
Paint the screen red and travel the cosmos in this bloodstained action adventure game! Witness the latest from Grasshopper Manufacture: the advent of ULTRA-VIOLENT SCIENCE FICTION!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
About ROMEO IS A DEAD MAN
Take control of the protagonist Romeo Stargazer in this third person singleplayer action adventure, split into various chapters. His story is both unpredictable and littered with intense battles, interspersed with side missions to suit the player's pace.
A story that transcends space-time
This game's story starts with space-time itself being shattered by a certain incident. Romeo, too, on the brink of life and death finds himself revived by a new kind of super technology. Thus he is recruited for the FBI's Space-Time Police as a special agent, and wanders the cosmos in search of criminals who've taken advantage of the situation at hand in an attempt to bring justice back to the universe. At the same time, he looks for clues concerning his missing girlfriend Juliet, and quickly comes to find both her disappearance and the destruction of space may be more linked than he thought. Donning the mask called Deadgear, what awaits Romeo at the edges of space-time?
Fight blood with blood
Romeo switches between swords and guns to fight. Wipe out the waves of enemies that stand in your path to give birth to a new kind of bloody action, and take down the fearsome space-time criminals that await. Absorb the blood of your enemies to unleash Romeo's special attack: Bloody Summer, capable of turning any situation around. Romeo's various weapons can be strengthened and altered as the story moves forward as he takes on even stronger enemies.
Grasshopper Manufacture's brand new title!
ROMEO IS A DEAD MAN is Grasshopper Manufacture's first brand new title in years! Players can expect a brand new unpredictable title that stands atop decades of experience!
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 2.2Kreviews | 88% | — | $3.1M |
| $49.99 | 1.8Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love Suda's games and his art style. This one is just not it. Very weak gameplay, ok story and very bad level design overall. It's fun for the first 1-3 hours and then it gets repetitive and boring. Would not recommend.
i don't feel good leaving a negative review about this game, because there are plenty of aspects that I enjoy that gives it that good old 7/10 PS2 game vibe. And I mean that in a good way. First off, had I realized this was an Unreal Engine 5 game, I would've never bought this in the first place. I'm tired of UE5, I'm tired of forced ray tracing, I'm tired of lumen and nanite jacking up my hardware's processing power for effects and visuals that do not cater to the gameplay. I understand developers enjoy UE's tools but the end result is just a hardware pipe dream and in this current economy I'm just sick of it. This game commits the usual sins that Japanese game developers do, which is making graphics confusing to navigate. There's an option for "graphics quality" which is basically "render resolution," Upscalers are a gamble as they may potentially make the game run worse, the game's FPS limits are 30, 60, and unlimited, as a UE title the anti aliasing is either a smeared oiling mess or a dithering mess that feels like your monitor's pixels are stabbing you. I play on two builds, one with a 5800X/6900XT and another 3700X/7600. The former build I play at 1440p with a mix of medium and high settings, the game sometimes holds at 130+fps but consistently dips as far down as to 60fps native and it just looks and feels bad with how inconsistent the frame pacing is. The latter build can technically run the game but it just doesn't feel good. That build I play for 1080p/60 in a living room and the game dips below 60 effortlessly whether in traversal, enemies on screen, or when I literally hit anything. speaking of The actual gameplay aspects are one foot in and one foot out for me. I enjoy that the game is a simple 3D hack and slash, the camera is a bit too close to Romeo in my opinion and you can't change that but its manageable, there is a lock on function but I can't recommend using it if there's more than 3 enemies around as it will not only limit your point of view but also leave your evasion in a bad spot. Where I am a foot out is when the game's VFX are obnoxious. Hitting an enemy results in a giant smatter of red blood that explodes with each hit, this drives up the visual clutter to the point where you can barely tell where your enemy is; in crowd fights its downright abysmal as I just had to eventually intuit how much I could attack and when to use Bloody Summer to thin the crowd safely. Pairing this with the inconsistent frame rate and you have yet another title to put in the "unreal engine made me throw up" box. This game went through development turmoils, I get it, and the visual presentation is alluring, the music is fantastic, the weird and unexplained stuff is just interesting enough to where I dont feel like I need an explanation for everything but also I'm fine just rolling with it. I've enjoyed some of my time, but I'm not sure I will want to bother playing this more than the story asked of me. If there is ever an option to lower the VFX, and the performance is further optimized - I'll then consider wanting to do more than "bitter."
