
In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 4.8Kreviews | 93% | — | $4.5M |
| $19.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全部満足だけど、異様にカラフル。聖剣のときも感じた
有意思
langweilig das gameplay ist einfach renn dahin mach dies renn dahin mach das das kampfsystem ist ganz inordnung wenn ihr gute story wollt mit turnbased combat wo man denken muss ist das nichts für euch
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 5.1K | 87% | $24.99 | |
| $4.5M | 3.4K | 92% | $29.99 | |
| $4.5M | 22.9K | 92% | $7.99 | |
| $4.5M | 32.4K | 85% | $7.79 | |
| $4.5M | 4.3K | 89% | $29.99 | |
| $4.5M | 8.7K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $59.99 | |
| $615.4K | 3.2K | 84% | $7.99 | |
| $8.4K | 22 | 82% | $14.99 | |
| $3.6M | 3.8K | 79% | $29.99 | |
| $2.9M | 2.6K | 95% | $49.99 | |
| $2.3M | 8.1K | 95% | $7.19 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.78/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
クラスや陣形で自分好みの戦闘スタイルを探すのが楽しいです。 リメイクでも何でもいいので、スクエニはこういうゲームをもっと増やしてほしい。
推荐!!! 确实牛逼,确实好玩,喜欢JRPG的朋友都可以尝试,绝对不亏。 初接触时对皇帝换代这个设定挺懵的,后面看着剧情才明白过来(有点鸡肋); 人物模型很好,又大又白还会抖动; 剧情或者说任务,跟皇帝换代设定强结合(皇帝换代的主要触发因素之一),刚代入进去就换人的剥离感挺屎的; 战斗系统值得称赞,技能系统,法术系统有深度(但是闪悟机制是屎,队友和冥术二选一的强制二周目也是屎); 虽然全成就了,但最屎的是考试(真烦人)。
很有意思的游戏机制,普通难度的难度分配也比较好不太会有卡关的问题。游戏本身的收集要素也让更换角色有动力(充分体验游戏内容)。总的来说游戏各个系统都挺适度没有给到太大的负面体验,感觉算是玩的游戏里比较少见的。唯一比较难受的点是,虽然是明雷怪的机制但是怪有点太敏感,实际操作上很难避开,不过考虑难度还可以除了多花时间不太会翻车也算能接受。 剧情上相较于其他JRPG文本量会少也比较弱,感觉可以在以故事为主的JRPG玩多了之后玩下这部调剂一下心情。
戰略性及創意都不錯
流水的皇帝,相比较固定主角的JRPG很有特色
theres a fatal error that crashes the game after you defeat bokhohn and it doesnt let you save after defeating him
奧義,陣法,法術,識破搭配很有趣 , 但是識破,閃技(含武閃),考試 在多周目下挺煩人的, 整體來說很好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.