Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99 | 306reviews | 78% | — | $6.5K |
| $1.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Roll'd — a one-euro mobile game, and that's fine[/h1] [b]TL;DR: Recommended for the right audience, at the right price. I played six minutes and didn't enjoy it, but at €1 I'm not going to call that a bad deal.[/b] I want to be upfront: I played about six minutes. I had no real fun with it, and I didn't feel any pull to grind out achievements for my completion percentage either. So take this as a very short sample. [h2]What it is[/h2] A basic endless runner. It feels exactly like a mobile game — and I mean that descriptively, not as an insult. The loop is simple, the goal is a higher score, and that's the whole thing. To its credit: [list] [*] There seem to be a decent number of levels [*] Several different characters [*] Stats are tracked [/list] The catch is that the characters, as far as I could tell, all play identically. Different visuals, same game. There are no meta progression systems, no permanent upgrades — just levels and skins. [h2]Steam Deck: works out of the box[/h2] Small but real plus: launch it on Deck and it's immediately fully functional. No template swapping, no fiddling. The menu works properly too — pressing Achievements opens the achievement menu directly, which sounds trivial but plenty of games get that wrong. [h2]On the price[/h2] It's one euro. One euro is nothing. And that genuinely changes the calculation. This isn't a game where I finished and thought "even for a euro, that was an insult." It's not bad. It's just very simple, and there are comparable free endless runners on the Play Store — which is worth knowing before you buy. But if you like mobile-style endless runners with unlimited highscore chasing, and the absence of meta upgrades doesn't bother you, then a euro is honestly fine. You'll get your euro's worth. [h2]Verdict[/h2] [b]Recommended, for the right audience.[/b] If I had to score it: around 60% — just on the positive side of the middle. It wasn't for me, and six minutes was enough to know that. But it's competent, it works properly on Deck, and it costs a euro. That's a perfectly reasonable place to land.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5K | 52 | 90% | $6.99 | |
| $6.5K | 81 | 47% | $4.99 | |
| $6.5K | 81 | 74% | $4.99 | |
| $6.5K | 81 | 41% | $4.99 | |
| $6.5K | 81 | 83% | $4.99 | |
| $6.5K | 196 | 79% | $1.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.3M | 20.2K | 78% | $24.99 | |
| $12.4M | 37.2K | 94% | $14.99 | |
| $9.8M | 21.8K | 90% | $19.99 | |
| $3.8M | 4.2K | 63% | $24.99 | |
| $1.9M | 11.7K | 93% | $12.99 | |
| $1.7M | 2.6K | 85% | $19.99 |
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
awsome
Roll’d (2016, разработчик MGP Studios, издатель Forever Entertainment) — аркадный бесконечный раннер с необычной механикой. Суть: не управлять бегуном, а контролировать трассу — держать её ровной, чтобы персонаж не упал в пропасть. Задача — продержаться как можно дольше, наращивая скорость и избегая ошибок. Ключевые особенности: уникальный геймплей: управляешь не героем, а дорогой под ним; 5 графических тем в ретро‑стиле (от CGA‑эры до 16‑бит); 4 уровня сложности для каждой темы; 25 разблокируемых персонажей; одиночный режим и мультиплеер (локальный и онлайн, 2–4 игрока); таблицы лидеров и 16 достижений Steam; динамическая погода и смена дня/ночи; оригинальный саундтрек; поддержка контроллера; платформы: PC (Windows, macOS, Linux). Минусы: высокая сложность — игра быстро ускоряется; управление требует привыкания; визуальные эффекты могут отвлекать; мультиплеер малоактивен. Итог: свежий взгляд на жанр раннеров — затягивает благодаря необычной идее и ретро‑эстетике. Подойдёт любителям челленджей на реакцию и фанатам ретро‑игр. Оптимально брать по скидке
Прикольная игрушка, звук смерти просто шик.
Roll’d — это минималистичная аркадная игра в жанре бесконечного раннера, которая переворачивает привычную механику с ног на голову. Дайте мне уже награду сообщества, я уже устал эти обзоры клепать.
Все гениальное просто. В игре нет сюжета, сложного управления, перевода на иностранные языки, множества механик. Есть только одна оригинальная идея: управляйте не персонажем, а дорогой, по которой он идет. И это работает, на пару часов в несколько заходов более чем неплохое развлечение. Истинные ценители могут пооткрывать все карты и персонажей, хотя это ни на что особо не влияет.
Игра мне напомнила чем то игру с телефонов на мотоцикле (забыл как она называется), примерно так же у меня тут горело) Но игра имеет свой какой то шарм)
Roll'd — это короткое развлечение, которое может понравиться любителям ретро-стиля и простых аркад. Однако, отсутствие глубины и быстрое однообразие делают её не самой привлекательной для долгих сессий. Оценка: 5 из 10 вращающихся трасс. 🔄
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Players by region
Where this game's players are, estimated from review languages.