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Italian, Portuguese - Brazil*languages with full audio support
| $49.99 |
| 283ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i tried running this game on steamdeck, which was genuinely impossible. i had to play it on my computer... i hate unreal engine... THAT SAID... this game is very beautiful. it's unique and one of a kind. style over substance. stylistically, please note that it is not exactly like SUDA51's older works. since 2019, suda has had a co-director, ren yamazaki. i noticed that suda's "style" changed a bit around that time, and i believe that may be due to his co-director's influence. i think some suda/KTP fans do not like these stylistic changes, but i personally enjoy them very much.
よくできたアクションゲームだったと思う。 ノーモア3のコンバットアクションをスキルで大味にして、突拍子も無い演出と脈絡の無いストーリーテリングで破壊的にテレビゲームをぶっ壊す。それらは有機的に躁状態を生み出し、乱雑な情報のサイクルの中で独特のグルーヴを生み出している。 よくわからない事を言うキャラ。特に意味が無いのに、突然奥深いことを語るテキスト。それらが混ざり合いながら、カフカの城を人生オールタイムベスト小説にする須田さんらしく、ふわっとした感じで終わるアクションゲームだったと思う。 けれど須田さんはもう一度、ビジュアルノベルに回帰するべきだという確信を持たざるを得ない1作になってしまった。あくまで個人的にではあるが。 没入感はある。しかし、須田の没入感の最大限のドライヴとは、やはりアクションゲームの中のグルーヴではなく、言葉の渦の中に取り込まれていく事だとも思ってしまった。 ノーモア3もノベルシーンが一番没入感があった。ロミオでも、実は没入感が一番あったのは短いノベルシーンがだったと感じる。 私はもう一度包まれたい。須田のテキストに。ランゲージで私を振り回して欲しい。わけわからないような事を口にして私を取り込んで欲しい。シルバー事件はそうだった。シロヤブが出た時に「もう一度須田さんは私をテキストの世界で包み込んでくれるのでは」と思い、25区型のノベルシーンが30分ぐらいあるパートを望んだ。けれどそうはならなかった。 ビジュアルノベルをもう一度須田はやるべきである。経済の問題ではなく、もう一度究極の魂のプロジェクトであるシルバー事件の世界観に踏み込むべきである。突拍子も無いヒップホップではなく、ランゲージと、カタカタとしたテキスト。そしてレイアウトの変化による没入感。それをもう一度再現せずして、須田剛一の事は最大限の全肯定はできない。 もう一度シリアスに向き合うべきだと思う。今の須田ゲーはどこか「シリアス」である事を意図的に避けている印象がある。破壊的でパンクで、自由でフリースタイルである事をニュートラルにしようとしている。 そうではない。今一度、シルバー事件を。killer7ユニバースをシリアスに描くべきだ。そしてもう一度投げっぱなしのエンディングで終わらせて「一体あれは何だったのか」と、思わせるべきだと感じる。 アクションゲームとして楽しんだ。そして今確信する。須田はビジュアルノベルを、もう一度真剣に描くべきであると。
Vamos lá! Em romeo is a dead man um certo dia voce marca de se encontrar com julieta porem quem aparece é um zumbi! e voce é atacado porem quando voce vai morrer seu avô aparece e te salva te tornando um morto porem vivo um DEAD MAN! mas onde será que esta julieta e será que ela é uma pessoa comun?! cabe a romeo a procurar ela atraves do espaço e tempo por sua amada!. O jogo tem uma historia extremamente confusa(no sentido bom) e louca assim como é do feitio do suda 51 em varios outros jogos dele conseguindo sempre fazer jogos muito fenomenais com historias de quebrar a cabeça!, a gameplay é muito boa sendo bem parecida com outros jogos dele como killer is dead ou no more heroe ou até mesmo outros jogos como metal gear rising, sendo um hack n slash de mão cheia sendo extremamente bom!, os graficos são bem bonitos porem teve mtos momentos que o jogo estava bem pesado rodando em baixo fps(20-30fps) mas eu não me importo tanto com isso. Bem eu recomendo muito para quem ta procurando um bom jogo com uma historia que foge muito do padrão e imprevisivel com um bom combate hack n slash!, sinceramente suda51 é um dos meus criadores de jogos favorito.
