
"Romance of the Three Kingdoms 12 with Power Up Kit" is an expanded version of "Romance of the Three Kingdoms 12," which was released in 2012 as the 12th game in the series. The stage is set. Create the story.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
11代是個好遊戲,12代也是好遊戲,各有自己的特色。
游戏性不强,纯纯数值游戏
我感觉这游戏挺好的,操作简单不复杂
战斗模式太无聊
为啥会掉帧啊,我玩盗版都不会掉帧,盗版玩了56百个小时都没有,正版战斗的时候玩一个小时,那个画面就会掉帧,人物移动的时候明显有一顿一顿的情况,玩久了看的我眼花,画面横移也掉帧。(感觉修好了)这两天玩没问题了
因为它曾经陪伴我的高三时光,多年以后重新回顾这个“令人失望”的三国志。 艺术风格上,在立绘方面对于上一代有质的飞跃,我喜欢武将的收集元素;并且音乐描绘了各个地区的风貌,比如河北肃杀而荆楚悠扬,三国志11重时令而12重地域。 简化内政做的不错,玩家在内政上主要就是不停做人事调动。 战斗系统上,围绕着战法和秘策的设计有足够的爽感,然而千篇一律的攻城战玩的多了还是感觉无聊,这一点在三国志13中也没能改变。 可能是win10兼容性的问题,我这里防守战时有概率直接闪退,没有自动存档和紧急备份功能实在令人崩溃。。2012年的游戏不应该有这种严重影响游戏体验的问题,这一点甚至2007年的三国群英传7都有存档备份功能,这是在steam打差评的直接原因。
过于简化
Best background app since ROTK 4&5
冲着类RTS游戏才玩的!
讚
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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