
Roller Coaster Rampage introduces an innovative approach, and a specialized procedural coaster engine that allows players to build coasters in real-time as they ride them.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A really bad game that you really shouldnt buy
love Roller Coaster Rampage
Tags: Tycoon&Simulator&Sim&City Additional Tags: Delete Local Content & Remove from Library Planet Coaster is the latest, most modern iteration of this genre and is probably where you will want to spend your time. Removing all old theme park simulators for declutter. http://store.steampowered.com/app/493340/Planet_Coaster/
A good time waster for 10 dollars. It's not a simulator, it's an arcade game that uses procedural generation to create coasters. It's a neat concept that would make for an awesome arcade game, and it makes for a fun time on your PC, great game to unwind with, fun for all ages.
Bugos vacak.
Free ride mode is fun and not like any other roller coaster game. Totally worth it on sale. Campaign mode? I'd review it if I could, but the game crashes every time I try to enter that mode. Can't recommend since I can't play the full game. :(
It's pretty good! Played the CRAP outta this game when I was younger. Still love it.
Vr desteği olsa belki bir yere kadar... Düşük grafikleri geçtim oyun menüden belli ediyor kalitesizliğini. Toplu olarak satın almıştım yoksa değmez.
the Quality is terable
This game is dire beyond measure. Avoid. Really avoid. I can see what they were trying to do. Visually the game looks at first glance like an improved version of Rollercoaster Tycoon 3, and some care and attention has gone into creating a single park and a single design of coaster. Do not be decived by these superficial similarities. [h1]You build the track by piloting the first car through the air like a flight simulator, aiming for the next section of pre-built track, and hitting the space bar in a kind of quicktime event to try to connect to it.[/h1] This is NOT a rollercoaster building game, it is not a park management game, I'm not sure what exactly it is if I'm honest. The closest thing I can compare it to is something like Temple Run, only with rollercoasters and a first person perspective. Each level, you are given a few segments of rollercoaster pre-built. Your job is to link them together, in the pre-set (but not shown) order, and that is it. You are asked to add various elements such as barel rolls or corkscrews in between each element, and there are gems to collect which basically show you exactly where your track should go (except not every section has gems, and then you're left circling round looking for the next segment of track). This all sounds quite fun so far, and would be a good game mechanic in a game like Rollercoaster Tycoon any of its rivals. But this game doesn't share any of those games mechanics. You cannot place track with any kind of sensible interface. You cannot undo your track except by restarting the level. You cannot see your ride from any perspective other than first person, riding in the front seat. I don't just mean when riding it, I mean all the time. You build the track by piloting the first car through the air like a flight simulator, aiming for the next section of pre-built track, and hitting the space bar in a kind of quicktime event to try to connect to it. This really isn't much fun at all, and leads to hilariously awful coasters with curves that would be impossible in real life and really not fun. Then by the time you get to level three, the game starts to feature pre-built segments that involve jumps and you realise that not even it takes itself seriously any more. Couple this awful gameplay and lack of realism with a terrible interface, bad colision detection (most of the time if your track collides with things the cars fly through the air and disintegrate, but sometimes they don't, and then you can have coasters going right through trees, buildings, and other bits of track), and you end up with a truely awful game. Run, run far away from this awful thing and never look back.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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