癖が強すぎる”遊べる映像作品”。 やるかやらないかでふるいにかけられた後に生き残ったプレイヤーがレビューするので結果非常に好評になっている疑惑がある。(個人の感想です) ゲーム中もなにか参考元がありそうなネタが大量に仕込まれており、そういう雰囲気が好きならハマるだろうしBGMも良い。問題はこの雰囲気が強すぎて万人受けは確実にしないということ。 操作感的には近年のアクションゲームにありがちなジャスト〇〇みたいな操作が無いのでシンプルだしモーションも見た目的には嫌いじゃない一方、これで高難易度を駆け抜けようとすると大変そうなんじゃないか?と思うなど。 雑魚・ボス共に強制戦闘中のBGMと終了SE、そしてOPがめちゃいいぞこれ
This game didn't fly under my radar i saw it when it released on the same day of Mewgenics, i just didn't know or understand what it was at the time. After buying it for the sale and finishing my 20 hour playthrough i can safely say, i still have little understanding of this game. Combat and Soundtrack kick ass though.
First time playing a Suda51 game and holy ♥♥♥♥♥♥♥♥♥ this doesn't disappoint at all bruh. 10/10.
Ещё один неограненный алмаз Суды. В этом случае он решил вернуться к слешерам, вставив шутерную часть боевки в духе Shadows of the Damned. Ближний бой ощущается более тяжеловесным, чем в Lollipop chainsaw, но гораздо быстрее, чем в No more heroes. Но в этот раз у нас аж по 4 оружия на ближний и дальний бой: обычная катана, большой меч, копьё, перчатки; пистолет, автомат, дробовик, ракетница. Весь арсенал можно спокойно менять в бою. Врагов много, плюсом они возрождаются после сохранения на чекпоинте. Ну и по традиции враги снова зомби. Во всех играх Суды либо зомби, либо пришельцы, кроме самых первых его работ из 90х и фатал фрейм 4. Также геймплей состоит из решения пространственных пазлов для продвижения сюжета, что в паре раз ощущалось затянутым, но не бесило. В хабе предстоит заниматься готовкой через qte мини-игру, выращивать и скрещивать зомби для использования в качестве скиллов, проходить мини-игру для универсальной прокачки Ромео и даже пройти визуальную новеллу с медсестрой, выйдя на шуточную концовку, но дело это не из лёгких. Сам хаб довольно колоритный, сделанный в виде пиксельной рпг с видом сверху. В каждой главе ждёт какая-нибудь своя особенность, отсылающая к тому или иному жанру (пиксельный квест, текстовая рпг, сурвайвл хоррор и тд), включающую самые разные отсылки как на популярные, так и крайне нишевые произведения. К примеру, с отсылки на Trainspotting (На игле - сцена в туалете) я выпал. И уже вторую игру Суды не покидает дух и атмосфера фильмов Дэвида Линча, только в этот раз с примесью юмора Эдгара Райта. Описать всё это разнообразие и пиршество идей можно как большое любовное письмо видеоиграм от лица большого любителя нишевого кино, сериалов и аниме. Единственное, что сильно подкачало, это техническое состояние. В спокойных ситуациях игра выдаёт свои 60 фпс, но по истечении определённого времени во время файтов фпс резко стремится к 0, начиная выдавать дикие лаги. Всё из-за обилия частиц, при этом процессор не грузится на 100%, как и видеокарта. Но это не частый случай, у многих должно быть всё нормально. Игру я рекомендую всем любителям игр Суды51. Добавлю ещё. За дизайн отвечала студия Khara, в том числе оружия. Поэтому некоторое буквально имеет название и вид, взятые из Евы.
Hooo boy, super mixed feelings on this one. I love the art style, the music and the characters but there're many things dragging down the experience. Clunky combat with animation locks. Headache inducing level designs. Forced tedious sections. Health sponge bosses with janky attacks. A story with so much potential only to ended up being kind of bland. A very unpolished gem that went all in on Style over Substance, still great to get on sale.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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