
Roguevive is an roguelite survive bullet heaven. Survive against hordes of enemies getting ever stronger. Level up, unlock upgrades and new guns in this multiplayer action roguelite.
Modeled estimate, not a reported figure. How we estimate →
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About
Roguevive Is an Roguelike Survive Arena.
Survive on a timed stage against hordes of enemies getting ever stronger, be it alone or with friends.
Play in your style, upgrading the attributes you feel like. Master each weapon and unlock upgrades that suit your play.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Engagement
Reviews
прикольная игра жалко что нету русского языка
Really enjoying the game so far. Very responsive dev.
O jogo é muito divertido e apesar de ter uma mecânica simples e fácil de aprender, tem muitas nuances. É muito legal quando você descobre uma arma como OP em um momento e conforme você vai chegando mais longe vai vendo que outras são mais fortes pra outro momento no jogo e que aquela arma te ajuda a passar de mid pro late etc. O que eu quero dizer é ele é fácil de começar a jogar mas conforme você vai jogando outas camadas de dificuldade vão aparecendo e fazendo você ter que aprender pra melhorar sua build. Platinei o jogo e recomendo super. Dá pra tirar algumas boas horas de diversão fissurada.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 26 reviews with recorded playtime.
крутоя игра
Cool Game !
This is a very fun game, i played the demo and it was some of the most fun i had in a while, but in the full version the lightning step lags the game and makes it impossible to play with the skill. also on the feather ability, the description says "summons a flying feater" just a little note. I still do think this is a very fun game.
Dopamina facil.
It's short and sweet. Weapons are easy to understand and the upgrades are easily farm-able. Great game!
My guess is this is some kid's class project they put up on Steam. It is not worth paying any money for it. Technically, the controller support is a mess of a joke. It literally just stops working inside of menus. I had to use a mouse while playing with a controller to change any settings or even just to close the run after dying. I guess you can release a game without controller support, but for a bullet heaven, it's stupid and lazy. I had to spend around fifteen minutes switching between the steam controller editor and the game itself, because you can't change controller gamebinds from inside the game, and I'm not playing with a keyboard. (And I shouldn't have to.) After I got that mostly working, the gameplay was uninspired. It's just another Vampire Survivors knockoff. The best I can say for it is that 1) The art & animations are very cute, 2) There appears to be a gigantic pool of powers. The size of the powerup pool is a double-edged sword, though, because while it does provide the chance for weird and crazy builds (yay!) it severely dilutes the chance of tailoring your build, especially when rerolls are locked behind metaprogression. But honestly, it's a minor issue because at five minutes you get ambushed by a giant swarm, and you either get lucky with your dash charge or die. This game should at most be free, but probably just shouldn't be for sale at all. I got it for less than 2 bucks, but cannot envision a scenario where I would choose to play this over anything else in my library. Maybe if you're bored and just want something cheap and new to kill a little time with, but in that case I'm sure you could find something with less technical issues and at least as much entertainment value. Honestly, if the dev is planning to continue in the field, I don't think they're going to want prospective employers or people buying their next game to see what a hunk of garbage this is. It's just embarrassing.
cant even get through a single level without game crashing for random reasons
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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