de lassitude.. Bien joué ! Le scénario est débile mais en même temps intriguant et prenant comme un bon nanar des années 80 90 mêlant espace, distortion temporelle, univers parallèle... La durée de vie au vue d'où j'en suis je dirais 12-15h pour un 1er run Les graphismes arrivent à être agréable à l'œil sans être exceptionnel loin de là et le jeux manque d'un FG/MFG Mais tourne quand même avec une moyenne de 70ips (60 dans les forêts /80 dans les lieux fermé) en full option dlss au max et 3240p dldsr Je vais garder à un bon souvenir de ce jeu Roméo et j'espère une suite perfectionné a l'avenir 16/20
Добиться играбельности на консоли было довольно трудно. сделана она безусловно стильно, но криво. К геймплею, сюжету и визуалу претензий нет в рамках трёх копеек, которые за нее уплачены.
Trash game, you gotta be high on your own farts to like this thing. Bad combat, ugly visuals that look like mushed together asset packs, the plot is apparently told to you on the trailer, no heart. Suda really phoned this one in.
es un absoluto viaje psicodelico
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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