
Embrace the challenge of a roguelike deckbuilder with unique mechanics from the developers of Faeria and Richard Garfield, creator of Magic: The Gathering™. Build a team of two heroes, unleash powerful combos and defeat the legends of the Roguebook!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 22 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The ancients speak of a Book written since time immemorial containing all the world's legends. After many fabulous adventures, recounted in Faeria – Chronicles of Gagana, this relic was lost in a well of Faeria. Through contact with this source of magic, the Book developed a wicked free will of its own and became the Roguebook!
You are trapped in the Book of Lore of Faeria, and each page represents a new challenge. Lead your two heroes to victory in this roguelike deckbuilder developed in partnership with Richard Garfield, creator of Magic: The Gathering™. Put together the best synergies between cards, relics and abilities, and take on the Roguebook.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 84% | — | $2.1M |
| $24.99 | 1.9Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я - люблю декбілдери і, можливо не награв достатньо часу в цю гру, але особисто мені вона здалася надзвичайно нудною, не цікавою і, що саме головне, пооооовільною. Так, і до всього - це гоуглайк, кожен раз ти починаєш спочатку, і я не готовий дивитися на аніміцію переміщення карт з відбою назад у колоду 100500 разів, що по суті нічого не вирішує, але часу зжирає так нічо…
It fun for a few hours, but it's pretty easy. I was able to win a game where I ignored all vault card choices. The idea that you have two units that can switch between the frontline and backline is unique, but usually you just block everything anyway or you can refill you hp with the abundance of hearts. Worth it in sale, but I wouldn't recommend it for the full price.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.49−90% |
| 57ratings |
| 86% |
| — |
| not modelled |
| $1.99−90% | 40ratings | 84% | — | not modelled |
| $24.99 | — | — | — | $0 |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Roguebook is a seriously underrated game. You'll really see it when you get to the higher difficulty levels and the strategy and decision making elements really start to kick in. The deck-building and content is quite good, but what really makes this game special is the semi-open world exploration in each zone. The exploration and discovery is really enjoyable and it leads to some interesting tactical and strategic decisions that must be made. I highly recommend the game, and if you do decide to play it, get to epilogue 15+ for the full experience.
Oyunu New game , New game plus ve Tournaments kısımlarını oynayarak bitirdim deneyimlerimi yazayım. 1.Oyun klasık sıra tabanlı kart oyunu klasik derken slay the spire oyununa benzeyen yapısı ve savaş mekanikleri var slay the spire gibi yol seçeneklerinden birinden gitmenizi zorunlu tutmuyor ana yolu size gösteriyor ardından elinizdeki fırçalar ile kapalı alanları açıp keşfetmeye çalışıyorsunuz normal dövüşlerden çıkan itemler ile daha az kare keşfetmeye olanak tanırken aynı zamanda haritalarda belirli noktalarda haritanın bir kısmını aydınlatmanızı sağlayan sky towerlar var , eşyaları geliştirme alanları var , pot toplama var , özel kart seçme vb gibi birden fazla çeşitliliğe sahip şansınıza aktif ettiğiniz yolda neyin olduğunu görme imkanı tanımıyor bu yüzden mümkün mertebe tüm dövüşleri yapıp haritayı doğru şekilde açmaya çalışın. 2.Boss savaşları oldukça zorlayıcı başlangıçta zorlandığınız zaman endişelenmeyin zamanla oyunun mekaniklerine alışana kadar oyunun boss savaşları zorlayıcı gelebilir zamanla geliştikçe ve deneyimledikçe rahat ve kolayca bitirebilirsiniz hatta slay the spire oyununu oynayıp bitirdiyseniz bu oyun ondan daha kolay ve ona göre daha eğlenceli. 3.Doğru kart kombalarına ve eşyalara sahip olmak zor değil diğer benzer oyunlarındaki gibi öyle komplex ve karışık bir kart kombinasyonlarına ihtiyac duymuyorsunuz doğru komboyu ve sistemi oluşturmanız size zor gelmiyor ve zamanla oturdukça oyunu daha keyifli hale getiriyorsunuz. 4.Oynanabilir karakterler çok keyifli ve eğlenceli olmuş her karakterine kendine has özellikleri ve bu özelliklere dair kartları var oynar kartların özelliklerini anlamanız konusunda sorun yaşacağınızı düşünmüyorum çünkü ingilizcesi sade ve akıcı öyle karışık ve zorlayıcı bir noktası yok rahat şekilde kartların ne özelliklere sahip olduğunu anlayabiliyorsunuz. 5.İndirimde 1.5-2 dolar gibi bir fiyata düşen oldukça kaliteli bir oyun 12 saat oynadım ve bundan oldukça fazla keyif aldım özellikle sıra tabanlı kart oyunlarını seven ve slay the spire oyununu bitirmiş olan arkadaşların 1.5 dolar verip almasını ve deneyimlemesini öneririm.
Отличнейший колодостроительный роуглайт со своим собственным стилем, лором и некоторыми уникальными фишками ("раскрашивание" карты с построением маршрута к финальному боссу, жонглирование парой героев и их абилками). Крайне недооцененная игра на фоне гигантов жанра. Разработана, между прочим, при участии Ричарда Гарфилда, создателя Magic: The Gathering. Очень затягивает, всячески рекомендую.
79点(9時間で3ステージまでクリア) ・ターン性のカードで戦うslay the spireみたいなシステム。敵がとても強い。 ・フィールドには何が隠されているかわからない。升目になっていて、筆アイテムを使うと、数マス見渡たし進むことができて、アイテムなどが落ちているとラッキー。 ・もし破れてしまっても、手に入るアイテムで永続的にちょっとだけ強くなっていく。 ・なんとなく、キャラや映像がAI画像的なのだが、slay the spireと同じように、とても面白いカードゲームで、1回の戦闘で全く気が抜けないのと、カードの性能を知っていったり思わず良さそうなカードを手に入れたり「このカードめっちゃ強いじゃん。」となったりするところが、とても面白い。 ・自分は3ステージで一応クリアとなったが、ここからが本番で、色々とアンロックされていくらしい。が、時間がかかりそうなので(積みゲーが増えてしまったので)やめましたが、とても面白かったです。おすすめです。
uderrated
The map navigation looks interesting but in fact annoying. The UI is abysmal too
нарисуй себе врагов
地图探索机制看着挺有趣的,结果操作起来就是一坨。本来开地图就很看运气了,还要加些莫名其妙的阻碍。一局玩下来三分之二的时间在双击地图,我是来打牌的好吧。。。数值也是莫名其妙,怪的攻击力高的离谱,战斗结束本就不回血了,还要在地图上凭运气摸血瓶。。只能说双角色切换站位的机制还挺有趣的,但交互体验太差了。也就打九折推荐入,不然还不如玩塔1。。。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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