
"Romance of the Three Kingdoms 11 with Power Up Kit" is an expanded version of "Romance of the Three Kingdoms 11," which was released in 2006 as the 11th game in the series. The grand battles that shaped the course of Chinese history are shown in 3D space! In Administration, players freely develop cities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
从初中开始玩到现在 已经大学毕业5年了 算是人生中陪伴最长的单机游戏了 真的好玩
windows11安装以后无法正常打开,兼容性模式选到了windows xp依然无法打开。
关于win11下黑屏闪烁的问题解决方法:隐藏win11任务栏即可完美运行,亲测!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
经典中的经典,可惜光荣已经没落了,再也不会有这样的游戏了
开始游戏按钮灰色启动不了?
지금 시점으로 보면 약간 둔탁해 보이는 그래픽과 휑하니 비어보이는 배경그래픽 등이 눈에 밟히지만, 삼국지는 삼국지라 땅따먹기 하는 재미가 좋았습니다. 몇 편인지는 가물가물하지만 어릴적 도스로 했던 기억이 떠올라 중간중간 실실 웃게 되네요.
面白いです。 繰り返しプレイしていると内政が面倒になってくるのと、 武力統一以外にエンディングが無い為、 中盤以降でだいたい飽きてしまうのが欠点ですね。
三国志系列中难得的大地图。内政指令和具体战斗之间不分开,全部在同一张地图上进行。 水墨的画风过于独特,以至于06年的游戏画面放到现在都不觉得明显过时。只是觉得游戏整体色调上有些昏暗。 角色立绘画得是真传神,其中一部分即便到后代三国志都无法超越。主要角色还有青年/老年两种立绘。 对比之前的三国志,这一代最大的创新是武将个人特技的出现,使得人才的特点和区分度前所未有的鲜明。 不过对应地,一些特技确实过于强力,破坏了平衡性,比如基于混乱·伪报的硬控,1对1时可能会出现胜者无伤,败者连行动机会都没有就全灭的一边倒情况。 而且主副将的特技大多可以叠加,这就能形成更加超模的效果。比如只消耗1气力的落雷。 当然,特技的自由搭配本身是一个很有趣的玩点。 但是,一个将领最多只有一个特技,导致一些全能型人才只在一方面有特技的优待,而其他方面与常人就只有属性的数值差异了。这我觉得设计得不好,刘备的募兵量为什么会不如有“名声”特技的那些人呢。 这方面三国志13的分等级的固定20个特技,和三国志14的多个性的系统,我认为处理得更好。 另一个特点是基于建造设施的精细内政,但好不好玩还是得见仁见智。有的玩家就是喜欢一步步种田开发,而有的玩家觉得需要的操作太繁杂了。 只是有兵舍就能每回合征兵不太现实,没有人口的设定,也没有伤兵,这些系统在过去的三国志中是存在过的。以及,城下町一样的城外开发是否有点太日本了? 回合制战棋的战斗系统很有意思,可以说是集前代同类玩法之大成。战法和计略的指令种类相当丰富。且地图上可以修建非常复杂的防御工事,诸如阵,箭楼,军乐台,太鼓台,投石台,土垒之类。配合战法的强制移位,能近乎玩成塔防游戏。而配合业火种/火球的火计(或特定战法),可以一烧一大片做到火烧连营般的效果,也是爽点之一。 统率决定部队防御,武力决定部队攻击这个设定过于无脑,过于想当然,我认为是个败笔。这导致诸葛亮之流都不适合单独带兵,不适合当主将。虽然副将系统和亲爱关系可以一定程度弥补这一问题,但这个设定本身就不合理。 其他不合理的设定,我认为还有气力。气力只决定是否能释放战法和计略,不影响部队的攻防。或者说,缺一个士气的系统。 还有一些小的问题。比如站在敌城下,只要不攻击就不会受到城池攻击。比如没有风向,火势不会自行蔓延。比如面对土垒堵路,ai只要还有别的路走,就会傻傻绕远路。比如允许一兵流等。 和前作一样,单挑和舌战做成了可操控的小游戏,规则简单而有趣。配合主副将系统,这一代的单挑支持3v3,可以实现三英战吕布的场面。 《劣势》bgm太容易出现,旋律听得有点头痛。其他bgm还是可圈可点的。 威力加强版追加的决战称霸模式忠实地还原历史战役,非常有趣。值得一提的是ps2版的三国志11威力加强版有一个和决战称霸模式类似的stage模式,喜欢这类关卡的话不容错过。 另外,我上面提到的问题,在网上的各种mod改版,以及sire修改器里大多能有改善。
给补一个正版,经典策略游戏,点了
21세기 이후 작품 중 최고, 아니 전 시리즈 통합해도 최고의 작품. 3d로 만든 거대한 통맵과 지형 구현에, 아름다운 수묵화 컨셉 등 외적인 요소는 당시 기준 코에이 삼국지 시리즈의 집대성이라 할 만했다. (지금 보면 그 정돈 아닌데, 이후 딱히 더 나은 신작이 없으니 걍 그런 걸로.) 다만 당연하게도 이런저런 ㅈ같은 구석이 많은데, 그건 모든 시리즈가 그러하니 어쩔 수 없음.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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