
"Romance of the Three Kingdoms Ⅵ with Power Up Kit" is an expanded version of "Romance of the Three Kingdoms Ⅵ," which was released in 1998 as the 6th game in the series. "Time of the Heavens" is depicted in dramatic historical events that enliven the world of the Three Kingdoms.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
解像度の変更ができないし音量の調整もない ゲームの内容以前に売るってレベルじゃない
Fantastic game. I spent well over 1000 hours on this game as a child. Adjust the OS display scaling if the game window is too small.
I have played this game at my younger years, and I was thrilled to see it again, I bought straight away to show support to the Developers, However the English Language was not introduced and I doubt it will ever be, I am unable to find a way to remedy this and would be grateful if anyone would point to the direction which I can fix this. Unfortunatley years passed and no English patch was released. Disapointing, since a PS1 English version is available.
Romance of the Three Kingdoms VI with Power Up Kit is a deeply traditional grand strategy experience that reflects an era when complexity, patience, and historical immersion were placed far above accessibility or visual spectacle. Developed and published by KOEI TECMO GAMES CO., LTD., this expanded version of the sixth entry in the long-running series preserves the original 1998 design philosophy while enriching it with additional systems and scenarios through the Power Up Kit. Rather than attempting to modernize or streamline its mechanics, the game embraces its dense structure, offering a simulation of the Three Kingdoms period that prioritizes long-term planning, political maneuvering, and the careful management of people and resources. From the outset, the game makes it clear that success is not achieved through battlefield victories alone. Players take control of one of many historical factions and are immediately tasked with managing cities, appointing officers, balancing food and gold reserves, and maintaining stability among both civilians and military forces. Time passes season by season, and every action is influenced by a combination of environmental conditions, geography, and human relationships. Concepts such as morale, loyalty, and reputation play a significant role, ensuring that leadership decisions resonate far beyond individual turns. This layered approach gives the experience a strong sense of realism, where empires rise or collapse due to sustained policy rather than isolated moments of brilliance. One of the defining strengths of Romance of the Three Kingdoms VI is its emphasis on officers as individuals rather than abstract units. Generals and administrators have unique attributes, personalities, and relationships, and managing them effectively becomes just as important as commanding armies. Assigning the right officer to the right role can dramatically influence city growth, military readiness, or diplomatic success. Rivalries, loyalties, and personal ambitions can lead to defections or internal strife if ignored, reinforcing the idea that ruling an empire is as much about managing people as it is about conquering land. The Power Up Kit significantly expands the scope of the original game by adding more scenarios, enhanced events, and customization options that deepen replayability. Historical events occur more dynamically, allowing players to either reenact famous moments from the Three Kingdoms era or diverge from history entirely. Additional tools such as editors and detailed logs give players greater control over their campaigns, making it possible to fine-tune difficulty, experiment with alternate histories, or craft personalized scenarios. These additions do not fundamentally change the core mechanics, but they enrich the sandbox, making long campaigns feel more alive and reactive. Combat itself is deliberately restrained and methodical. Battles are not flashy real-time spectacles but calculated engagements where preparation often matters more than tactics on the field. Logistics, troop morale, and leadership quality frequently determine outcomes before swords ever clash. This design choice reinforces the broader strategic focus of the game, ensuring that warfare feels like an extension of political and economic planning rather than a separate system. Victories feel earned through foresight and discipline, while defeats often serve as harsh lessons in neglect or overextension. Visually and technically, the game is unmistakably a product of its time. The interface is dense, menu-heavy, and intimidating to newcomers, with little in the way of modern quality-of-life features. Graphics are functional rather than expressive, focusing on clarity and information delivery instead of atmosphere. For veteran players and long-time fans of the series, this minimalist presentation carries a sense of nostalgia and seriousness, but for new players it can be a significant barrier. Learning the systems requires commitment, and the game offers little hand-holding, expecting players to engage deeply with its mechanics from the start. Despite these hurdles, Romance of the Three Kingdoms VI with Power Up Kit remains compelling precisely because of its uncompromising design. It rewards patience, analytical thinking, and an appreciation for historical nuance. Campaigns unfold slowly, often over many hours, and the satisfaction comes from seeing a carefully managed state flourish over time rather than from quick victories. While it may feel inaccessible or outdated to those accustomed to modern strategy games, it offers a level of systemic depth and historical simulation that few contemporary titles attempt. In the end, Romance of the Three Kingdoms VI with Power Up Kit stands as a testament to a classic approach to grand strategy, one that values authenticity, complexity, and long-term decision-making above all else. It is best suited for dedicated strategy enthusiasts and fans of the series who are willing to invest the time required to understand its systems. For those players, it provides a rich and absorbing experience that captures the political tension, human drama, and strategic challenges of one of history’s most legendary periods. Rating: 5/10
Classic
大兵力雇用したあとは作業ゲームになるのでつまらなかったです やはりオート戦闘は見てるだけで全然面白くないです
遊戲本身非常棒! 但是坦白說這遊戲是不能拿出來賣錢的,而KOEI卻非常無恥的拿出來高價賣,KOEI是日本第一無恥公司。 這款像是從倉庫無意間翻出的東西,什麼都沒改、沒修復,連語言顯示都是大災難,就這麼直接收錢了。 近十年來,韓國、中國高品質遊戲大量崛起,而日本遊戲不僅沒落,連創新、品質在世界上都是吊車尾程度,更可悲的是日式傳統的"工匠精神"蕩然無存,原因不外乎是像KOEI這種無良公司太多了。
good game. played 40 hours and done. need a remake of the complex command type. and need add more info to searching heroes. too much time spent on endless clicks. could be better if make a new game based on this
昔、PSでやってたけど(私、初めて遊んだ三国志ゲームはこの6) マンガや小説は読んでたけどゲームになると自分が主人公になった感じでますますおもしろい。 ま、ゲームだなぁと思った部分は、武将の顔かなぁ。 でも中~終盤でやめてしまうんだよなぁ。群雄になった頃の国の形眺めているのが好き。 音楽皇帝が好き、、 周りが残っているのも、でまたはじめから繰り返す。延々とENDしない・・。 でもいろいろな群雄を使ったなぁ。一番使ったのは劉備ですけど、曹操も使ったしなぁ。 統一したのは曹操が一番最初かなぁ。 ゲーム内容はすごく練られていて、さすがと思える部分も多いのですが、 最近の三國志と比べると、味があるつくりになっています。 さすがに古い面も否めませんが、まぁ子どものやるシミュレーションゲームとしてはおすすめとしときますか。
这就是一坨屎。乱码加死机。毫无诚意的垃圾。吕布和颜良单挑居然还给一刀秒了。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Clash of Clans | $2.6B | 61.4M | 90% | Free |
| Plants vs. Zombies™ | $1.9B | 5.7M | 75% | Free |
| Clash Royale | $1.9B | 41.6M | 89% | Free |
| Lords Mobile: Kingdom Wars | $1.9B | 9.2M | 90% | Free |
| Stick War: Legacy | $1B | 3.2M | 96% | Free |
| Evony: The King's Return | $644M | 826.6K | 80% | Free |
Related
| OUTTA GAS | $18.7K | 50 | 96% | $19.99 |
| Slip & Skid | $18.7K | 57 | 98% | $12.99 |
| Grisaia Phantom Trigger Vol.5.5 | $18.7K | 86 | 92% | $14.99 |
| Dead Drop | $18.7K | 159 | 80% | $4.99 |
| Elise and the Spellbinding Marionette | $18.7K | 70 | 97% | $10.39 |
| Ski Jumping World Cup | $18.7K | 137 | 77% | $3.99 |