
"Romance of the Three Kingdoms 11 with Power Up Kit" is an expanded version of "Romance of the Three Kingdoms 11," which was released in 2006 as the 11th game in the series. The grand battles that shaped the course of Chinese history are shown in 3D space! In Administration, players freely develop cities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
字体实在太小了 玩不了一点 有没有大哥给指条路?
水墨画卷间的铁血与韬略:《三国志11》的不朽魅力 当鼠标点击进入《三国志11》的世界,一幅恢弘的水墨风格卷轴缓缓展开。巍峨的城池点缀在广袤的华夏大地上,黄河长江如血脉般蜿蜒流淌,群山起伏间隐约可见长城的轮廓。这不是普通的三国游戏,而是一部可以游玩的立体《清明上河图》,是光荣公司献给所有三国迷的一封情书,更是策略游戏史上难以逾越的高峰。 《三国志11》最令人惊叹的,是它将中国传统的写意美学与现代游戏设计完美融合。游戏地图不再是简单的棋盘格,而是一个有机的立体世界。北方平原一马平川,利于骑兵驰骋;长江天险波涛汹涌,考验水军实力;蜀道蜿蜒于崇山峻岭,易守难攻。这种地理上的差异性不仅带来视觉享受,更直接转化为战略深度。当你派遣关羽率领骑兵在平原上发起冲锋,或命令周瑜指挥楼船在江面布阵,会真切感受到“天时地利”在战争中的分量。 游戏的战斗系统建立在独特的“战法连锁”和“ZOC”(区域控制)机制上。每个武将都有特定战法,如关羽的“军神”能使战法暴击,诸葛亮的“神算”可增加计略成功率。巧妙搭配不同武将,能在战场上形成连锁反应——枪兵突刺使敌人混乱,骑兵随后冲锋,弓兵在后方齐射。这种设计既还原了古代战争的阵型艺术,又赋予战斗十足的爽快感。 内政系统同样精妙。玩家需在有限的土地上规划市场、农场、兵营等设施,不同地形适合不同建筑。更绝妙的是“技术研究”系统,从改进兵器到发展文化,每一步研究都实实在在改变着你的势力面貌。这种将科技树与势力特色绑定的设计,让每个势力玩起来都截然不同。 然而,《三国志11》真正的灵魂,在于它对三国时代精神的精准把握。游戏中的近800名武将不是冰冷的数据,而是有血有肉的角色。你会为招揽到赵云而欣喜若狂,为关羽的离去而扼腕叹息,甚至不忍心处决忠诚的敌将。这种情感连接,源于游戏对人物关系的细腻刻画——刘备、关羽、张飞的“义兄弟”关系能在战场上产生默契配合,曹操的众多族将更加忠诚可靠。 特别值得一提的是游戏的“特技系统”,它用简洁的方式勾勒出每个武将的性格与才能。张飞的“斗神”、赵云的“洞察”、吕布的“飞将”……这些特技不仅是战斗加成,更是对历史人物传奇的凝练表达。当你看到吕布单挑时几乎无敌的姿态,或诸葛亮轻松识破所有计谋时,会感到这些千百年前的英雄仿佛真的活了过来。 《三国志11》也不是完美无缺。初上手时,复杂的内政和战斗系统可能让人望而却步;游戏后期,当玩家势力壮大后,重复的攻城略地可能略显单调;单挑和舌战系统虽然有趣,但随机性稍强。然而,这些缺点在游戏强大的MOD社区面前都不足为虑。从改进AI的“血色衣冠”到全面翻新的“华夏风云”,玩家们的创造力让这款2006年问世的作品历久弥新。 站在今天的角度回望,《三国志11》代表了一种日渐稀少的游戏设计哲学——不追求即时满足的快餐体验,而是鼓励玩家沉浸在一个需要思考和耐心的世界。在这个快节奏的时代,它提醒我们:真正的策略不在于反应速度,而在于深谋远虑;真正的沉浸感不在于画面逼真,而在于系统深度。 十七年过去了,每当那熟悉的古筝旋律响起,我依然会情不自禁地回到那个烽火连天的年代。也许,《三国志11》的魅力早已超越了游戏本身,它成了一代玩家共同的历史记忆,一个我们可以随时回去的精神故乡。在这幅永不褪色的水墨长卷中,英雄们的传说仍在继续,而我们的三国梦,也永远不会醒来。
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩是好玩,本來之前玩得好好的。後來更新不曉得怎麼搞得,環境設定每次用一樣的餐數,還是會閃,都得Task Manager強制關App
figured Koei would throw us a bone, seeing as they translated and remastered other games in the series... they refuse to remaster or translate this one with the PUK. you can buy the vanilla release no problem on GoG, but it doesn't have PUK.
盗版玩了好多年,补票补票
经典的大地图回合制战棋设计,技能的设定让各类武将都有用武之地. 希望推出类似的续作. 另外,请解决在ROG掌机上directx初始化失败的问题.
从出生玩到入土的经典
从初中玩到现在十多年了,经典永不过时
为情怀补票吧
补票童年经典游戏,没什么说的,最好玩的战棋
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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